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# System prepended metadata

title: First Team Meeting Worksheet

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# First Team Meeting Worksheet

![insert a team selfie here as proof of meeting](http://url/to/team/photo.jpg)

## Team Members Present

* Kshitij
* April
* Zimehr
* Prat
* Aarnav
* Harsh

## I. Identify a Common Vision
*You’ve all voted on a common idea and themes. Now is the time to work through your commonalities and find a unifying vision between all of you. Answer the following for each of you.  This is the time to speak your mind.  Be honest with each other.*

### Commonalities
*Who makes up your team?  What are some common things you are interested in? Tell each other about the things you put down on the survey and expand on some of your passions.*
We are all interested in mental health and how to increase awareness for it. 
We are also interested in novel use cases for VR, as it is a new platform that has few use cases to date. 
Along with VR, some of us are passionate about blending CS and music together. The idea of using code to create music is very fascinating to us. 

### Inspiration
*What are some things each of you is inspired by?*
- Music 
- Advancements in Technology
- Stories of people 
- Myself 

### Problems of Interest
*What problems are you looking to address? Why?*
We feel that while there are many steps made to acknowledge mental health issues, not much has been done to help others empathize with those who suffer from mental illness. 
This empathy portion is very difficult to address as it almost requires one to have also experienced something similar. 

This is not very possible/ethical to do. 
VR is a medium that has been used to "transport people to new worlds". It has also been used as forms of therapy. 

How can we help destigmatize mental illness? 



### Identify
*Which of the above is most interesting to all of you?*
The issue of creating more empathy is the most interesting to all of us. 

## II. Narrow In
*Now let's try narrowing in on a problem that interests all of you. Make sure to go around the table and listen to everybody on your team without interruption.*

#### Coolness
* raise awareness of mental health 
* help to visualize mental disorder as an emersive experience 
* empathy training 
* could be a holistic experience including both the auditory and visual experience, potentially physical experience as well
* VR's connection to real life: bridge the gap between "knowing" the symptoms of mental disorders and "living" their life

#### Challenges
* researching in the proper form of expressing / visualizing mental health issues: how might we represent the daily life of someone who's suffering from mental disorders and make it emersive
* might be triggering for some user
* finding the appropriate platform for this, AR/VR/Web Dev/Phone
* Actually familiarize with the skillsets like Unity/Unreal Engine, Maya/Blender


#### Success
* have at least one full experience for user to understand at least one specific disorder's impact 
* playable game
* Educates/raise awareness of specific symptoms of mood disorders
* By no means we could simulates a full world, so even one specific scene would be successful 
* does not to be 100% realistic, we are looking for a visual representation of the symptoms (but scientifically accurate)