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# System prepended metadata

title: Garrison gamemode

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# Garrison gamemode

## What is it
Garrison is a proposed alternative main gamemode. The gamemode will have both teams start on the ground map (See WO style). The map will initially be split in half for a grace period with a shutter which will drop after a certain amount of time. After the shutter has fallen both teams must destroy the enemy "base" to win. This base is invincible until all turrets connected to this base are destroyed. (Up to debate: make it possible so that turrets have to be destroyed in a certain order). The turrets have enhanced HP compared to their normal counterparts to make them harder to kill (other balance changes may be required later).
## Improvements over Nukewar/Distress
1. No hijack phase, but ship is kept and there is still a climatic finish (destroying the base)
2. Historically due to map design marines are always on the offence and xenos are always on the defence despite xenos having way less tools. This means xenos have little tools to defend and marines' tools feel pointless except for delaying FOB siege or the occasional miner outpost close to FOB.
3.  Since both teams start on equal footing, there are more options. Xenos can now chose to attack out of the gate, there are multiple objectives (turrets) to be chosen from that don't necessarily have to be completed in a straight line like most nukewar maps are (colony disk, disk next to caves, disk in caves/Kill marine, kill FOB, kill ship). (No this doesnt necessarily mean MOBA lanes, especially since you need to kill ALL turrets)
4.  Since both teams start on equal footing, miners can be changed to be passive point generation for BOTH teams now as originally intended, ensuring a more balanced resource generator to fight over than what we have now.
5.  Turrets take time and resources to kill. It is expected that turrets closer to the base are harder to kill (Through mapping, players building defences, etc.), so instant snowballing can be prevented by forcing a higher materiel & personnel expenditure as you get closer to victory, as well as allowing the losing team a chance to get it's shit together. This is in part an echo of how caves are a xeno biased area, but this can be tuned more with a specified objective that needs to be destroyed.
6.  Objectives have actual combat as opposed to staring at a timer go up
## Downsides over Nukewar/Distress
1. Mapping: This is completely untested mapping wise and we have no idea what works or doesn't and this will likely require new maps or adaptations to existing maps.
2. Walance: Given how the current state of the game is currently balanced for distress, major balance are likely required (e.g xenos may need siege buffs/tools, or marines may need easier access to making more defences) that do not align with the current state of the game.