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# System prepended metadata

title: Glossary

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DISCLAIMER: MOST ALPHA TEST SKILLS/SPELLS ARE SHARED PLACEHOLDERS AND SUBJECT TO CHANGE AT ANY TIME.	

# Glossary
* **DD**: Direct Damage
* **DOT**: Damage over time
* **CC**: Crowd Control
* **AOE**: Area of Effect
* **ST**: Single Target
* **Silenced**: Can not cast spells.
* **Shocked**: Can not use skills.
* **Rooted**: Can not flee.

# Game Mechanics
- Casters: Maximum Mana Pool is affected by a combination of Int + Wis
- Physical Classes: Maximum Energy Pool is affected by a combination of Agi + Wis

# Factions
## Neutral
* Human, Marauder, Mercenary, Nomad
## Light
* Archon, Barbarian, Centaur, Deep-Dwarf, Entvir, Faerie, Gnome, Half-Elf, Hauflin, Hill Giant, Moon-Elf, Star-Elf, Wood-Elf
## Dark
* Dark-Elf, Demonseed, Goblin, Half-Orc, Lycanis, Minotaur, Ogre, Orc, Shade, Shadow-Fae, Stone Giant, Swamp Troll, Undead, Vampire
# Skills
- **bash** (CC, ST): Afflicts target with Silence, Shock, and Root.
- **cleave** (AOE, DD): Inflicts damage on multiple enemies simultaneously.
- **guard**: Cast on a friendly target, redirects damage done to them to you.
- **hack** (ST/AOE, DD): Inflicts multiple rounds of damage on one or many enemies.
- **headbutt** (ST, DD): Inflicts heavy damage to current target.
- **kick** (ST, DD): Inflicts minor damage to current target.
- **perforate artery** (ST, DD): "Opener" that inflicts massive damage to current target. Can only be used if not yet engaged in combat.
- **rescue** (ST, CC) Pulls the current target out of a fight.
- **slam** (ST, CC): Slams current target to a random adjacent room.
- **taunt**: Forces enemies in the room to attack you instead of allies.
- **potion**: Self-heal
- **shield block**: Requires a shield equipped. Gives you an extra hp pool that absorbs damage with your shield.
- **bear trap**: ??? (place to immobilize the next enemy who enters the room?)
# Spells
- **chain lightning** (ST/AOE, DD): Inflicts multiple rounds of damage on one or many enemies with bouncing lightning.
- **death bolt** (ST, DD): Inflict heavy magic damage.
- **decay** (ST,DOT): Inflicts magic damage over multiple ticks/rounds of combat.
- **entangle** (ST, CC): Roots current target.
- **full heal** (ST): As the name implies.
- **inferno** (AOE, DD): Inflicts magic damage to every enemy in current and adjacent rooms.
- **magic missile** (ST, DD): Inflict moderate magic damage.  May include surprise effects?
- **mass heal** (AOE): Heal self and multiple (all?) allies in current room.
- **mend** (ST) - heal a single target based on wisdom.
- **minor heal** - heal a single target based on intelligence.
- **mute** (ST, CC): Silences current target.
- **regenerate**: (HoT) Heals current target over multiple ticks/rounds of combat.
- **diamond gaze**: ??? (Increase armor on friendly target?)

# Classes
## Warrior	
- KICK 
- RESCUE 
- BASH 
- HACK
	
## Sorcerer	
The sorcerer channels natural energies from the realm to cast spells capable of inflicting devastating magic even in combat.
- MAGIC MISSILE 
- DEATH BOLT 
- CHAIN LIGHTNING
	
## Cleric	
- MAGIC MISSILE 
- REGENERATE 
- MASS HEAL 
- FULL HEAL
	
## Mercenary
The mercenary can choose who they will fight for, often driven by the highest chance at coin, rather than natural alignments. Mercenaries provide offensive support and are known to favor a close quarters combat style.
- HEADBUTT
- CLEAVE
- POTION
- BEAR TRAP
	
## Assassin	
- PERFORATE ARTERY 
- KICK 
- HACK 
- HEADBUTT
	
## Templar	
- KICK,
- BASH,
- GUARD,
- TAUNT
	
## Shaman	
- MAGIC MISSILE,
- REGENERATE,
- MEND,
- ENTANGLE
- DIAMOND GAZE
	
## Necromancer	
- MAGIC MISSILE, 
- DECAY, 
- DEATH BOLT
	
## Conjurer	
A Conjurer is a master of magic, bending the rules and creating the tools of war with their very will.
- MAGIC MISSILE,
- DEATH BOLT,
- CHAIN LIGHTNING

    
## Ranger
- HEADBUTT,
- HACK,
- GUARD,
- MAGIC MISSILE
	
## Marauder	
- HEADBUTT, 
- HACK, 
- CLEAVE
- SHIELD BLOCK
	
## Minstrel	
- MAGIC MISSILE,
- DEATH BOLT
	
## Druid	
- MAGIC MISSILE,
- REGENERATE,
- MEND,
- ENTANGLE
	
## Guardian	
	
## Hexxer
- DECAY,
- MUTE,
- ENTANGLE,
- DEATH BOLT
	
## Seer	
	
## Nomad
- KICK,
- CLEAVE,
- BASH,
- SLAM
	
## Swashbuckler	
- SLAM
- BASH
- HACK

## Weaponmaster	
- BASH
- RESCUE
- GUARD
- HACK
	
## Changeling	
- PERFORATE ARTERY 
- KICK 
- CLEAVE
	
## Dreadknight	
- SLAM 
- BASH 
- KICK
- CLEAVE
	
## Dragonknight	
	
## Monk	
- KICK
- HEADBUTT
- SLAM
- GUARD
- POTION

## Alchemist	
An Alchemist uses a blend of science and magic to brew potions which have the power change the tides of battle. Alchemists are a special crafting class, with a primary skill of intelligence.

## BeRSeRKeR	
- HEADBUTT, 
- KICK, 
- HACK, 
- CLEAVE
	
## Invoker	
- MAGIC MISSILE, 
- ENTANGLE, 
- MUTE, 
- DEATH BOLT, 
- CHAIN LIGHTNING, 
- INFERNO
	
## Huntmaster	
	
## Illusionist	
- Magic Missile
- Death Bolt
- Banish
- Inferno

## Warlock	
- MAGIC MISSILE, 
- DECAY, 
- DEATH BOLT
	
## Summoner	
	
## Beastmaster	
	
## Warden	
- BASH
- GUARD
- HACK
- REGENERATE
- MASS HEAL

## Enchanter
- MAGIC MISSILE,
- DEATH BOLT,
- CHAIN LIGHTNING
	
## Soulrender	
- MAGIC MISSILE, 
- DECAY, 
- DEATH BOLT
	
## L i c h	
	
## Witch	
- MAGIC MISSILE
- DEATH BOLT
- MUTE
- CHAIN LIGHTNING

## Juggernaut	
	
## Nameless	
	
## F u R Y	
	
## Ancient One	
	
## DeathBringer	
	
## Doomsayer	
	
## Heart-Seeker	
	
## Keeper of Light	
	
## Messiah	
	
## Peon	
	
## Storyteller	
	
## Tempest	
	
## WorldBreaker	
