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# System prepended metadata

title: MH TTRPG

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# MH TTRPG


## Character
### Components
### Stats (Cuz RPG)
#### Hub Stats
Level/Rank
Research Rank
Weapon Proficiency

#### Combat stats
HP
Stamina
Evasion
Move
Damage mitigation
attack power
attack speed 
accuracy [hit rate and monster condition]
luck (Crit Range?) [This is for the material gathering as well as the crit range]

### 


## PREP


### Quest Board System
- Rotating quest system
    - How do we determine what is rotating?
    - what determines the rotation
    - Rank determines what kind of monster you can fight
- Monster List
- Resource List
### Armor Upgrade / Weapon Upgrade


### Consumables


## TRACK/HUNT

tracking phase can be done by making a maze?

### Map?

#### Beta Test

Jungle Map

- Issit template map or does every GM need to make their own
- If possible we make it 3d map-ish (Has multiple levels)
- Hex Grid 

#### Tracking Phase (Similar to old MH)
##### Monster Phase
- Roll d8 to find direction of where the monster moves
- Keep the movement secret from the players
##### Player Phase
- Move up to the `Move` Value in any direction
```
if Player Meets Monster:
    Start [Combat]
else if Player Meets Resource:
    Start [Resource Collection]
else if Player Meets None:
    Start [Hint]
else:
    Start [Hint]
```
##### 



## COMBAT
<d100 hit roll> vs <d10s+power equal to attack speed, damage equal to rolls past some threshold?>

Do we make it into phases? ie break bar mechanic?
    Example:
    Velocidrome has 1 Phase?
    Tigrex has 3 Phases?
    Fatalis has 6 phases?
[I'm partial to just 3 phases]
    -healthy
    -enrage
    -limping, unless boss has mechanic like fatalis

## END Quest?

    