---
# System prepended metadata

title: blender render

---

# blender render

## cycle render
Generally more accurate lighting but takes longer

- **Sample**
Add more samples to reduce noise, more render times
    - **adabptive samples**: leave it on
- **Light path**
    - **caustic**
    ![](https://upload.wikimedia.org/wikipedia/commons/8/8e/Kaustik.jpg)
    you can change the reflective or refractive settings
    > turn off reflective when using path tracing

## eevee render settings
Considered as real-time engine

- **Ambient occlusion**
Turn on for shadow for edges
> recommend turn on always

- **Bloom**
Make glow effect on object that light touches based 
    - strenght of the bloom using intensity
> recommend turn on, but change intensity based on project

- **Subsurface scattering**
![](https://upload.wikimedia.org/wikipedia/commons/thumb/5/50/Skin_Subsurface_Scattering.jpg/220px-Skin_Subsurface_Scattering.jpg)
Allow light to travel into the object
> Example useful for effect like human ears meet with light

- **Screen space reflection**
Allow light bounce from reflective surfaces
![](https://i.stack.imgur.com/S8Fh0.png)
    - **reflaction**
        allow light to travel through transparent object
    - **Half res trace**
        turn off for better accuracy at the cause of performance

- **Motion Blur**
motion blur when object moves

![](https://docs.blender.org/manual/es/2.79/_images/render_cycles_settings_scene_render_motion-blur_example.jpg)

- **Performance**
    turn on high quality based when render

- **Volumatrics**
![](https://i.ytimg.com/vi/daCTRzzmpyk/maxresdefault.jpg)
volume for shadow from object

- **Shadow**
use higher pixel for better resolution of shadow/ better shadow

- **Lighting**
should be bake before render, for indirect lighting
indirect lighting: light that is not from light object, example material/ bloom ...
