# blender render
## cycle render
Generally more accurate lighting but takes longer
- **Sample**
Add more samples to reduce noise, more render times
- **adabptive samples**: leave it on
- **Light path**
- **caustic**

you can change the reflective or refractive settings
> turn off reflective when using path tracing
## eevee render settings
Considered as real-time engine
- **Ambient occlusion**
Turn on for shadow for edges
> recommend turn on always
- **Bloom**
Make glow effect on object that light touches based
- strenght of the bloom using intensity
> recommend turn on, but change intensity based on project
- **Subsurface scattering**

Allow light to travel into the object
> Example useful for effect like human ears meet with light
- **Screen space reflection**
Allow light bounce from reflective surfaces

- **reflaction**
allow light to travel through transparent object
- **Half res trace**
turn off for better accuracy at the cause of performance
- **Motion Blur**
motion blur when object moves

- **Performance**
turn on high quality based when render
- **Volumatrics**

volume for shadow from object
- **Shadow**
use higher pixel for better resolution of shadow/ better shadow
- **Lighting**
should be bake before render, for indirect lighting
indirect lighting: light that is not from light object, example material/ bloom ...