---
# System prepended metadata

title: '[PR] Borers'
tags: [PR]

---

# [PR] Borers

:::info
:bulb: Information:     
This Document's purpose is to document changes upcoming to the **Borer**.    
Any and all questions regarding to this document should be directed to me on discord.
> [name=User: XFirebirdX - ID: 346339274418814977]
:::


## :book: Document Information:

:::warning
:warning: 
This Document is a work in-process, everything you see is subject to change.
:::
# Content
:::info
This section contains all the Content/Information that this PR will Include.
:::
# Phase 1 Design
:::info
This section covers the design of the **Borer**.
:::
Link to /vg/ station Borers: https://ss13.moe/wiki/index.php/Borer for documentation purposes and ideas.
## What is a Borer?
### Example Text
- N/A
### Example Text
- N/A
## What are the Borers Abilities?
### Example Text
- N/A

## What are the Borers Objectives?
### Example Text
- N/A

## Example Text
### Example Text
- N/A

# Phase 2 Implementation
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# Phase 3 Balancing
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# Phase 4 Testmerge
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# Phase 5 Release
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## Example Text

- [ ] Example Text


:::danger
The Information below is a collection of ideas, they may or not be Implemented into the final product. Everything below here is subject to change and nothing is finalized.
:::


### Ideas    
- Give Objectives to host and Borer.    
- Add a Playertime limit as to when someone can roll Borer.    
- Willingly Letting the Borer take over.    
Notification on how to resist out of Borer control once taken over.    
- 

# Mechanics    
## Abilities

### Head Abilities
| Unlock | Column 2 | Column 3 | Text     | Text     | Text     |Text     |
| -------- | -------- | -------- | -------- |--------  |--------  |-------- |
| Text     | Text     | Text     | Text     | Text     | Text     |Text     |
| Text     | Text     | Text     | Text     | Text     | Text     |Text     |
### Chest Abilities
| Column 1 | Column 2 | Column 3 | Text     | Text     | Text     |Text     |
| -------- | -------- | -------- | -------- |--------  |--------  |-------- |
| Text     | Text     | Text     | Text     | Text     | Text     |Text     |
| Text     | Text     | Text     | Text     | Text     | Text     |Text     |
### Arm Abilities
| Column 1 | Column 2 | Column 3 | Text     | Text     | Text     |Text     |
| -------- | -------- | -------- | -------- |--------  |--------  |-------- |
| Text     | Text     | Text     | Text     | Text     | Text     |Text     |
| Text     | Text     | Text     | Text     | Text     | Text     |Text     |
### Leg Abilities
| Column 1 | Column 2 | Column 3 | Text     | Text     | Text     |Text     |
| -------- | -------- | -------- | -------- |--------  |--------  |-------- |
| Text     | Text     | Text     | Text     | Text     | Text     |Text     |
| Text     | Text     | Text     | Text     | Text     | Text     |Text     |

### Open questions    
- What are the Borers Objectives?    
- Which Abilities will they possess in which body part?    
#### Administration
- How do we deter the player from Griefing?    

### Administration of Borers    
- Make Administration easier with more features to observe borers and their actions.
Ask Administration on how well they've handled Borers & ask for possible improvements/tools to assist in such.
- HTML Interface stating statistics of each individual **Borer** that has played in the round.
Ckey | mob**¹** | N/A     
= list    
ckey, mobname (example: Borer 254),time of mob possession, time of host enter **²** - ckey/Player, ability usage - roundtime/chemical usage - roundtime, time of host leave - ckey/Player **³**, hosts infected - ckey / Player - roundtime (from start to end).

**¹** The species (**Borer**) the player is controlling.    
**²** The time when the **Borer** has entered a host with Information regarding which.    
**³** The time when the **Borer** has left a host with Information regarding which.    


:::warning
#### This section covers issue's with the "mind" section of borers.
Option B is to completely remove the "taking control" ability, thus making this section obsolete.
:::

### Mindswap - Mind's limitation in code
- Changeling mindswap, Wizard mindswap, Cult soul shards, Cloning, Pod Cloning(Botany), N/A.    
**Example:** Person A (Human), Person B (Changeling), Person C (**Borer**)    
Person B (Changeling) mindswaps into Person A (Human), Person B (Changeling) becomes Person C (**Borer**), while Person C is now (Person B (Human).    
If Person A (Human) regains **control** they receive the Changeling powers from Person C (now the changeling **Borer**) doe to how mind is handled. Mind is stored in the players mind, if a changeling transfers into a Borer, the Borer receives the changeling powers. Both Minds of Person A (Human) and Person C (Now Person B) receive changeling power privileges.

