# [PR] Borers :::info :bulb: Information: This Document's purpose is to document changes upcoming to the **Borer**. Any and all questions regarding to this document should be directed to me on discord. > [name=User: XFirebirdX - ID: 346339274418814977] ::: ## :book: Document Information: :::warning :warning: This Document is a work in-process, everything you see is subject to change. ::: # Content :::info This section contains all the Content/Information that this PR will Include. ::: # Phase 1 Design :::info This section covers the design of the **Borer**. ::: Link to /vg/ station Borers: https://ss13.moe/wiki/index.php/Borer for documentation purposes and ideas. ## What is a Borer? ### Example Text - N/A ### Example Text - N/A ## What are the Borers Abilities? ### Example Text - N/A ## What are the Borers Objectives? ### Example Text - N/A ## Example Text ### Example Text - N/A # Phase 2 Implementation - - - # Phase 3 Balancing - - - # Phase 4 Testmerge - - - # Phase 5 Release - - - ## Example Text - [ ] Example Text :::danger The Information below is a collection of ideas, they may or not be Implemented into the final product. Everything below here is subject to change and nothing is finalized. ::: ### Ideas - Give Objectives to host and Borer. - Add a Playertime limit as to when someone can roll Borer. - Willingly Letting the Borer take over. Notification on how to resist out of Borer control once taken over. - # Mechanics ## Abilities ### Head Abilities | Unlock | Column 2 | Column 3 | Text | Text | Text |Text | | -------- | -------- | -------- | -------- |-------- |-------- |-------- | | Text | Text | Text | Text | Text | Text |Text | | Text | Text | Text | Text | Text | Text |Text | ### Chest Abilities | Column 1 | Column 2 | Column 3 | Text | Text | Text |Text | | -------- | -------- | -------- | -------- |-------- |-------- |-------- | | Text | Text | Text | Text | Text | Text |Text | | Text | Text | Text | Text | Text | Text |Text | ### Arm Abilities | Column 1 | Column 2 | Column 3 | Text | Text | Text |Text | | -------- | -------- | -------- | -------- |-------- |-------- |-------- | | Text | Text | Text | Text | Text | Text |Text | | Text | Text | Text | Text | Text | Text |Text | ### Leg Abilities | Column 1 | Column 2 | Column 3 | Text | Text | Text |Text | | -------- | -------- | -------- | -------- |-------- |-------- |-------- | | Text | Text | Text | Text | Text | Text |Text | | Text | Text | Text | Text | Text | Text |Text | ### Open questions - What are the Borers Objectives? - Which Abilities will they possess in which body part? #### Administration - How do we deter the player from Griefing? ### Administration of Borers - Make Administration easier with more features to observe borers and their actions. Ask Administration on how well they've handled Borers & ask for possible improvements/tools to assist in such. - HTML Interface stating statistics of each individual **Borer** that has played in the round. Ckey | mob**¹** | N/A = list ckey, mobname (example: Borer 254),time of mob possession, time of host enter **²** - ckey/Player, ability usage - roundtime/chemical usage - roundtime, time of host leave - ckey/Player **³**, hosts infected - ckey / Player - roundtime (from start to end). **¹** The species (**Borer**) the player is controlling. **²** The time when the **Borer** has entered a host with Information regarding which. **³** The time when the **Borer** has left a host with Information regarding which. :::warning #### This section covers issue's with the "mind" section of borers. Option B is to completely remove the "taking control" ability, thus making this section obsolete. ::: ### Mindswap - Mind's limitation in code - Changeling mindswap, Wizard mindswap, Cult soul shards, Cloning, Pod Cloning(Botany), N/A. **Example:** Person A (Human), Person B (Changeling), Person C (**Borer**) Person B (Changeling) mindswaps into Person A (Human), Person B (Changeling) becomes Person C (**Borer**), while Person C is now (Person B (Human). If Person A (Human) regains **control** they receive the Changeling powers from Person C (now the changeling **Borer**) doe to how mind is handled. Mind is stored in the players mind, if a changeling transfers into a Borer, the Borer receives the changeling powers. Both Minds of Person A (Human) and Person C (Now Person B) receive changeling power privileges.