# Webaverse 2D Design Document
# Perspectives
### Side-scroll:
A 2D game where the character moves left or right (or up and down) and the screen scrolls with them. The perspective is from the side.

### Top-down:
A 2D game that provides an overhead or bird’s-eye view of the action.

### Isometric:
2D games with isometric view simulate 3D geometry and a depth axis, but use an orthographic Camera instead of a perspective Camera. This gives the player a bird’s-eye view of the action.

# .scn flag
Under `application/scene2D` in `content` we define the scene's 2D settings
**perspective**: `side-scroll` `top-down` `isometric`
**cameraMode**: `fixed` `follow`
**scrollDirection**: `horizontal` `vertical` `both` (If cameraMode is `fixed`)
**viewSize**: `int` (basically offset factor, the higher the further away)
```javascript=16
{
"type": "application/scene2D",
"content": {
"perspective": "side-scroll",
"scrollDirection": "vertical",
"cameraMode": "follow",
"viewSize": 22
}
},
```
# Pixelation Post-Processing

Optimal `pixelSize`: 4 (1 - 32)
set in `application/rendersettings`
```javascript=16
"pixel": {
"pixelSize": 4
},
```
Full example:
```javascript=16
{
"type": "application/rendersettings",
"content": {
"pixel": {
"pixelSize": 4
}
}
},
```
# Building Blocks (Sprites/Tiles)
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# Layers
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# 2D Collision
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# Scene Creation
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