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# System prepended metadata

title: First Team Meeting Worksheet

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# First Team Meeting Worksheet

![insert a team selfie here as proof of meeting](http://url/to/team/photo.jpg)


## Team Members Present

* Isaac Spokes
* Tim Cushman
* Amon Ferri
* Oscar Lee
* Anna Manning 
* Jacob Kingsley

## I. Identify a Common Vision
*You’ve all voted on a common idea and themes. Now is the time to work through your commonalities and find a unifying vision between all of you. Answer the following for each of you.  This is the time to speak your mind.  Be honest with each other.*

A 3D computer game which downloads to the desktop, and helps teach math to children
* Has to be fun
* Has to be engaging
* Build upon previous concepts learned
* Enable entering into a flow state
* Polished and looks good - a usable product
* Something kids want to play (music, colors, etc.)



### Commonalities
*Who makes up your team?  What are some common things you are interested in? Tell each other about the things you put down on the survey and expand on some of your passions.*

* Video Games / Games
* Math is fun
* Room for creativity


### Inspiration
*What are some things each of you is inspired by?*
* Math
* Fall Guys
* Timez Attack 
* Education
* [Dragonbox](https://dragonbox.com/) algebra game 
* SPACE! / Scifi
* Coolmathgames


### Problems of Interest
*What problems are you looking to address? Why?*
* Learning games are not fun and engaging
* Children's games are often not educational and sometimes violent
* Math is often not taught in an intuitive way
    * The current teaching system fails to engage students properly for math
* Children often struggle to learn math 
* Education games are often too easy or too hard making children uninterested (and removes flow)


### Identify
*Which of the above is most interesting to all of you?*
* There is no engaging, intuitive math game for children


## II. Narrow In
*Now let's try narrowing in on a problem that interests all of you. Make sure to go around the table and listen to everybody on your team without interruption.*

* Same problem as above.


#### Coolness
* Space game with lots of action, adventure, and cool story.
* Engaging, fun
* Learn math WHILE having fun.
* Environment, theme

#### Challenges
*What could be challenging / unfun about this potential project?*

* Learning how to code a 3d Game
* Designing a game that draws users in
* Potential for the game to adapt based on how well a user is doing 
* Making math into a game mechanic
    * How to organize levels/topics 
* How to retain players, make kids want to come back to the game
* Figuring out fun ways to obscure math

#### Success
*What does success look like for this project?*
* A game that children want to play, and teachers want to recommend for their students to use!
