---
# System prepended metadata

title: A Day In The Life Of A Swordsman

---

# A Day In The Life Of A Swordsman
```:javascript=
let name = "Gemmy Hsu";
var HP = "230"
var defense = "105"
var attack = "210"
var EXP = "0"
let outfit = "Normal Leather Armor"; 
    "Mousey Muffs Gloves";
    "Normal Leather Boots";
let weapon = "Fearsome Sword";
    
//To become a better Swordsman,
//I must undergo tougher training.

let Place = ArgentCity {    
     threatLevel: 4
     threatType= "Malicious Azure Siren"
     Exp = 1424
     HP = 150
     defense = 55
     attack = 110
     rewardItems= "radom"}
     
//Argent city is the main training ground for sowrdsman。
//where lives a monster, swordsman must kill him to gain ability and rewards
    
    
function fightMonster(){
    if attack > ArgentCity.attack
  then  = HP - 0
    defense = defense + 100
    attack = attack + 100
    Exp = 0 + 1424
  else HP = HP - 230}
  
// Our swordsman is stronger than the monster! 210 to 110
// The monster has been killed and we gain loot and EXP (see fightMonster algorithm)
 
firstStrike (monster); //monster -50HP 
secondStrike (monster); //monster -50HP
thirdStrike (monster); //monster die and drop loot
   
   //After a day of intense training,
   //Swordsmen have become experts at using swords and
   //shields. 
   
    name = "Master Hsu"  
    var HP = "230"
    var defense = "205"
    var attack = "310"
    var EXP = "1424"
    get rewardItems();
    
    sleep();
  
```  
![](https://i.imgur.com/xxevED5.png)
![](https://i.imgur.com/i4dx4eV.png)



Loots includs:
:gloves: :crossed_swords:
![](https://i.imgur.com/aqjeWJf.png)
