# A Day In The Life Of A Swordsman
```:javascript=
let name = "Gemmy Hsu";
var HP = "230"
var defense = "105"
var attack = "210"
var EXP = "0"
let outfit = "Normal Leather Armor";
"Mousey Muffs Gloves";
"Normal Leather Boots";
let weapon = "Fearsome Sword";
//To become a better Swordsman,
//I must undergo tougher training.
let Place = ArgentCity {
threatLevel: 4
threatType= "Malicious Azure Siren"
Exp = 1424
HP = 150
defense = 55
attack = 110
rewardItems= "radom"}
//Argent city is the main training ground for sowrdsman。
//where lives a monster, swordsman must kill him to gain ability and rewards
function fightMonster(){
if attack > ArgentCity.attack
then = HP - 0
defense = defense + 100
attack = attack + 100
Exp = 0 + 1424
else HP = HP - 230}
// Our swordsman is stronger than the monster! 210 to 110
// The monster has been killed and we gain loot and EXP (see fightMonster algorithm)
firstStrike (monster); //monster -50HP
secondStrike (monster); //monster -50HP
thirdStrike (monster); //monster die and drop loot
//After a day of intense training,
//Swordsmen have become experts at using swords and
//shields.
name = "Master Hsu"
var HP = "230"
var defense = "205"
var attack = "310"
var EXP = "1424"
get rewardItems();
sleep();
```


Loots includs:
:gloves: :crossed_swords:
