# A Day In The Life Of A Swordsman ```:javascript= let name = "Gemmy Hsu"; var HP = "230" var defense = "105" var attack = "210" var EXP = "0" let outfit = "Normal Leather Armor"; "Mousey Muffs Gloves"; "Normal Leather Boots"; let weapon = "Fearsome Sword"; //To become a better Swordsman, //I must undergo tougher training. let Place = ArgentCity { threatLevel: 4 threatType= "Malicious Azure Siren" Exp = 1424 HP = 150 defense = 55 attack = 110 rewardItems= "radom"} //Argent city is the main training ground for sowrdsman。 //where lives a monster, swordsman must kill him to gain ability and rewards function fightMonster(){ if attack > ArgentCity.attack then = HP - 0 defense = defense + 100 attack = attack + 100 Exp = 0 + 1424 else HP = HP - 230} // Our swordsman is stronger than the monster! 210 to 110 // The monster has been killed and we gain loot and EXP (see fightMonster algorithm) firstStrike (monster); //monster -50HP secondStrike (monster); //monster -50HP thirdStrike (monster); //monster die and drop loot //After a day of intense training, //Swordsmen have become experts at using swords and //shields. name = "Master Hsu" var HP = "230" var defense = "205" var attack = "310" var EXP = "1424" get rewardItems(); sleep(); ``` ![](https://i.imgur.com/xxevED5.png) ![](https://i.imgur.com/i4dx4eV.png) Loots includs: :gloves: :crossed_swords: ![](https://i.imgur.com/aqjeWJf.png)