---
# System prepended metadata

title: Dragon - T4 Raidboss Concept

---

**Dragon - T4 Raidboss Concept**

In this doc I'll explain the new xeno t4 caste, Dragon. Dragon spawns at 13 xenos.

The Dragon is a combat frontliner, all its attacks/skills are telegraphed and can be dodged, but are high damaging to compensate. Unlike the other T4s which are either support or leadership oriented, dragon is a fully offensive caste, with only minor utility here and there.

Dragon does not have plasma, or another resource bar. All its abilities work off cooldown alone.

Instead Dragons has a draconic armor bar (yellow color), which reduces incoming damage by 50%, that value then being taken off the total draconic armor value. If its at 0, Dragon takes full damage as normal.

Example: Dragon has 50 DA (abreviation) and takes 30 damage, the damage is reduced by 15, and the DA is also reduced by 15. Dragon then takes damage as normal, further reduced by his natural armor stat.

The bar is restored by using skills, but has no passive restoration otherwise.

Sunder is not affected by this and applies normally.

**Why its good for the game**

New T4 is cool.

**Unique mechanics**
Some unique mechanics to the dragon are:

* Unstoppable: Dragon is immune to CC, it does not suffer from any slows/stuns/flings/stagger. Rocket sledge cannot stun it either.
* Draconic armor: Explained at the top of the document.
* Psionic immune: Dragon cannot be affected by other xeno skills. (Heals, heal beams, sunder heals.)


**Stats**

Stats:

* 1000 HP
* 75 Melee/bullet/laser/energy/acid/bio armor, 90 fire armor, 60 bomb armor
* -0.5 speed
* 1000 Draconic armor, gain 75 draconic armor passively per tick
* 30 slash
* 0.6 sunder modifier

**Skills**

* Fly: After a cast time of 5 seconds, Dragon takes to the sky, while flying, he can move around like a hivemind and can teleport to other xeno's position, he can only move on places with weeds or where other xenos have vision, marines might be able to see a shadow where he is? maybe.

In at least 1 minute, dragon has to come back down, slamming the ground on arrival, doing damage and knocking down in an 4x4 AOE.
This damage is tripled against vehicles. Vehicle crew gets stunned for 3 seconds.

Deals 100 brute damage spread across 5 limbs, 300 to vehicles.

Restores 1000 DA, fully restores sunder, while flying heal your hp at 200 per tick.

2 minutes cooldown.

* Backhand: Your basic attack ability, deal damage in an area in front of you, knocking back marines. Vehicles are moved 2 tiles back if hit. Deals double damage to vehicles. The area is 5 tiles wide 3 tiles long

Deals 60 melee damage across 5 limbs, 120 to vehicles.

15 Second Cooldown.

Restores 250 DA.

* Dragon Breath: After a brief time (3 seconds) to inhale, dragon spews xeno fire in front of him, 30 seconds cooldown.

The dragon can hold this ability for 10 seconds total. For the duration its held, a line 3 tiles wide and 7 tiles of range in front of him is continously blasted by xeno fire.

Marines caught in the path of the fire breath take 30 fire damage per tick, and 1 stack of melting flame per tick. This ability has 30 AP.

While the ability is being held, dragon is immobile and gains +25 armor to all armor stats.

Restores 60 DA per second channeled.

20 seconds cooldown.

* Wind current: Dragon beats his wings, deleting any gas in a cone in front of him, the cone is has 6 tiles of range and 5 tiles width.
100 burn damage (melee armor) to all marines hit.

Recovers 350 DA.

25 seconds cooldown.

* Grab: After a cast time and an animation, swipe 5 tiles wide, 2 tiles foward in front of you, the first marine hit is grabbed.
While grabbed, Dragon can move with the marine with a -50% modifier to speed, aditionaly you can use another skill to perform a unique action. Think of warrior grab.
If dragon receives 300 damage, the grab is interrupted.

If you use backhand, after a 3 second cast time Dragon slams the grabbed marine on the ground.
Deals 150 damage to 5 random limbs.

If you use Dragon breath, after a 3 second cast time the marine gets set on fire and thrown foward.
Deals 200 fire damage distributed across all limbs. Marine is thrown 5 tiles foward.

Succesfully grabing a marine restores 250 DA. Completing a grab actions additionaly restores another 250 DA.

Grab has 30 second cooldown.

**Psychic channel:** For all abilities that are considered psychic abilities, Dragon initates a channel animation, during this he is slowed by 0.5, if marines deal 500 damage, the cast is cancelled. Cooldown is per spell, this ability itself has no cooldown.

Once the channel is finished, Dragon can use the ability wherever it clicks.

* Void rift: On use, 10 portals open in a random area around dragon, each portal spawning a projectile that pursues the closest marine up to 10 tiles. On hit, the projectile explodes, dealing 30 burn damage (bio armor, 30 ap) in a cross shaped aoe (2x2). Marines hit are inflicted with plague for 8 seconds.

45 seconds cooldown. Restores 500 DA.

* Lightning Strike: In a aoe around dragon, targets up to 15 marines, after a 1.5 second delay, the lightning hits on a cross shaped aoe on each individual marine, marines striked by this are afflicted with electrified. The total range where these can hit is a 9x9.
Deals 75 burn damage (fire armor, has 20 ap) Marines hit receive electrified for 5 seconds.
Electrified marines visually shake, and take 10 burn damage (fire armor) for every tile walked. They can resist out of this effect.
Restores 350 DA, 25 second cooldown.

* Cryogenesis: Charge a blast of cryogenic energy, on release, a line projects from you in a straight line, range of 7 tiles. The line is a 3x3 aoe, a series of pillars of ice emerge from the ground after a 2 second delay. Marines hit by the explosion take 120 fire damage and receive a 5 second slowdown.
Restores 350 DA, 35 second cooldown.

**Primordial**

**Scorched land**

Recquires dragon to be flying to use.

A 4 tile wide, 5 tile long aoe appears where dragon clicks (with the usual recquirement of it being near weeds or near xenos). After a delay of 3 seconds, dragon does a flyby and breaths flame in the aoe, dealing 100 fire damage (30 ap) to all marines in the area, and leaving long lasting melting flame tiles.

After the effect is over, dragon can land whenever as normal.

Cooldown: 4 minutes

Restores all of your DA.

