**Ravager strain: Berserk** In this hackmd I'll explain the concept for the tivi rav strain, the berserk. The berserk is based on constantly fighting, getting buffs for staying in battle and debuffs for being out of battle, it's supposed to be a balls to the wall all or nothing caste. The main concept for berserk is battle frenzy. This replaces the ravager's rage. **Battle frenzy** * It goes up to 300, is earned by dealing or taking damage. 20% of damage dealt is gained as battle frenzy, 10% of damage taken is gained at battle frenzy. Orange bar color instead of red. * At 150 or higher battle frenzy, the berserk has increased stats. If he falls bellow that he loses the stats. * After 10 seconds of battle frenzy being at 0, the Berserk takes a constant tick of 25 true damage, until he falls to 100 hp, but he cannot fall below that from this damage tick. * After 10 seconds without doing or taking damage, battle frenzy starts draining by 15 per tick. * Berserk has innate 20% lifesteal on all damage dealt. **Abilities** Berserk does not have any of the current ravager abilities, instead gaining two new abilities and one new primo. **Foward Slash** * Dash foward 3 tiles, and slash in a area around you, dealing (slash + 15) brute damage. * Costs 50 battle frenzy. * 7 seconds cooldown. * If used at 150 battle frenzy or higher, increases the aoe size and deal +15 damage. **Air blade** * Slash foward, releasing a air blade. The air blade travels up to 3 tiles stopping at the first target hit, dealing (half of slash + 0.2 per point of battle frenzy.) * Does not cost anything. * 10 seconds cooldown. Reduced by 0.5 seconds everytime you slash someone. * At 150 battle frenzy, the blade pierces up to 3 targets. **Final hour - Primo** The berserk puts a death mark on itself for 20 seconds, during this it always has its buffed stats from battle frenzy plus gains 2 slash range, and battle frenzy regens at 15 per tick. After the timer is out, if the berserk has not dealt at least 500 damage, it dies. Stats for the caste come later