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# System prepended metadata

title: '    **The Fire Xeno Concept - '

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        **The Fire Xeno Rework - Pyrogen**
        


First of all, Pyrogen now applies xeno fire on melee attacks, however its melee damage becomes full burn damage, targetting fire armor.

**Reworked Abilities**

Reworked Pyrogen has 1 passive, 4 abilities and 1 primo, they are:

* Passive > Channeling fire: Every time a marine within 10 tiles distance of pyrogen take a tick of damage from xeno fire, pyrogen regens 2 health and 5 plasma.

* Fire whirlwind : Pyrogen releases a tornado in a straight line for 7 tiles. The tornado goes trough obstacles such as window frames, and upon contact with a marine deals 50 fire damage, applying 2 stacks of melting flame. The tornado goes trough mobs.
The tornado spreads xeno fire in 3 tiles around it.

XTX

^ Like this (T is the tornado, X is the fire tiles). Any marine caught in that area takes the damage and stacks specified.

Cooldown: 12 seconds

* Fire Slash : Unchanged

* Fireball : Unchanged

* Inferno : Pyrogen channels for 0.5 seconds, then explodes, dealing 30 fire damage to all marines on a 4x4 around it, and spreading fire tiles on that same area. All marines hit get 2 stacks of xeno fire applied to them.

Cooldown: 13 seconds
Plasma cost: 50

Primo

* Infernal Trigger: Pyrogen targets a marine that has any ammount of fire stacks on them. For each stack, the marine takes 20 burn damage, capped at 150. Additionaly, the marine explodes, spreading xeno fire on a 3x3 around them, and dealing 25 damage to all marines caught in the area.

Cooldown: 6 seconds
Plasma cost: 40