**The Fire Xeno Rework - Pyrogen** First of all, Pyrogen now applies xeno fire on melee attacks, however its melee damage becomes full burn damage, targetting fire armor. **Reworked Abilities** Reworked Pyrogen has 1 passive, 4 abilities and 1 primo, they are: * Passive > Channeling fire: Every time a marine within 10 tiles distance of pyrogen take a tick of damage from xeno fire, pyrogen regens 2 health and 5 plasma. * Fire whirlwind : Pyrogen releases a tornado in a straight line for 7 tiles. The tornado goes trough obstacles such as window frames, and upon contact with a marine deals 50 fire damage, applying 2 stacks of melting flame. The tornado goes trough mobs. The tornado spreads xeno fire in 3 tiles around it. XTX ^ Like this (T is the tornado, X is the fire tiles). Any marine caught in that area takes the damage and stacks specified. Cooldown: 12 seconds * Fire Slash : Unchanged * Fireball : Unchanged * Inferno : Pyrogen channels for 0.5 seconds, then explodes, dealing 30 fire damage to all marines on a 4x4 around it, and spreading fire tiles on that same area. All marines hit get 2 stacks of xeno fire applied to them. Cooldown: 13 seconds Plasma cost: 50 Primo * Infernal Trigger: Pyrogen targets a marine that has any ammount of fire stacks on them. For each stack, the marine takes 20 burn damage, capped at 150. Additionaly, the marine explodes, spreading xeno fire on a 3x3 around them, and dealing 25 damage to all marines caught in the area. Cooldown: 6 seconds Plasma cost: 40