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# System prepended metadata

title: 'Splinterlands Tower Defense Dev Diary - January 1, 2023'

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# Splinterlands Tower Defense Dev Diary - January 1, 2023
![](https://i.imgur.com/HyNlPzp.png)

It's the Year 23 after the second millenium. Welcome, welcome! We hope you spend some of the time in the days (and dark nights) ahead battling the Nightmare Realm fiends with us. 

[BUY PACK BUTTON HERE]

## Where We’re At

- [X] We have a truly working game engine that is rough, but is a TON of fun already. Towers and spells can be placed and you can watch the fiends get destroyed (or run you over).
- [X] Our level designers are using the tool to begin to tune and create levels. Making them balanced enough to be fun and involve some special forethought involves tons of play, tweak, and replay. Playing games so hard is tough, but someone's gotta do it!
- [X] We're cleaning our final UI and aim to have a game that top members of the community can play with in the next few weeks.
- [X] Music and SFX is CRAZY cool-sounding. 
- [X] We're putting together a simple but clear First Time User Experience (what we in the business call a FTUE - "Fatooey") to guide everyone though how to set up towers, what spells to use, the powers of various fiends, etc.

![](https://i.imgur.com/ZuFU2DV.jpg)


As always, we appreciate your feedback, ideas, and love!