# Splinterlands Tower Defense Dev Diary - December 15th 2022

Tower Defense pack sales are moving moving moving. You may want to stock up before the Alpha of the game comes out early next year and there's a rush on sales.
[BUY PACK BUTTON HERE]
## Where We’re At
- [X] Working through the first set of fiends, all of whom are minions of the Royal Reaper.
- [X] All Towers are now working in a rough way. Just need tons of tuning, animating, and special-effecting.
- [X] We have smart AI for Fiends to walk by each other and take up various sides of the road, allowing them to spam you and overwhelm your defenses with a huge attack involving tons of 'em at once.
- [X] We have the first bunch of levels running smoothly, with a few nasty fiends tuned to tough to squash.
- [X] Our first draft of Music is in and we think you'll like it, if you're a fan of spooky and dreamy tunes lulling you while you smash wave after wave of enemies.
**This Week's Sneak Peak:** The Drunken Digger Spell. Plant this spell to summon this guy to appear on the battlefiend and smash any baddies he encounters. Where will he show up? Well, eh, we're not sure... he's a bit tipsy and likes to dig around wherever he thinks he can score some grog.

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As always, we appreciate your feedback, ideas, and love!