# Mark Attempts to Fix the Unfixable - Appendix
## Appendix 1 - Economic Formulae
### Ore fees:
M - Material cost
A - Amount of material used
T - Total cost
S - Stored material in Ore Silo
```c=
t = (a * m)(a / s + 1)
```
https://www.desmos.com/calculator/p2phnlu6lo
## Appendix 2 - Additional cargo packs
To counteract the fact that most of the station will be a lot less well-stocked with supplies, I believe having much more varied and actually useful cargo packs will cause cargo to be used a lot more for stocking up on goods.
* Medical
* Medigel pack
* 2 Synthflesh Medigel
* 2 Styptic Powder Medigel
* 2 Silver Sulfadiazine Medigel
* 2 Empty/Random? Medigel
* Medkit Pack(Large)
* 1 Burn kit
* 1 Brute kit
* 1 Toxin kit
* 1 Oxyloss kit
* 1 Adv. medkit
* 3 Normal medkits
* Medkit Pack(Small)
* 3 random damtype kits
* 1 Normal medkit
* Medical Variety Pack(Basic)
* 3 Random blood
* 1 Charcoal Bottle
* 1 Epinephrine bottle
* 2 Tetracordrazine bottles
* 1 Morphine bottle
* Medical Variety Pack(Advanced)
* Same contents as a full blood crate, plus...
* 2 Penteic Acid Pillbottles
* 4 Synthflesh Patches
* 2 Salbutamol Pillbottles
* 2 Formaldehyde bottles
* 4 Atropine autoinjectors
* Engineering
* Atmos Pack(Small)
* 1 RPD
* 1 Emergency firesuit
* 1 Fire extinguisher
* 1 Full atmos toolbelt
* 1 Filled extended emrergency oxygen tank
* 1 gas mask
* Atmos Pack(Large)
* 2 RPDs
* 1 Atmos Firesuit
* 1 Adv. extinguisher
* 2 Full atmos toolbelts
* O2/Air Canister(if even possible)
* 4 Filled extended emrgency O2 tanks
* 2 atmos gas masks
* 2 Atmos holofans
* 1 Firefighting foam tank
* 1 Firefighting backpack
* Engi Pack(Small)
* 1 Pair of Insuls
* 1 Full engineering toolbelt
* 1 Radsuit w/ Geiger
* 1 Filled extended emergency oxygen tank
* 1 Breath mask
* 20 Metal Sheets
* 20 Glass sheets
* Engi Pack(Large)
* 1 RCD
* 1 RCD ammo cartridge
* 2 Full Engineer Toolbelts
* 2 pairs of insuls
* 1 Engineering hardsuit
* 2 Filled extended emergency oxygen tanks
* 2 Breath masks
* 1 P.A.C.M.A.N. Generator
* 5 Plasma sheets
* 50 Metal Sheets
* 50 Glass Sheets
* Tool Crate(Personal)
* 1 Full Engineer Toolbelt
* 1 Pair of Insulated gloves
* Tool Crate
* 2 Full Engineer Toolbelts
* 2 Pairs of insuls
* Tool Crate(Large)
* 1 RCD
* 1 RPD
* 1 Full CE Toolbelt
* 3 Full Engineer Toolbelts
* 4 Pairs of Insuls
* Science
* Tech Storage Crate
* Contains 10-15 Random Tech Storage Boards
* Robotics Crate
* 1 Mech Fabricator
* 1 Random set of Mech Circuits
* 1 Full Robotics Toolbelt
* 1 Full Basic Surgical Kit
* 2 Flashes
* 2 Prox Sensors
* Toxins Crate
* 1 RPD
* 2 Plasma Canisters
* 2 Oxygen Canisters
* 1 Portable Pump
* 1 Portable Scrubber
* 1 Thermomachine (Freezer/Heater)
* Xenobiology Crate
* 4 Slime Extracts
* 2 Fire extinguishers
* 1 Slime Processor
* 1 Box of Monkey Cubes
* 1 Biosuit
* 1 All-in-One Grinder
* AI Starter Crate
* 1 AI Shell
* 1 AI Core Circuit Board
* 1 MMI
* 1 intelliCard
* Service
* Bar Crate
* 1 Soda Dispenser
* 1 Booze Dispenser
* 1 Box of Drinking Glasses
* 1 Shaker
* 1 All-in-one Grinder
* 1 Guide to Bartending
* Kitchen Crate
* 1 Microwave
* 1 Deep Frier
* 1 Bottle of Cooking Oil
* 1 Bottle of Universal Enzyme
* 4 Meat
* 2 Random Ingredient Boxes
* Salt/Pepper Shakers
* Botany Crate
* 2 Hydroponics Trays
* 1 High-Capacity Water Tank
* 1 Bucket
* 1 Trowel
* 1 Cultivator
* 1 Hatchet
* Entertainment Crate
* 2 Creme Pies
* 1 Bar of Soap
* 1 Clown Mask
* 1 Mime Mask
* 1 Space Minimoog
* 10 Wooden Planks
* Library Crate
* 20 Wooden Planks
* 1 Photocopier
* 1 Book Binder
* 1 Book Scanner
* 1 Book Management Console
* 1 Paper Bin
* 2 Pens
* Human Resources Crate
* 1 PDA Painter
* 1 ID Console Circuit Board(?)
* 1 Box of PDAs
* 1 Box of IDs
* 1 Box of misc. PDA Carts
* 1 Carbon Paper Bin
* 1 Pen
* Law Crate
* 1 Long range(?) fax machine
* 1 Gavel
* 1 Gavel Block
* 1 Copy of Space Law
* 1 Photocopier
* 1 Legal robe
* Assistant Crate
* 25% Chance for one of...
* 1 Insulated Gloves
* 1 Full Engineering Toolbelt
* 1 Medkit
* 50% Chance each for any of...
* Random Plushie
* Random Tool
* Random Tool*box*
* Random Clothing item/Outfit
* Budget Insulated Gloves
* Random Snack and/or Drink
* 1 Floorpill
* 1 Bottle with random (mostly safe) reagents
* Collectible Hat
* 3-5x Maint Loot
* Sec (This is a bad idea but I don't care)
* Non-lethal Armoury Crate
* 2 Disablers
* 1 E-gun
* 1 Hybrid Taser
* 1 Recharger
* Lethal Armoury Crate
* 1 Riot Shotgun
* 1 Autorifle
* 2 Commanders (With ammo)
* Lethal Ammo Crate
* 1 Box beanbag slugs
* 1 Box buckshot
* 2 Autorifle magazines
* 4 Commander magazines
## Appendix 3 - Other department's **POTENTIAL** goods/services
* Cargo
* Distribution of Materials
* Cuts from cargo orders (Already in game)
* Sec
* Fines
* "Skimming off the top" of other departments in exchange for said department's protection
* Sci
* Potentially a fee for using some machines? (May be overkill due to cargo already charging for the use of a few very important machines)
* Offering upgrades to other departments
* Selling prototypes (See: Selling BoHs to assistants)
* Serv
* It's the service department, they provide services.
* Make food (and drink?) more important so that people actually buy it, but make it so it's still available
* Provide roundstart, ready and waiting paystands for easy payment?
* Eng
* Possibly charging for power?
* Repairs? (probably not the greatest idea)
* Tools
* Med
* Critical medical care, cloning, etc.
* Meds for non-critical medical care
* Command
* See their departments
* Captain "skims off the top" like sec, coz he's the boss (This can't possibly end in IC, valid, non-antag revolution, I swear!)
* Civilian
* Get a job
* Get a job
* Sell knicknacks you find to the actually productive people
* **Get a job**
* All departments
* Vending machines
###### tags: `Boomers ruin the economy`