# Mark Attempts to Fix the Unfixable - Appendix ## Appendix 1 - Economic Formulae ### Ore fees: M - Material cost A - Amount of material used T - Total cost S - Stored material in Ore Silo ```c= t = (a * m)(a / s + 1) ``` https://www.desmos.com/calculator/p2phnlu6lo ## Appendix 2 - Additional cargo packs To counteract the fact that most of the station will be a lot less well-stocked with supplies, I believe having much more varied and actually useful cargo packs will cause cargo to be used a lot more for stocking up on goods. * Medical * Medigel pack * 2 Synthflesh Medigel * 2 Styptic Powder Medigel * 2 Silver Sulfadiazine Medigel * 2 Empty/Random? Medigel * Medkit Pack(Large) * 1 Burn kit * 1 Brute kit * 1 Toxin kit * 1 Oxyloss kit * 1 Adv. medkit * 3 Normal medkits * Medkit Pack(Small) * 3 random damtype kits * 1 Normal medkit * Medical Variety Pack(Basic) * 3 Random blood * 1 Charcoal Bottle * 1 Epinephrine bottle * 2 Tetracordrazine bottles * 1 Morphine bottle * Medical Variety Pack(Advanced) * Same contents as a full blood crate, plus... * 2 Penteic Acid Pillbottles * 4 Synthflesh Patches * 2 Salbutamol Pillbottles * 2 Formaldehyde bottles * 4 Atropine autoinjectors * Engineering * Atmos Pack(Small) * 1 RPD * 1 Emergency firesuit * 1 Fire extinguisher * 1 Full atmos toolbelt * 1 Filled extended emrergency oxygen tank * 1 gas mask * Atmos Pack(Large) * 2 RPDs * 1 Atmos Firesuit * 1 Adv. extinguisher * 2 Full atmos toolbelts * O2/Air Canister(if even possible) * 4 Filled extended emrgency O2 tanks * 2 atmos gas masks * 2 Atmos holofans * 1 Firefighting foam tank * 1 Firefighting backpack * Engi Pack(Small) * 1 Pair of Insuls * 1 Full engineering toolbelt * 1 Radsuit w/ Geiger * 1 Filled extended emergency oxygen tank * 1 Breath mask * 20 Metal Sheets * 20 Glass sheets * Engi Pack(Large) * 1 RCD * 1 RCD ammo cartridge * 2 Full Engineer Toolbelts * 2 pairs of insuls * 1 Engineering hardsuit * 2 Filled extended emergency oxygen tanks * 2 Breath masks * 1 P.A.C.M.A.N. Generator * 5 Plasma sheets * 50 Metal Sheets * 50 Glass Sheets * Tool Crate(Personal) * 1 Full Engineer Toolbelt * 1 Pair of Insulated gloves * Tool Crate * 2 Full Engineer Toolbelts * 2 Pairs of insuls * Tool Crate(Large) * 1 RCD * 1 RPD * 1 Full CE Toolbelt * 3 Full Engineer Toolbelts * 4 Pairs of Insuls * Science * Tech Storage Crate * Contains 10-15 Random Tech Storage Boards * Robotics Crate * 1 Mech Fabricator * 1 Random set of Mech Circuits * 1 Full Robotics Toolbelt * 1 Full Basic Surgical Kit * 2 Flashes * 2 Prox Sensors * Toxins Crate * 1 RPD * 2 Plasma Canisters * 2 Oxygen Canisters * 1 Portable Pump * 1 Portable Scrubber * 1 Thermomachine (Freezer/Heater) * Xenobiology Crate * 4 Slime Extracts * 2 Fire extinguishers * 1 Slime Processor * 1 Box of Monkey Cubes * 1 Biosuit * 1 All-in-One Grinder * AI Starter Crate * 1 AI Shell * 1 AI Core Circuit Board * 1 MMI * 1 intelliCard * Service * Bar Crate * 1 Soda Dispenser * 1 Booze Dispenser * 1 Box of Drinking Glasses * 1 Shaker * 1 All-in-one Grinder * 1 Guide to Bartending * Kitchen Crate * 1 Microwave * 1 Deep Frier * 1 Bottle of Cooking Oil * 1 Bottle of Universal Enzyme * 4 Meat * 2 Random Ingredient Boxes * Salt/Pepper Shakers * Botany Crate * 2 Hydroponics Trays * 1 High-Capacity Water Tank * 1 Bucket * 1 Trowel * 1 Cultivator * 1 Hatchet * Entertainment Crate * 2 Creme Pies * 1 Bar of Soap * 1 Clown Mask * 1 Mime Mask * 1 Space Minimoog * 10 Wooden Planks * Library Crate * 20 Wooden Planks * 1 Photocopier * 1 Book Binder * 1 Book Scanner * 1 Book Management Console * 1 Paper Bin * 2 Pens * Human Resources Crate * 1 PDA Painter * 1 ID Console Circuit Board(?) * 1 Box of PDAs * 1 Box of IDs * 1 Box of misc. PDA Carts * 1 Carbon Paper Bin * 1 Pen * Law Crate * 1 Long range(?) fax machine * 1 Gavel * 1 Gavel Block * 1 Copy of Space Law * 1 Photocopier * 1 Legal robe * Assistant Crate * 25% Chance for one of... * 1 Insulated Gloves * 1 Full Engineering Toolbelt * 1 Medkit * 50% Chance each for any of... * Random Plushie * Random Tool * Random Tool*box* * Random Clothing item/Outfit * Budget Insulated Gloves * Random Snack and/or Drink * 1 Floorpill * 1 Bottle with random (mostly safe) reagents * Collectible Hat * 3-5x Maint Loot * Sec (This is a bad idea but I don't care) * Non-lethal Armoury Crate * 2 Disablers * 1 E-gun * 1 Hybrid Taser * 1 Recharger * Lethal Armoury Crate * 1 Riot Shotgun * 1 Autorifle * 2 Commanders (With ammo) * Lethal Ammo Crate * 1 Box beanbag slugs * 1 Box buckshot * 2 Autorifle magazines * 4 Commander magazines ## Appendix 3 - Other department's **POTENTIAL** goods/services * Cargo * Distribution of Materials * Cuts from cargo orders (Already in game) * Sec * Fines * "Skimming off the top" of other departments in exchange for said department's protection * Sci * Potentially a fee for using some machines? (May be overkill due to cargo already charging for the use of a few very important machines) * Offering upgrades to other departments * Selling prototypes (See: Selling BoHs to assistants) * Serv * It's the service department, they provide services. * Make food (and drink?) more important so that people actually buy it, but make it so it's still available * Provide roundstart, ready and waiting paystands for easy payment? * Eng * Possibly charging for power? * Repairs? (probably not the greatest idea) * Tools * Med * Critical medical care, cloning, etc. * Meds for non-critical medical care * Command * See their departments * Captain "skims off the top" like sec, coz he's the boss (This can't possibly end in IC, valid, non-antag revolution, I swear!) * Civilian * Get a job * Get a job * Sell knicknacks you find to the actually productive people * **Get a job** * All departments * Vending machines ###### tags: `Boomers ruin the economy`