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tags: Trempealeau WI [RBLX]
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# Trempealeau, WI [Roblox] Changelog
# Build A15 (Planned)
### Changes
* Changed the way Citation and Arrest GUIs are made visible to the player
* Added nice clicky sounds to the Cite/Arrest UIs
*
# Build A14-4
### Added
* Sounds to car spawner GUIs (clickyness!)
# Build A14-3
### Added
* Quickened door speed (no glitchy delay!)
# Build A14-2
### Added
* TPD Explorer (Patrol and Supervisor) vehicle skins
# Build A14-1
### Added
* Uniform Changer Updates:
* Uniforms now remove gear from the player
* Uniforms now have ranked versions dependant on group roles
* Uniforms are now removed when changing to another team
* "Own" uniform option
### Changes
* Changed positioning of labels in UIs (Fixing more runoff issues)
# Build A14
### Added
* TPD Uniform Changer and Uniforms
* (Some) Clicky sounds to GUIs
### Fixed
* Text running off of UIs
# Build A13-6
* Minor change to how interactables are built up (size determined by code)
# Build A13-5
* Added Discord Webhook functions to Citation GUI.
* Fixed misspell on cite GUI
# Build A13-4T
*Test Build*
* Fixed Discord Webhook functions to citation GUI (maybe)
# Build A13-3T
*Test Build*
* Added Discord Webhook functions to citation GUI.
# Build A13-2
* Added working door at the TPD Station (PD Team Only)
:::spoiler See bug fixes
* Fixed a window at the Inn (clipping)
* Fixed the railroad tracks (clipping)
:::
# Build A13-1
* Car Spawner interactions now always display the correct color (red = locked, white = correct team/unlocked)
* Updated Bank GUI
# Build A13
* Added new 'Buy Bloxxy Cola' and 'Bank Menu' interactions - found at the laundromat's vending machine and the bank's door/drive thru respectively
* Added new bank drive thru and GUI for the bank (Not yet functioning)
* GUIs will now disappear when you leave a certain range
* Added Bloxxy Cola (Buy thru new interaction)
* Interaction Labels will now dissapear when you open a GUI - Re-appear when you close it
# Build A12
* Added 2 new buildings with assistance from CooperPlayzRBLX
* Improved Post Office slightly
* Added Parks Service Player Spawn
* Added VFD Battalion Chief F350
# Build A11-1
* Fixed PD Spawner Being outside
* Moved PD Team Changer
* Added light poles (functioning!)
* Fixed Bug B-00018 - Unanchored memorial at 1st and Main
# Build A11
* Added more buildings with assistance from CooperPlayzRBLX:
* Trempealeau Bank
* Trempealeau Hotel
* Inn on the River
* Adjusted PD Back Entrance to be more realistic
* Changed PD Explorer and PD F350 Lightbars
* Added Parks Service Team, Spawner, Trucks (Salter, Work Truck), and Team Changer
* Added Delete buttons to all vehicles [X]
* Added ELS GUI to FD Vehicles
* Added more terrain around the map
# Build A10
* Added 3rd Stage to PD Truck
* Added Vet's memorial near PD station, started changes to PD lot
* Added Delete Buttons [X] to the PD car GUIs
### Buildings with assistance from CooperPlayzRBLX
* Added Trempealeau laundromat
* Added Trempealeau hotel gazebo and picnic tables
* Added Post Office
# Build A09
* Extended Sullivan Rd to Perrot SP Entrance
* Added Perrot SP Entrance and Duck Pond Park signs
* Added building on Main St. (Assistance from CooperPlayzRBLX)
# Build A08
* Added Simple ELS GUI to PD Vehicles - simply indicates what is/isn't on so you know from anywhere (1st person included). Keybinds are still the same, no buttons were added.
# Build A07
* Fixed a ton of bugs
:::spoiler See specific changes...
* Fixed the following bugs:
* Bug B-00001 - Opening citation/arrest menus at the same time
* Bug B-00004 - Ambo's rear scene lights don't turn off
* Bug B-00005 - Unmarked explorer's S2 wigwag lights don't deactivate
* Bug B-00007 - Unclipped ground near curved alley
* Bug B-00008 - "TAURUS" text actually spawns a vic
* Bug B-00009 - VFD Vehicle Spawn textbox is too small
* Bug B-00010 - VFD ambo text not visible on spawner
* Bug B-00011 - VFD Ambo rear scene lights overpowered by flash patterns
* Bug B-00012 - VFD Tahoe rear S1 Scene lights overpowered by LB traffic director
* Bug B-00013 - New tahoes don't have 1st person cams
* Bug B-00014 - New tahoe's takedowns are overpowered by the S2 pattern
* Bug B-00015 - Ambo's lights sometimes don't show/activate
* Bug B-00016 - Text showing for vehicles that cannot spawn
* Bug B-00017 - Citation/Arrest menus only have one use
:::
# Build A06
* Added PD Tahoe and updated VFD Tahoe Lighting
* Added PD CVPI (Older vehicle, will be used for reserves)
* Added VFD Ambulance
* Increased siren range
# Build A05
### Additions:
* Added VFD Team Changer and Car Spawner
* Added VFD Chevy Tahoe, Engine
* Added temporary VFD Spawn location
### Changes:
* Changed PD Roster:
* Old Unmarked Explorer is now a Slicktop Marked unit.
* Old Stealth Explorer is now considered simply an Unmarked unit.
* F350 changed from a Supervisor/Slicktop unit to a Marked unit for standard patrol. (Added a lightbar)
* Changed out Dodge Charger label for Chevy Tahoe label in the spawner. Removed Dodge Charger.
* Changed out Caprice label for Ford Taurus label. Plans for Caprice Removed.
### Fixes:
* Fixed issue were hovering over a highlighted car spawn button would reset the BorderSizePixel. (Makes it easier to see what you are going to spawn)
### Removals:
* Removed Location GUI Parts entirely (boosts performance in vehicles)
# Build A04-2
### Changes:
* Updated stealth explorer because I'm picky
# Build A04-1
### Fixes:
* Made it so that key-press buttons *actually* turn red when you're on the wrong team for that button
### Removals:
* Removed WB Weapons system and related tools
# Build A04
### Additions:
* Added some stop signs (Most notibly on WI-35 so people don't die)
* Fixed alleyway entrances (no longer obsurdly steep)
* Made it so that key-press buttons turn red when you're on the wrong team for that button
# Build A03-6
### Additions:
* Set new Future is Bright 2.5 lighting sliders:
* EnvironmentDiffuseScale = 0.05
* EnvironmentSpecularScale = 0.20
### Changes:
* Created new/improved lighting for Stealth Explorer. (may be slightly illegal under Wisconsin Law :shushing_face:)
:::spoiler See specific changes...
* Improved back raider duals to have the neon parts cover the entire lighthead
* Swaped front raider duals for Whelen sun visor attachment light thingy (has red light on the passenger side, oh no, very illegal)
* Increased window tint from .75 to .5
* Added a micro LED in the headlight housing to increase side warning
* Changed blue lights inside windows from 'Steel blue' to 'Medium blue' to better push through the window tint
:::
# Build A03-5
### Removals:
* Temporarliy Disabled location GUI scripts so that vehicles *(shouldn't)* won't lag/be slow anymore.
# Build A03-4.1
### Additions:
* Testing 'Massless' BoolVal to attempt to fix slow vehicle problem.
* *(Edit:) Test failed.*
# Build A03-4
### Additions:
* Extended 4th St. from South St. To Main St. *This has been marked on the [map](https://drive.google.com/open?id=1km4aaqNNtAhf3dP6pYwxw3iobtcvwIWX&usp=sharing).*
# Build A03-3
### Additions:
* New Supervisor Truck to try.
# Build A03-2
### Additions:
* RPK-74M (with drum magazine)
### Removals:
* M16A1
# Build A03-1
### Fixes:
* Made better lighting patterns for PD_Patrol04 and PD_Patrol01 (Undercover, Marked Explorers)
# Build A03
### Additions:
* Two new Ford Explorer Variants:
* PD_Patrol04 (Unmarked)
* PD_Supervisor02 (Stealth (Really really unmarked))
* Keybind Settings under the menu in the 'Player' section:
* Refresh Keybinds (Shows keybinds for all players and your team)
* Hide Keybinds (Hides all keybinds)
### Fixes:
* Keybind GUIs not showing when joining a team
* Home GUI still showing when closing menu
* (Probably other things)
# Build A02
### Additions:
* Created the menu.
# Build A01
* Began work on the game.