--- tags: Trempealeau WI [RBLX] --- # Trempealeau, WI [Roblox] Changelog # Build A15 (Planned) ### Changes * Changed the way Citation and Arrest GUIs are made visible to the player * Added nice clicky sounds to the Cite/Arrest UIs * # Build A14-4 ### Added * Sounds to car spawner GUIs (clickyness!) # Build A14-3 ### Added * Quickened door speed (no glitchy delay!) # Build A14-2 ### Added * TPD Explorer (Patrol and Supervisor) vehicle skins # Build A14-1 ### Added * Uniform Changer Updates: * Uniforms now remove gear from the player * Uniforms now have ranked versions dependant on group roles * Uniforms are now removed when changing to another team * "Own" uniform option ### Changes * Changed positioning of labels in UIs (Fixing more runoff issues) # Build A14 ### Added * TPD Uniform Changer and Uniforms * (Some) Clicky sounds to GUIs ### Fixed * Text running off of UIs # Build A13-6 * Minor change to how interactables are built up (size determined by code) # Build A13-5 * Added Discord Webhook functions to Citation GUI. * Fixed misspell on cite GUI # Build A13-4T *Test Build* * Fixed Discord Webhook functions to citation GUI (maybe) # Build A13-3T *Test Build* * Added Discord Webhook functions to citation GUI. # Build A13-2 * Added working door at the TPD Station (PD Team Only) :::spoiler See bug fixes * Fixed a window at the Inn (clipping) * Fixed the railroad tracks (clipping) ::: # Build A13-1 * Car Spawner interactions now always display the correct color (red = locked, white = correct team/unlocked) * Updated Bank GUI # Build A13 * Added new 'Buy Bloxxy Cola' and 'Bank Menu' interactions - found at the laundromat's vending machine and the bank's door/drive thru respectively * Added new bank drive thru and GUI for the bank (Not yet functioning) * GUIs will now disappear when you leave a certain range * Added Bloxxy Cola (Buy thru new interaction) * Interaction Labels will now dissapear when you open a GUI - Re-appear when you close it # Build A12 * Added 2 new buildings with assistance from CooperPlayzRBLX * Improved Post Office slightly * Added Parks Service Player Spawn * Added VFD Battalion Chief F350 # Build A11-1 * Fixed PD Spawner Being outside * Moved PD Team Changer * Added light poles (functioning!) * Fixed Bug B-00018 - Unanchored memorial at 1st and Main # Build A11 * Added more buildings with assistance from CooperPlayzRBLX: * Trempealeau Bank * Trempealeau Hotel * Inn on the River * Adjusted PD Back Entrance to be more realistic * Changed PD Explorer and PD F350 Lightbars * Added Parks Service Team, Spawner, Trucks (Salter, Work Truck), and Team Changer * Added Delete buttons to all vehicles [X] * Added ELS GUI to FD Vehicles * Added more terrain around the map # Build A10 * Added 3rd Stage to PD Truck * Added Vet's memorial near PD station, started changes to PD lot * Added Delete Buttons [X] to the PD car GUIs ### Buildings with assistance from CooperPlayzRBLX * Added Trempealeau laundromat * Added Trempealeau hotel gazebo and picnic tables * Added Post Office # Build A09 * Extended Sullivan Rd to Perrot SP Entrance * Added Perrot SP Entrance and Duck Pond Park signs * Added building on Main St. (Assistance from CooperPlayzRBLX) # Build A08 * Added Simple ELS GUI to PD Vehicles - simply indicates what is/isn't on so you know from anywhere (1st person included). Keybinds are still the same, no buttons were added. # Build A07 * Fixed a ton of bugs :::spoiler See specific changes... * Fixed the following bugs: * Bug B-00001 - Opening citation/arrest menus at the same time * Bug B-00004 - Ambo's rear scene lights don't turn off * Bug B-00005 - Unmarked explorer's S2 wigwag lights don't deactivate * Bug B-00007 - Unclipped ground near curved alley * Bug B-00008 - "TAURUS" text actually spawns a vic * Bug B-00009 - VFD Vehicle Spawn textbox is too small * Bug B-00010 - VFD ambo text not visible on spawner * Bug B-00011 - VFD Ambo rear scene lights overpowered by flash patterns * Bug B-00012 - VFD Tahoe rear S1 Scene lights overpowered by LB traffic director * Bug B-00013 - New tahoes don't have 1st person cams * Bug B-00014 - New tahoe's takedowns are overpowered by the S2 pattern * Bug B-00015 - Ambo's lights sometimes don't show/activate * Bug B-00016 - Text showing for vehicles that cannot spawn * Bug B-00017 - Citation/Arrest menus only have one use ::: # Build A06 * Added PD Tahoe and updated VFD Tahoe Lighting * Added PD CVPI (Older vehicle, will be used for reserves) * Added VFD Ambulance * Increased siren range # Build A05 ### Additions: * Added VFD Team Changer and Car Spawner * Added VFD Chevy Tahoe, Engine * Added temporary VFD Spawn location ### Changes: * Changed PD Roster: * Old Unmarked Explorer is now a Slicktop Marked unit. * Old Stealth Explorer is now considered simply an Unmarked unit. * F350 changed from a Supervisor/Slicktop unit to a Marked unit for standard patrol. (Added a lightbar) * Changed out Dodge Charger label for Chevy Tahoe label in the spawner. Removed Dodge Charger. * Changed out Caprice label for Ford Taurus label. Plans for Caprice Removed. ### Fixes: * Fixed issue were hovering over a highlighted car spawn button would reset the BorderSizePixel. (Makes it easier to see what you are going to spawn) ### Removals: * Removed Location GUI Parts entirely (boosts performance in vehicles) # Build A04-2 ### Changes: * Updated stealth explorer because I'm picky # Build A04-1 ### Fixes: * Made it so that key-press buttons *actually* turn red when you're on the wrong team for that button ### Removals: * Removed WB Weapons system and related tools # Build A04 ### Additions: * Added some stop signs (Most notibly on WI-35 so people don't die) * Fixed alleyway entrances (no longer obsurdly steep) * Made it so that key-press buttons turn red when you're on the wrong team for that button # Build A03-6 ### Additions: * Set new Future is Bright 2.5 lighting sliders: * EnvironmentDiffuseScale = 0.05 * EnvironmentSpecularScale = 0.20 ### Changes: * Created new/improved lighting for Stealth Explorer. (may be slightly illegal under Wisconsin Law :shushing_face:) :::spoiler See specific changes... * Improved back raider duals to have the neon parts cover the entire lighthead * Swaped front raider duals for Whelen sun visor attachment light thingy (has red light on the passenger side, oh no, very illegal) * Increased window tint from .75 to .5 * Added a micro LED in the headlight housing to increase side warning * Changed blue lights inside windows from 'Steel blue' to 'Medium blue' to better push through the window tint ::: # Build A03-5 ### Removals: * Temporarliy Disabled location GUI scripts so that vehicles *(shouldn't)* won't lag/be slow anymore. # Build A03-4.1 ### Additions: * Testing 'Massless' BoolVal to attempt to fix slow vehicle problem. * *(Edit:) Test failed.* # Build A03-4 ### Additions: * Extended 4th St. from South St. To Main St. *This has been marked on the [map](https://drive.google.com/open?id=1km4aaqNNtAhf3dP6pYwxw3iobtcvwIWX&usp=sharing).* # Build A03-3 ### Additions: * New Supervisor Truck to try. # Build A03-2 ### Additions: * RPK-74M (with drum magazine) ### Removals: * M16A1 # Build A03-1 ### Fixes: * Made better lighting patterns for PD_Patrol04 and PD_Patrol01 (Undercover, Marked Explorers) # Build A03 ### Additions: * Two new Ford Explorer Variants: * PD_Patrol04 (Unmarked) * PD_Supervisor02 (Stealth (Really really unmarked)) * Keybind Settings under the menu in the 'Player' section: * Refresh Keybinds (Shows keybinds for all players and your team) * Hide Keybinds (Hides all keybinds) ### Fixes: * Keybind GUIs not showing when joining a team * Home GUI still showing when closing menu * (Probably other things) # Build A02 ### Additions: * Created the menu. # Build A01 * Began work on the game.