###### tags: `math` `LOR` `Public` # 符文大地傳說遠征模型 ## 命題 求實力要多少才能有一半的機率用一枚代幣獲得七勝獎勵 1. 實力表示每一局勝利的機率(期望勝率) 2. 此篇計算以固定值表示 ### 符文大地傳說遠征規則 1. 七勝出場 2. 連續兩敗出場 3. 挑戰第七勝時僅有一次敗局機會 4. 每枚代幣共可參加兩場 5. 兩場中成績較優者為獎勵發放條件 ### 每場可能性 ``` 敗敗:0勝 敗勝敗敗:1勝 敗勝敗勝敗敗:2勝 敗勝敗勝敗勝敗敗:3勝 敗勝敗勝敗勝敗勝敗敗:4勝 敗勝敗勝敗勝敗勝敗勝敗敗:5勝 敗勝敗勝敗勝敗勝敗勝敗勝敗:6勝 敗勝敗勝敗勝敗勝敗勝敗勝勝:7勝 ... 勝勝勝勝勝勝勝:7勝 ``` ## 解題 ### 機率公式 $$\begin{align} P_{win0}&=(1-p)^2 \cr P _ {winN} &= \sum _ {i=0} ^ n C _ i^n p^n \times (1-p) ^ {2+i} \cr P _ {win6} &= \sum _ {i=0} ^ 6 C _ i^6 p^6 \times (1-p) ^ {1+i} \cr P _ {win7} &= \sum _ {i=0} ^ 6 C _ i^6 p^7 \times(1-p) ^ {i} \end{align}$$ ### 數學模型展示 | 勝率 | 0勝 | 1勝 | 2勝 | 3勝 | 4勝 | 5勝 | 6勝 | 7勝 | |------|-------|-------|-------|-------|------|------|-------|-------| | 10% | 81.0% | 15.4% | 2.9% | 0.6% | 0.1% | 0.0% | 0.0% | 0.0% | | 20% | 64.0% | 23.0% | 8.3% | 3.0% | 1.1% | 0.4% | 0.2% | 0.0% | | 30% | 49.0% | 25.0% | 12.7% | 6.5% | 3.3% | 1.7% | 1.2% | 0.5% | | 40% | 36.0% | 23.0% | 14.7% | 9.4% | 6.0% | 3.9% | 4.1% | 2.7% | | 50% | 25.0% | 18.8% | 14.1% | 10.5% | 7.9% | 5.9% | 8.9% | 8.9% | | 60% | 16.0% | 13.4% | 11.3% | 9.5% | 8.0% | 6.7% | 14.1% | 21.1% | | 70% | 9.0% | 8.2% | 7.5% | 6.8% | 6.2% | 5.6% | 17.0% | 39.8% | | 80% | 4.0% | 3.8% | 3.7% | 3.5% | 3.4% | 3.3% | 15.7% | 62.6% | | 90% | 1.0% | 1.0% | 1.0% | 1.0% | 1.0% | 1.0% | 9.4% | 84.7% | ### 模擬模型 ```go func getWinProbability(p float64, n int) float64 { if n == 0 { return (1 - p) * (1 - p) } ans := 0.0 if n == 6 { for i := 0; i <= 6; i++ { ans += float64(combin.Binomial(6, i)) * math.Pow(p, float64(6)) * math.Pow(1-p, float64(1+i)) } return ans } if n == 7 { for i := 0; i <= 6; i++ { ans += float64(combin.Binomial(6, i)) * math.Pow(p, float64(7)) * math.Pow(1-p, float64(i)) } return ans } for i := 0; i <= n; i++ { ans += float64(combin.Binomial(n, i)) * math.Pow(p, float64(n)) * math.Pow(1-p, float64(2+i)) } return ans } ``` ### 兩場擇優效應 $$\begin{align} P^*_0&=P_0^2 \cr P^*_1&=P_1^2+2\times P_1\times P_0 \cr P^*_2&=P_2^2+2\times P_2\times (P_0+P_1) \cr P^*_n&=P_n^2+2\times P_n\times \sum _ {i=0} ^ {n-1} (P_i) \cr P^*_7&=1-(1-P_7)^2 \end{align}$$ 勝率 | 0勝 | 1勝 | 2勝 | 3勝 | 4勝 | 5勝 | 6勝 | 7勝 -----|-------|-------|-------|-------|-------|------|-------|------ 10% | 65.6% | 27.3% | 5.7% | 1.1% | 0.2% | 0.0% | 0.0% | 0.0% 20% | 41.0% | 34.8% | 15.1% | 5.8% | 2.1% | 0.8% | 0.3% | 0.1% 30% | 24.0% | 30.7% | 20.5% | 11.7% | 6.3% | 3.3% | 2.4% | 1.1% 40% | 13.0% | 21.9% | 19.6% | 14.8% | 10.4% | 7.1% | 7.8% | 5.4% 50% | 6.2% | 12.9% | 14.3% | 13.3% | 11.4% | 9.4% | 15.4% | 17.0% 60% | 2.6% | 6.1% | 7.9% | 8.6% | 8.6% | 8.2% | 20.2% | 37.7% 70% | 0.8% | 2.1% | 3.1% | 3.8% | 4.3% | 4.5% | 17.6% | 63.7% 80% | 0.2% | 0.5% | 0.7% | 0.9% | 1.1% | 1.3% | 9.3% | 86.0% 90% | 0.0% | 0.0% | 0.0% | 0.1% | 0.1% | 0.1% | 2.0% | 97.7% ## 小結 實力(勝率)需要接近七成,在兩次的機會裡面拿到七勝的機率超過一半 >能把握的只有自己的實力,其他都浮雲