[LSR] Interiors.xml ![Static Badge](https://img.shields.io/badge/build-1.00378-green) === :::info :information_source: **Confused?** Check out the `#help` section in the discord! [![Static Badge](https://img.shields.io/badge/discord-blue)](https://discord.gg/ByMWbt9Q5e) ::: :::warning :dog: Check out my mod list custom made for LSR! [![Static Badge](https://img.shields.io/badge/modlist-orange)](https://hackmd.io/@vices/ilsr) ::: # Example Code: *Courtesy of Peter Badoingy.* Please remember to pay attention to the structure and formatting of XML items. I recommend going over the [XML's syntax](https://www.w3schools.com/xml/xml_syntax.asp) before asking for help in the discord. ``` xml <ResidenceInterior> <LocalID>274689</LocalID> <InternalInteriorCoordinates> <X>0</X> <Y>0</Y> <Z>0</Z> </InternalInteriorCoordinates> <Name>Casino Penthouse</Name> <IsTeleportEntry>true</IsTeleportEntry> <DisabledInteriorCoords> <X>0</X> <Y>0</Y> <Z>0</Z> </DisabledInteriorCoords> <Doors /> <RequestIPLs> <string>vw_casino_penthouse</string> </RequestIPLs> <RemoveIPLs /> <InteriorSets> <string>set_pent_tint_shell</string> <string>set_pent_media_bar_open</string> <string>set_pent_bar_spa_open</string> <string>set_pent_pattern_02</string> <string>set_pent_bar_light_01</string> <string>set_pent_clutter_03</string> <string>set_pent_clutter_01</string> <string>set_pent_bar_clutter</string> <string>set_pent_bar_party_2</string> </InteriorSets> <InteriorEgressPosition> <X>980.9922</X> <Y>56.6253</Y> <Z>116.1642</Z> </InteriorEgressPosition> <InteriorEgressHeading>63.19334</InteriorEgressHeading> <NeedsActivation>false</NeedsActivation> <NeedsSetDisabled>false</NeedsSetDisabled> <IsRestricted>false</IsRestricted> <IsCivilianReactableRestricted>false</IsCivilianReactableRestricted> <IsWeaponRestricted>false</IsWeaponRestricted> <IsTunnel>false</IsTunnel> <MaxUpdateDistance>50</MaxUpdateDistance> <InteractPoints> <InteriorInteract xsi:type="ExitInteriorInteract"> <Name>CasinoPenthouseExit1</Name> <Position> <X>980.4712</X> <Y>56.65733</Y> <Z>116.1642</Z> </Position> <Heading>245.4591</Heading> <InteractDistance>1</InteractDistance> <CameraPosition> <X>0</X> <Y>0</Y> <Z>0</Z> </CameraPosition> <CameraDirection> <X>0</X> <Y>0</Y> <Z>0</Z> </CameraDirection> <CameraRotation> <Pitch>0</Pitch> <Roll>0</Roll> <Yaw>0</Yaw> </CameraRotation> <ButtonPromptText>Exit</ButtonPromptText> <AutoCamera>true</AutoCamera> <UseNavmesh>true</UseNavmesh> <WithWarp>false</WithWarp> <ForceIsntantCamera>false</ForceIsntantCamera> <IsAutoInteract>false</IsAutoInteract> </InteriorInteract> </InteractPoints> <ClearPositions /> <VendorLocations /> </ResidenceInterior> ``` :::warning :warning: **Warning** The root element `<ResidenceInterior>` must be assigned to a `<Residence>` location. ::: # LocalID This is a unique id that will connect your interior to your location. # Internal Interior Coordinates This is used to get the internal interior ID. This is unecessary unless you are messing around with local ids. # Name Create a name for this interior. It doesn't really matter. # DisabledInteriorCoords Disables the interior located at these coords. # Doors Modify existing doors. PLACEHOLDER # RequestIPLs :::info :information_source: **References:** 1. [IPLs & Interior Sets](https://raw.githubusercontent.com/DurtyFree/gta-v-data-dumps/refs/heads/master/ipls.json) 2. Item placement files, known by the extension .ipl, are map files used to place objects into the GTA world. ::: :::success :card_index: **Example:** Clucking Bell Farms ```xml! <RequestIPLs> <string>CS1_02_cf_onmission1</string> <string>CS1_02_cf_onmission2</string> <string>CS1_02_cf_onmission3</string> <string>CS1_02_cf_onmission4</string> </RequestIPLs> ``` This makes Clucking Bell Farms accessible to the player. ::: # RemoveIPLs :::info :information_source: **References:** 1. [IPLs & Interior Sets](https://raw.githubusercontent.com/DurtyFree/gta-v-data-dumps/refs/heads/master/ipls.json) 2. Item placement files, known by the extension .ipl, are map files used to place objects into the GTA world. ::: :::success :card_index: **Example:** O'Neil Ranch ```xml! <RemoveIPLs> <string>farm_burnt</string> <string>farm_burnt_lod</string> <string>farm_burnt_props</string> <string>farmint_cap</string> <string>farmint_cap_lod</string> <string>des_farmhouse</string> <string>des_farmhs_endimap</string> <string>des_farmhs_end_occl</string> </RemoveIPLs> ``` Now, O'Neil Ranch is no longer set ablaze and is restored back to its normal state. ::: # InteriorSets :::info :information_source: **References:** 1. [IPLs & Interior Sets](https://raw.githubusercontent.com/DurtyFree/gta-v-data-dumps/refs/heads/master/ipls.json) 2. [Codewalker](https://www.gta5-mods.com/tools/codewalker-gtav-interactive-3d-map) ::: There could be a better way to do this, but here is how I accessed pre-existing interiors. 1. Using Codewalker, teleport to the interior's location. 2. Go to **Selection** and change your mouse select mode to **MLO instance**. 3. Right click the MLO instance *(blue box)*. 4. Open **Project Window**, there should now be a **YMAP** tab, click it then select **Add to Project**. You should now have a new entity in your project explorer. 5. Select the entity, and open its **MLO instance**, now it should display its entity sets. 6. Select whatever you want, and just translate it over to your interior. :::danger :warning: **Warning:** If the entity sets are just numbers, don’t worry—that’s why you have your IPLs list. Search the list for your interior. Find its interior sets; each of them will provide data on how many entities they contain. They should align with the ones in Codewalker. ::: :::success :card_index: **Example:** 7611 Goma St ```xml! <InteriorSets> <string>swap_clean_apt</string> <string>layer_debra_pic</string> <string>layer_whiskey</string> <string>swap_sofa_A</string> <string>swap_mrJam_A</string> </InteriorSets> ``` ::: ### # InteriorEgressPosition Location where the player will spawn in the interior # InteriorEgressHeading The direction they face when spawning in # NeedsActivation # NeedsSetDisabled # IsRestricted # IsCivilianReactableRestricted # IsWeaponRestricted # IsTunnel # MaxUpdateDistance # InteractPoints - StandardInteriorInteract - ExitInteriorInteract - AnimationInteract - ToiletInteract - SinkInteract - TheftInteract - MoneyTheftInteract - ItemTheftInteract - SalonInteract # ClearPositions Positions where area will be cleared of peds # VendorLocations Positions where vendors will spawn ###### tags: `LSR` `Guide` `GTA5`