# 2022-05-01 Weekly Meeting ###### tags: `weekly-meeting` ### Topics: #### Issues - Can't tell if the user was able to reproduce this https://gitlab.com/veloren/veloren/-/issues/1509 - Game froze, it never reproduced https://gitlab.com/veloren/veloren/-/issues/1469 - closed by xMAC - Does this still happen? https://gitlab.com/veloren/veloren/-/issues/1458 - Yuri is looking into it - "Broadly fine" (I think we can close this) https://gitlab.com/veloren/veloren/-/issues/1455 - Should this be something we close or fix? - Added a comment with a suggested fix to the issue - https://gitlab.com/veloren/veloren/-/issues/1502 - Flatpack issue? (no response from author) https://gitlab.com/veloren/veloren/-/issues/1359 ##### Beginner issues? - ### MRs - https://gitlab.com/veloren/veloren/-/merge_requests/3106 - https://gitlab.com/veloren/veloren/-/merge_requests/3030 - https://gitlab.com/veloren/veloren/-/merge_requests/3035 - closed by xMAC (already done in master) - https://gitlab.com/veloren/veloren/-/merge_requests/3050 - https://gitlab.com/veloren/veloren/-/merge_requests/3156 ### Code reading club - ### Ingame admin/mod roles From @UncomfySilence: frankly, i think it may be a good idea to give admin/mod stuff to a separate account and not the player one. That way it'd be easier to also track what's going on as you'd see when the mod (with their non-playing account) would come on. Ideas: - Make it clear that an entity in the world is a mod - Improve tracking on what mods do - Ways to approach - Our current manifestation is a player in the game - This isn't great because it doesn't separate the game from doing work on the server - Potential improvements - Web UI - Menu that allows you to make changes to the server while in game, but not controlling a character - Ways to see logs of what mods have been doing ## Next week leads Lead: xmac Call for Review!: christof Issues (limit 7): yuri Minutes: Angel ### Todo agenda: