---
# System prepended metadata

title: 2022-04-10 Weekly Meeting
tags: [weekly-meeting]

---

# 2022-04-10 Weekly Meeting

###### tags: `weekly-meeting`

### Topics:

#### Issues

 - https://gitlab.com/veloren/veloren/-/issues/1001 "Follow-up from "Airships": Various voxel-collider improvements."
     - Asking for update from Avi
     - Sounds like a todo, and optimization
     - Improvements for terrain vs non-terrain colliders
 - https://gitlab.com/veloren/veloren/-/issues/1000 "Refactor ECS Systems and Components to be client-side vs server-side vs common."
 - https://gitlab.com/veloren/veloren/-/issues/994 "Fix panic when hotloading figure manifests"
     - Inactive for several months
     - Updated description by Imbris
 - https://gitlab.com/veloren/veloren/-/issues/960 "Clients should not be able to see each other's inventories"
     - Could help reduce network bandwidth
     - Used by trades
     - Not great for security
     - Should instead sync loadouts
     - Thoughts:
         - Should players not be able to see other player's inventories at all during trades?
         - This issue should just focus on network optimization, not design of what should happen
 - https://gitlab.com/veloren/veloren/-/issues/961 "Optimize inventory synchronization to send diffs instead of whole inventories"
     - This came up during the Tracy talk, sending way more information than needed
     - Are there possible issues with desync if diffs are used?
         - Probably needs more tests
         - Would still save a non-negligable amount of bandwidth
         - More bags in bags could be real bad
             - https://adventofcode.com/2020/day/7
             - Testing seveal bags in bags and swapping in inv spots would be a good tests
 - https://gitlab.com/veloren/veloren/-/issues/891 "Auras with time dependant strength"
     - Feature isn't a fix, not too much to add other than someone maybe doing it in the future
     - Shouldn't be too hard?
 - https://gitlab.com/veloren/veloren/-/issues/837 "Removing blocks on a chunk border and then reloading neighbouring chunks creates a broken mesh"
     - Still needs to be debugged
     - Still happens
     - Meshing issue, not chunk issue
     - Something like ![](https://i.imgur.com/VScmZph.jpg)
     - zest: "When we change blocks on a chunk border, the code should be remeshing all neighbours, but this seems to not always happen"
 - https://gitlab.com/veloren/veloren/-/issues/349 "Let chat and contents dissapear when there was no chat activity for more than 10 minutes or the player just logged in."
     - Closing, as is very outdated, and likely would do better in a larger RFC if improvements to the chat window are needed.
 - https://gitlab.com/veloren/veloren/-/issues/598 "Enable listening to a specific pointer device for raw mouse events"
     - Added info about problem

##### Beginner issues?
 - 994 (see above)

### MRs

List of MRs:
https://gitlab.com/veloren/veloren/-/merge_requests/3257 status? people are wanting arthropod balance
- Still in discussion
- Asked for an update to the authors
https://gitlab.com/veloren/veloren/-/merge_requests/3306 Is this still WIP?
- Thread is open, but lots of action on it right now
- Needs fewer commits, squashing a decent amount of them would be good
https://gitlab.com/veloren/veloren/-/merge_requests/3321 seems innocuous? ready for review it looks like
- Waiting on review
https://gitlab.com/veloren/veloren/-/merge_requests/3286 still WIP?

To look at as well
https://gitlab.com/veloren/veloren/-/merge_requests/3296 

### Code reading club

See https://hackmd.io/CJxG9Su5RPCrKcDOjBw5XA

## Finances

By Angel

https://docs.google.com/spreadsheets/d/1Fk6kDsCdZLhVszXdsWUjoG4Cgc3cLbTqJgZ-gY3Ndq0/edit#gid=0

## Next week leads

Lead: Angel
Call for Review!: Holychowders
Issues (limit 7): Isse
Minutes: 

### Todo agenda: