# 2022-04-10 Weekly Meeting
###### tags: `weekly-meeting`
### Topics:
#### Issues
- https://gitlab.com/veloren/veloren/-/issues/1001 "Follow-up from "Airships": Various voxel-collider improvements."
- Asking for update from Avi
- Sounds like a todo, and optimization
- Improvements for terrain vs non-terrain colliders
- https://gitlab.com/veloren/veloren/-/issues/1000 "Refactor ECS Systems and Components to be client-side vs server-side vs common."
- https://gitlab.com/veloren/veloren/-/issues/994 "Fix panic when hotloading figure manifests"
- Inactive for several months
- Updated description by Imbris
- https://gitlab.com/veloren/veloren/-/issues/960 "Clients should not be able to see each other's inventories"
- Could help reduce network bandwidth
- Used by trades
- Not great for security
- Should instead sync loadouts
- Thoughts:
- Should players not be able to see other player's inventories at all during trades?
- This issue should just focus on network optimization, not design of what should happen
- https://gitlab.com/veloren/veloren/-/issues/961 "Optimize inventory synchronization to send diffs instead of whole inventories"
- This came up during the Tracy talk, sending way more information than needed
- Are there possible issues with desync if diffs are used?
- Probably needs more tests
- Would still save a non-negligable amount of bandwidth
- More bags in bags could be real bad
- https://adventofcode.com/2020/day/7
- Testing seveal bags in bags and swapping in inv spots would be a good tests
- https://gitlab.com/veloren/veloren/-/issues/891 "Auras with time dependant strength"
- Feature isn't a fix, not too much to add other than someone maybe doing it in the future
- Shouldn't be too hard?
- https://gitlab.com/veloren/veloren/-/issues/837 "Removing blocks on a chunk border and then reloading neighbouring chunks creates a broken mesh"
- Still needs to be debugged
- Still happens
- Meshing issue, not chunk issue
- Something like 
- zest: "When we change blocks on a chunk border, the code should be remeshing all neighbours, but this seems to not always happen"
- https://gitlab.com/veloren/veloren/-/issues/349 "Let chat and contents dissapear when there was no chat activity for more than 10 minutes or the player just logged in."
- Closing, as is very outdated, and likely would do better in a larger RFC if improvements to the chat window are needed.
- https://gitlab.com/veloren/veloren/-/issues/598 "Enable listening to a specific pointer device for raw mouse events"
- Added info about problem
##### Beginner issues?
- 994 (see above)
### MRs
List of MRs:
https://gitlab.com/veloren/veloren/-/merge_requests/3257 status? people are wanting arthropod balance
- Still in discussion
- Asked for an update to the authors
https://gitlab.com/veloren/veloren/-/merge_requests/3306 Is this still WIP?
- Thread is open, but lots of action on it right now
- Needs fewer commits, squashing a decent amount of them would be good
https://gitlab.com/veloren/veloren/-/merge_requests/3321 seems innocuous? ready for review it looks like
- Waiting on review
https://gitlab.com/veloren/veloren/-/merge_requests/3286 still WIP?
To look at as well
https://gitlab.com/veloren/veloren/-/merge_requests/3296
### Code reading club
See https://hackmd.io/CJxG9Su5RPCrKcDOjBw5XA
## Finances
By Angel
https://docs.google.com/spreadsheets/d/1Fk6kDsCdZLhVszXdsWUjoG4Cgc3cLbTqJgZ-gY3Ndq0/edit#gid=0
## Next week leads
Lead: Angel
Call for Review!: Holychowders
Issues (limit 7): Isse
Minutes:
### Todo agenda: