# 2022-04-10 Weekly Meeting ###### tags: `weekly-meeting` ### Topics: #### Issues - https://gitlab.com/veloren/veloren/-/issues/1001 "Follow-up from "Airships": Various voxel-collider improvements." - Asking for update from Avi - Sounds like a todo, and optimization - Improvements for terrain vs non-terrain colliders - https://gitlab.com/veloren/veloren/-/issues/1000 "Refactor ECS Systems and Components to be client-side vs server-side vs common." - https://gitlab.com/veloren/veloren/-/issues/994 "Fix panic when hotloading figure manifests" - Inactive for several months - Updated description by Imbris - https://gitlab.com/veloren/veloren/-/issues/960 "Clients should not be able to see each other's inventories" - Could help reduce network bandwidth - Used by trades - Not great for security - Should instead sync loadouts - Thoughts: - Should players not be able to see other player's inventories at all during trades? - This issue should just focus on network optimization, not design of what should happen - https://gitlab.com/veloren/veloren/-/issues/961 "Optimize inventory synchronization to send diffs instead of whole inventories" - This came up during the Tracy talk, sending way more information than needed - Are there possible issues with desync if diffs are used? - Probably needs more tests - Would still save a non-negligable amount of bandwidth - More bags in bags could be real bad - https://adventofcode.com/2020/day/7 - Testing seveal bags in bags and swapping in inv spots would be a good tests - https://gitlab.com/veloren/veloren/-/issues/891 "Auras with time dependant strength" - Feature isn't a fix, not too much to add other than someone maybe doing it in the future - Shouldn't be too hard? - https://gitlab.com/veloren/veloren/-/issues/837 "Removing blocks on a chunk border and then reloading neighbouring chunks creates a broken mesh" - Still needs to be debugged - Still happens - Meshing issue, not chunk issue - Something like ![](https://i.imgur.com/VScmZph.jpg) - zest: "When we change blocks on a chunk border, the code should be remeshing all neighbours, but this seems to not always happen" - https://gitlab.com/veloren/veloren/-/issues/349 "Let chat and contents dissapear when there was no chat activity for more than 10 minutes or the player just logged in." - Closing, as is very outdated, and likely would do better in a larger RFC if improvements to the chat window are needed. - https://gitlab.com/veloren/veloren/-/issues/598 "Enable listening to a specific pointer device for raw mouse events" - Added info about problem ##### Beginner issues? - 994 (see above) ### MRs List of MRs: https://gitlab.com/veloren/veloren/-/merge_requests/3257 status? people are wanting arthropod balance - Still in discussion - Asked for an update to the authors https://gitlab.com/veloren/veloren/-/merge_requests/3306 Is this still WIP? - Thread is open, but lots of action on it right now - Needs fewer commits, squashing a decent amount of them would be good https://gitlab.com/veloren/veloren/-/merge_requests/3321 seems innocuous? ready for review it looks like - Waiting on review https://gitlab.com/veloren/veloren/-/merge_requests/3286 still WIP? To look at as well https://gitlab.com/veloren/veloren/-/merge_requests/3296 ### Code reading club See https://hackmd.io/CJxG9Su5RPCrKcDOjBw5XA ## Finances By Angel https://docs.google.com/spreadsheets/d/1Fk6kDsCdZLhVszXdsWUjoG4Cgc3cLbTqJgZ-gY3Ndq0/edit#gid=0 ## Next week leads Lead: Angel Call for Review!: Holychowders Issues (limit 7): Isse Minutes: ### Todo agenda: