# Hammer Skill Tree Overhaul
###### tags: `combat`
## Playstyle:
- Crowd control
- Enemy re-positioning
- Debuffs to enemies
### Niche:
- Support and area control focused
### Primary Ability:
- Standard bonk
### Secondary Ability:
- Charging knockback, low poise
### Skilltree groupings
- Strikes (single-target)
- Side swipe, sideways displacement
- Contextual on movement direction, side movement direction determines knockback direction
- Uppercut, upwards displacement
- Heavy poise attack
- Self buff, heavy swings, lower attack speed increase poise/damage
- Strike that inflicts slow on poised enemy
- Debuff strike, enemy vulnerable to poise
- Staggering strike (causes target's movement direction to be rotated)
- Rooting strike
- Winding strike, lower max energy/energy reward of target, or alternatively crit chance, or alternatively silence (target cannot use abilities other than M1/M2)
- Potentially take chunks and make ability out of each
- Self buff damage/poise reduction and debuff movement speed
- Ground (area)
- Simple damage shockwave
- Knocks up enemies in area
- Knocks back enemies in area
- Knocks enemies towards in area
- Staggers enemies in area with poise
- Slows enemies in area
- Directional rock spray
- Directional shockwave that knocks up target towards
- Staggering ground slam (rotates movement direction of targets slightly)
- Rooting ground slam
- Fortification, buffs poise res of nearby allies
### Misc
- For strikes and ground slams that have similar effects, the single target should be more potent with a longer duration
- Fix poise interaction with knockback
- Entity-entity collision causing damage