---
# System prepended metadata

title: 2021-09-19 Weekly Meeting
tags: [weekly-meeting]

---

# 2021-09-19 Weekly Meeting

###### tags: `weekly-meeting`

### Topics:

#### 0.11 release

* 181 peak players online
* 48-core server was used this time, cost was roughly 0.5 euro an hour
* Sharp encountered issues loading chunks (see #war-room chat)
* EntitySync system uses a lot of CPU time but needs parallelism
* Physics complexity can scale poorly as playercount rises
* Overal performance of the server was great

#### 0.12 feature ideas
* modular weapons (in progress)
* worldgen improvements
    * move to site2, new rewrite of site generator
    * currently there are distinct kinds of site-- towns, castles, dungeons. Site2 will unify those so a site can be a blend of town and castle e.g. town with perimeter wall
    * it exists in the game now but it isn't entirely player-facing
* miasma - new factor along with temperature and humidity
    * Can modify existing biomes to turn them more blight-themed and alter the difficulty of mobs found in those biomes
    * mushroom trees/forests aesthetic
* xMac is working on having networking use QUIC protocol
    * revisiting what existing streams guarantee in order to make the switch
* Arthropods/wyverns from snowram
* RTSim overhaul
    * rtsim/site interaction is strange currently because site2 is not yet fully integrated
    * rtsim entities currently have a few simple behaviors but can't be combined in interesting ways
    * they can be more goal-oriented and their behavior in achieving that goal can be open-ended
    * rtsim entities need to be able to act as cohesive groups

### Merge requests
* Shrubs branch MR also affects water rendering
* RRT pathing MR, aweinstock approved (feature is cfg'd out)

### Non-recurring topics:

### Next Week:

Lead: xMac
Notes: Zesterer
MRs: Slipped
Issues: Zesterer again
