# 2021-09-19 Weekly Meeting
###### tags: `weekly-meeting`
### Topics:
#### 0.11 release
* 181 peak players online
* 48-core server was used this time, cost was roughly 0.5 euro an hour
* Sharp encountered issues loading chunks (see #war-room chat)
* EntitySync system uses a lot of CPU time but needs parallelism
* Physics complexity can scale poorly as playercount rises
* Overal performance of the server was great
#### 0.12 feature ideas
* modular weapons (in progress)
* worldgen improvements
* move to site2, new rewrite of site generator
* currently there are distinct kinds of site-- towns, castles, dungeons. Site2 will unify those so a site can be a blend of town and castle e.g. town with perimeter wall
* it exists in the game now but it isn't entirely player-facing
* miasma - new factor along with temperature and humidity
* Can modify existing biomes to turn them more blight-themed and alter the difficulty of mobs found in those biomes
* mushroom trees/forests aesthetic
* xMac is working on having networking use QUIC protocol
* revisiting what existing streams guarantee in order to make the switch
* Arthropods/wyverns from snowram
* RTSim overhaul
* rtsim/site interaction is strange currently because site2 is not yet fully integrated
* rtsim entities currently have a few simple behaviors but can't be combined in interesting ways
* they can be more goal-oriented and their behavior in achieving that goal can be open-ended
* rtsim entities need to be able to act as cohesive groups
### Merge requests
* Shrubs branch MR also affects water rendering
* RRT pathing MR, aweinstock approved (feature is cfg'd out)
### Non-recurring topics:
### Next Week:
Lead: xMac
Notes: Zesterer
MRs: Slipped
Issues: Zesterer again