# 2021-09-19 Weekly Meeting ###### tags: `weekly-meeting` ### Topics: #### 0.11 release * 181 peak players online * 48-core server was used this time, cost was roughly 0.5 euro an hour * Sharp encountered issues loading chunks (see #war-room chat) * EntitySync system uses a lot of CPU time but needs parallelism * Physics complexity can scale poorly as playercount rises * Overal performance of the server was great #### 0.12 feature ideas * modular weapons (in progress) * worldgen improvements * move to site2, new rewrite of site generator * currently there are distinct kinds of site-- towns, castles, dungeons. Site2 will unify those so a site can be a blend of town and castle e.g. town with perimeter wall * it exists in the game now but it isn't entirely player-facing * miasma - new factor along with temperature and humidity * Can modify existing biomes to turn them more blight-themed and alter the difficulty of mobs found in those biomes * mushroom trees/forests aesthetic * xMac is working on having networking use QUIC protocol * revisiting what existing streams guarantee in order to make the switch * Arthropods/wyverns from snowram * RTSim overhaul * rtsim/site interaction is strange currently because site2 is not yet fully integrated * rtsim entities currently have a few simple behaviors but can't be combined in interesting ways * they can be more goal-oriented and their behavior in achieving that goal can be open-ended * rtsim entities need to be able to act as cohesive groups ### Merge requests * Shrubs branch MR also affects water rendering * RRT pathing MR, aweinstock approved (feature is cfg'd out) ### Non-recurring topics: ### Next Week: Lead: xMac Notes: Zesterer MRs: Slipped Issues: Zesterer again