# Durability and Dying ###### tags: `combat` ## Durability - Weapons and armor have durability - How much durability do we want items to have? - 8-12 deaths - Weapons and amror same duraiblity - Jewelry should not have durability - Should different materials have different durabilities? - No - Persistence (look up previous discussions?) - Just track deaths with item rather than durability lost - Items lose durability on character death - Should all applicable items or a random item(s) lose durability? - All equipped items with durability lose durability - Items can be repaired at a town - What material (coins and related materials?) cost should be associated with repair? - Materials for when repairing on own - Coins for when paying NPC to repair equipment - TODO: Eventually require that NPCs have necessary amterial to repair equipment when tracked/possible to query - Crafting sprite and/or npc? - Either, depending on repair items - Items become less effective at lower durability - Should the floor of utility be near-uselessness or actually useless? - At 0 durability, items have `min + percentage of max` - How quickly should items lose effectiveness as they become damaged? - First set of deaths no effectiveness is lost, after drops of linearly ## Downed State - When reduced to 0 HP, entities enter a downed state - Should it be restricted to humanoids? - Humanoids and things owned by humanoids (e.g. pets) - How long before death (if any limit?)? - Entities should be able to accept death and immediately die - Static duration (e.g. 30 seconds) - Should execution of downed creatures be allowed? - Downed entities can be exectued - Any damage is execution - Decision on making a separate state wait until UX testing - Should downed entities be able to do anything? - Movement at 20% - Maybe allow limited one handed tool use? - When in a downed state, a creature can be restored by an ally - Should it be free or require some item? - Require a skill, in general combat, takes up ability slot - Should being restored inflict any death penalties? - No