---
# System prepended metadata

title: Axe Skill Tree Overhaul
tags: [combat]

---

# Axe Skill Tree Overhaul
###### tags: `combat`

## Playstyle:
- Combo based
- Rage/Berserker themed

### Niche:
- Combo-consuming/manipulating abilities

### Primary Ability:
- Lighter attacks that have a lower recovery period
    - Speed decreases with combo, power increases with combo

### Secondary Ability:
- Cleave that scales with but does not consume combo
    - Speed decreases with combo, power increases with combo

### Skilltree groupings
 - Berserker Themed Abilities
     - Self buffs that consume combo to grant move speed/power/crit chance boosts
     - Shout that slows nearby enemies
     - Consumes health to increase combo generation
     - Axe strike flurry
     - Dash 
     - Leap (raycast/entity targetted)
 - Heavy Cleaving Abilities
     - Strike that ignores some amount of protection, consumes/scales with combo
     - Strike that scales attack/debuffs target if they were blocking (does not work on parries), has a combo cost
     - Finisher ability that scales a la old sword offensive finisher
         - If kills enemy, fully replenishes energy
     - High bleed proc ability
     - Spin
     - Charged swing
         - Charge speed increases with combo
         - Auto-charges, reclick allows early strike
 - Hooking/Snagging Abilities
     - Knockup ability
         - Remove ability to block when in air
     - Axe pull
         - Applies move/attack speed slow on target
         - Potentially have range adjusted with combo
     - Ability that hooks incoming melee attack
     - Leg pull/crippling ability
     - Hooks aside a parry/riposte/block