# Axe Skill Tree Overhaul ###### tags: `combat` ## Playstyle: - Combo based - Rage/Berserker themed ### Niche: - Combo-consuming/manipulating abilities ### Primary Ability: - Lighter attacks that have a lower recovery period - Speed decreases with combo, power increases with combo ### Secondary Ability: - Cleave that scales with but does not consume combo - Speed decreases with combo, power increases with combo ### Skilltree groupings - Berserker Themed Abilities - Self buffs that consume combo to grant move speed/power/crit chance boosts - Shout that slows nearby enemies - Consumes health to increase combo generation - Axe strike flurry - Dash - Leap (raycast/entity targetted) - Heavy Cleaving Abilities - Strike that ignores some amount of protection, consumes/scales with combo - Strike that scales attack/debuffs target if they were blocking (does not work on parries), has a combo cost - Finisher ability that scales a la old sword offensive finisher - If kills enemy, fully replenishes energy - High bleed proc ability - Spin - Charged swing - Charge speed increases with combo - Auto-charges, reclick allows early strike - Hooking/Snagging Abilities - Knockup ability - Remove ability to block when in air - Axe pull - Applies move/attack speed slow on target - Potentially have range adjusted with combo - Ability that hooks incoming melee attack - Leg pull/crippling ability - Hooks aside a parry/riposte/block