# Axe Skill Tree Overhaul
###### tags: `combat`
## Playstyle:
- Combo based
- Rage/Berserker themed
### Niche:
- Combo-consuming/manipulating abilities
### Primary Ability:
- Lighter attacks that have a lower recovery period
- Speed decreases with combo, power increases with combo
### Secondary Ability:
- Cleave that scales with but does not consume combo
- Speed decreases with combo, power increases with combo
### Skilltree groupings
- Berserker Themed Abilities
- Self buffs that consume combo to grant move speed/power/crit chance boosts
- Shout that slows nearby enemies
- Consumes health to increase combo generation
- Axe strike flurry
- Dash
- Leap (raycast/entity targetted)
- Heavy Cleaving Abilities
- Strike that ignores some amount of protection, consumes/scales with combo
- Strike that scales attack/debuffs target if they were blocking (does not work on parries), has a combo cost
- Finisher ability that scales a la old sword offensive finisher
- If kills enemy, fully replenishes energy
- High bleed proc ability
- Spin
- Charged swing
- Charge speed increases with combo
- Auto-charges, reclick allows early strike
- Hooking/Snagging Abilities
- Knockup ability
- Remove ability to block when in air
- Axe pull
- Applies move/attack speed slow on target
- Potentially have range adjusted with combo
- Ability that hooks incoming melee attack
- Leg pull/crippling ability
- Hooks aside a parry/riposte/block