# Sword Skill Tree Overhaul ###### tags: `combat` ## Playstyle: - Combo based - Stances - Many abilities will focus on swapping stances - Fast triggered abilities - Counters ### Niche: - Stances ### Primary Ability: - Combo melee - In-air: downward strike - Swimming: stabs - Forward movement: additional forward movement in attack ### Secondary Ability: - Lunge or thrust - Narrow attack angle - Potentially consume combo ### Skilltree branches - Balanced stance - Splits into offensive stance - Splits into crippling stance - Splits into cleaving stance - Splits into defensive stance - Splits into parrying stance - Splits into pommel stance - Splits into mobility stance - Splits into reaching stance - Splits into air slash stance - Activating a particular stance gives access to a combo (each strike may consume energy and/or combo) - Finishers should consume all combo and scale with amount - Using an ability in the correct stance requires less energy to activate - Balanced stance - (Normal attacks) - Finisher - No scaling off combo, minimum combo threshold - Offensive stance - (More damaging) - Finisher - Linear scaling of damage off combo, minimum combo threshold - Forward step attack - Crippling stance - (Offensive stance but also with higher chance of or more severe debuffs) - Finisher - Linear scaling of bleed debuff off combo, minimum combo threshold - Crippling strike - Bleeding based attack (gouge, maybe?) - Cleaving stance - (Offensive stance, but is aoe and can hit multiple enemies) - Spin - Finisher - No scaling off combo, minimum combo threshold. If target dies from finisher, allow attack to hit one additional enemy - Dive - Defensive stance - (Blocking can interrupt an attack) - Self buff protection - Back step attack - Parrying stance - (Defensive stance, but buildup of strikes functions as parrying) - Parry - Riposte - Counter - Heavy stance - (Defensive stance, but slower and resistant to poise in buildup) - Pommel strike - Poise immune ability - Finisher - Linear scaling of poise off combo, minimum combo threshold - Mobility stance - (Faster and less damage, if roll change allow roll to interrupt any time) - Feints (based off movement direction) - Feint moves in a direction then back to original position - Speed buff (either self or aura) - Reaching stance - (Mobility stance, but narrow angle and longer reach) - Charge/dash - Flurry - Impale - Air slash stance - (Mobility stance but even further decrease to damage, also air slashes) - Vertical line - Horizontal line - Whirlwind ### Energy Regen: - Swapping stances - Regen more energy on first strikes in a stance, with diminising regen while in stance ## Contextual Abilities: - Stationary - Forward movement - Sideways movement - Reverse movement - Sneaking - Swimming - Mounted - In-air