# Sword Skill Tree Overhaul
###### tags: `combat`
## Playstyle:
- Combo based
- Stances
- Many abilities will focus on swapping stances
- Fast triggered abilities
- Counters
### Niche:
- Stances
### Primary Ability:
- Combo melee
- In-air: downward strike
- Swimming: stabs
- Forward movement: additional forward movement in attack
### Secondary Ability:
- Lunge or thrust
- Narrow attack angle
- Potentially consume combo
### Skilltree branches
- Balanced stance
- Splits into offensive stance
- Splits into crippling stance
- Splits into cleaving stance
- Splits into defensive stance
- Splits into parrying stance
- Splits into pommel stance
- Splits into mobility stance
- Splits into reaching stance
- Splits into air slash stance
- Activating a particular stance gives access to a combo (each strike may consume energy and/or combo)
- Finishers should consume all combo and scale with amount
- Using an ability in the correct stance requires less energy to activate
- Balanced stance
- (Normal attacks)
- Finisher
- No scaling off combo, minimum combo threshold
- Offensive stance
- (More damaging)
- Finisher
- Linear scaling of damage off combo, minimum combo threshold
- Forward step attack
- Crippling stance
- (Offensive stance but also with higher chance of or more severe debuffs)
- Finisher
- Linear scaling of bleed debuff off combo, minimum combo threshold
- Crippling strike
- Bleeding based attack (gouge, maybe?)
- Cleaving stance
- (Offensive stance, but is aoe and can hit multiple enemies)
- Spin
- Finisher
- No scaling off combo, minimum combo threshold. If target dies from finisher, allow attack to hit one additional enemy
- Dive
- Defensive stance
- (Blocking can interrupt an attack)
- Self buff protection
- Back step attack
- Parrying stance
- (Defensive stance, but buildup of strikes functions as parrying)
- Parry
- Riposte
- Counter
- Heavy stance
- (Defensive stance, but slower and resistant to poise in buildup)
- Pommel strike
- Poise immune ability
- Finisher
- Linear scaling of poise off combo, minimum combo threshold
- Mobility stance
- (Faster and less damage, if roll change allow roll to interrupt any time)
- Feints (based off movement direction)
- Feint moves in a direction then back to original position
- Speed buff (either self or aura)
- Reaching stance
- (Mobility stance, but narrow angle and longer reach)
- Charge/dash
- Flurry
- Impale
- Air slash stance
- (Mobility stance but even further decrease to damage, also air slashes)
- Vertical line
- Horizontal line
- Whirlwind
### Energy Regen:
- Swapping stances
- Regen more energy on first strikes in a stance, with diminising regen while in stance
## Contextual Abilities:
- Stationary
- Forward movement
- Sideways movement
- Reverse movement
- Sneaking
- Swimming
- Mounted
- In-air