# Vecternary Features List Vecternary is jam-packed with vector design tools that allow you to unleash your creativity: - Unmatchable speed using WebRender - Graphics rendering at over 200 FPS - Smart memory management to reduce memory use - Eco-mode when software is idling to save battery life and reduce power usage - Completely non-destructive editing - Buffer based workflow instead of tabs - Allows even hundreds of files/drawings to be opened at once - Quick Switcher (like Sublime text's) to switch between files - Alt tab between files - Platform integration - Native menubar on Mac - Import everything - SVG - EPS - PDF (option to either edit in multi-page mode or import as a vector) - CorelDraw - Affinity - AI - Inkscape SVG - Export to vector and raster formats - Easy viewport navigation - Minimap - Pan and zoom on specific widgets like in https://salgum1114.github.io/react-design-editor/ - Viewport gizmos (like Blender's) - Work in pixels, points, picas and physical document units - Quickly hide all tools and panels for a bigger design preview (like Figma's hide UI feature) - Esc key quickly takes you out - Tabbed UI and split screen to work on multiple designs at once - Compatibility with Mo++; Mo++ can read `.vect` files and using DesignLink, you can quickly launch Vecternary from Mo++ - Vector non-destructive crop tool with dynamic clipping, feathering, and custom clip paths - Knife tool - Full snapping support - Multi-cut support - Choose between global cut and selective cut - Quickly and seamlessly split single objects or groups of objects along straight, freehand or Bezier line - Create a gap between the new objects resulting from the splitting action or overlap them. - Easy customization - Open file format - 3D vector tool? - Powerful path editing - Per-point stroke tapering width controls - Multiple strokes and fills with compositing options to be applied to the same object - Morph objects with curves - Place text on curves - Align and distribute - Text tool - 2 modes: editing and styling - In editing mode, the emphasis is on typography, and it has all of the tools Figma has with working with text - In styling mode, various tools are available to format text - Text can be displayed as a textbox or self-contained - SketchAssist tool - Deep learning will attempt to complete your shapes for you and suggest elements to add into your illustration (like Nvidia GauGAN) - You can switch between different suggestions like Github copilot - Powerful composition tools - Golden ratio/thirds - Advanced layout tools to build rich compositions - Asset import and manipulation of even entire scenes at once - Depth tool - Bevel, emboss, drop shadow, extrude, etc., any part of the selected shape or the text that is being designed - Feather any shadow, bevel, or extrusion - Shade tool - Create complex gradients - Mesh tool - create grids around the shape, and then each grid can be colored in case complex coloring or shading is required e.g. in a fruit or a scenery painting - Paint bucket (fill bounded region) - Texture tool - Fill an object with creative effects - Real-time gradients, effects, blend modes and adjustments - Pattern fills - GLSL shader fill - Ergonomic tools - Guides - [Smart adjustments](https://www.figma.com/blog/introducing-smart-selection/) - Adjustable size canvas - Canvas can be made infinite by the user - Canvas markers for standard sizes (e.g. A4, 1080 HD, 4K) - Powerful pen tool - Bezier pen - Dynamic editing and option to edit with split/combined handles - Based on http://www.cmyr.net/blog/hyperbezier.html - Undo the last point you drew (like Inkscape, this is a lifesaving feature) - And continue a path - Apply pressure, scaling, drawing, miter and line end settings for organic strokes - Create single polycurve from multiple curves - Snap control handles to geometry, node, grid or guide - Live Booleans - Node tool - Shows the nodes, paths, and bezier handles of an object - Handles can be edited joined together or separately - Dynamic shaping - Smear - Twirl - Attract - Repel - Distort - Blur - Select tool - Single-click shows transform tool on object or selection, and corner roundness handles - Double-click launches the node tool - Powerful multiselection - Select by attribute - Smart select (uses AI to select similar objects in scene or in a certain area) - Lasso, circular, box, and polygonal selection - Select all touching or select all bounding - Quickly add to or remove from selection - Symmetry (linear, radial, origin) - Properties editor displays tool options and object properties intelligently - Grid snapping and alignment for all tools - Isometric, perspective, and axiometric grids - Pixel grid for making pixel-perfect vectors - Asset manager - Built-in font manager - Command palette - Iterative and generative tools - Patterns and object arrays - Powerful color tool - Support for 32-bit true color (over a billion possible colors) - Apply color to fills and outlines using color swatches, or generate colors based on color harmonies - Change the transparency of an object and fill objects with patterns, gradients, mesh fill - Contour fills, blend, shadow, envelope, block shadows based on https://shadows.brumm.af/ - Support for several color palette formats, and import palettes from every major graphics application - Create "looks" using LUTs applied to your artwork - Tools for tracing: - Concept image overlay - Professional-grade demo files - Seamless auto-save you can rely on that stays out of your way - New files are automatically saved to a backup dir even if you do not manually save them - A "scratch file" can be opened to quickly store a few changes somewhere - Projects can have multiple "branches" and you can create a workspace with all the files and folders you will need - Innovate file manager to quickly locate backups - Vector painting technology with ultra-crisp, high resolution brush strokes, no matter how far in you zoom - Zoom beyond 10,000% with pixel-perfect clarity - Vector particles - Intuitive export - Export a rectangular selection, using a preset/template size, a selection, or entirely custom - Batch export every page/every object to a separate file in a folder - Export at certain sizes - All features from https://w00dn.github.io/papergrapher/ - Per-point stroke tapering width controls - Powerful brush tool - Multiple modes - pencil, paintbrush, sketch, calligraphy, freehand - Stabilizer - Variable width either by velocity (best for mouse) or pressure (best for drawing tablet) - 2D sculpt tool - Mixed raster-vector workflow - Trace bitmap to vector - A "raster mode" like Affinity designer for photo editing and retouching - UI design features - Layout management - Components & Styles - Design system support - Ships with an optional downloadable icon pack and components library (Animax's) - More: see [Vecternary more features](/YS0hsTwqQKa0Z0_6TTKyIA)