# Vecternary Features List
Vecternary is jam-packed with vector design tools that allow you to unleash your creativity:
- Unmatchable speed using WebRender
- Graphics rendering at over 200 FPS
- Smart memory management to reduce memory use
- Eco-mode when software is idling to save battery life and reduce power usage
- Completely non-destructive editing
- Buffer based workflow instead of tabs
- Allows even hundreds of files/drawings to be opened at once
- Quick Switcher (like Sublime text's) to switch between files
- Alt tab between files
- Platform integration
- Native menubar on Mac
- Import everything
- SVG
- EPS
- PDF (option to either edit in multi-page mode or import as a vector)
- CorelDraw
- Affinity
- AI
- Inkscape SVG
- Export to vector and raster formats
- Easy viewport navigation
- Minimap
- Pan and zoom on specific widgets like in https://salgum1114.github.io/react-design-editor/
- Viewport gizmos (like Blender's)
- Work in pixels, points, picas and physical document units
- Quickly hide all tools and panels for a bigger design preview (like Figma's hide UI feature) - Esc key quickly takes you out
- Tabbed UI and split screen to work on multiple designs at once
- Compatibility with Mo++; Mo++ can read `.vect` files and using DesignLink, you can quickly launch Vecternary from Mo++
- Vector non-destructive crop tool with dynamic clipping, feathering, and custom clip paths
- Knife tool
- Full snapping support
- Multi-cut support
- Choose between global cut and selective cut
- Quickly and seamlessly split single objects or groups of objects along straight, freehand or Bezier line
- Create a gap between the new objects resulting from the splitting action or overlap them.
- Easy customization
- Open file format
- 3D vector tool?
- Powerful path editing
- Per-point stroke tapering width controls
- Multiple strokes and fills with compositing options to be applied to the same object
- Morph objects with curves
- Place text on curves
- Align and distribute
- Text tool
- 2 modes: editing and styling
- In editing mode, the emphasis is on typography, and it has all of the tools Figma has with working with text
- In styling mode, various tools are available to format text
- Text can be displayed as a textbox or self-contained
- SketchAssist tool
- Deep learning will attempt to complete your shapes for you and suggest elements to add into your illustration (like Nvidia GauGAN)
- You can switch between different suggestions like Github copilot
- Powerful composition tools
- Golden ratio/thirds
- Advanced layout tools to build rich compositions
- Asset import and manipulation of even entire scenes at once
- Depth tool
- Bevel, emboss, drop shadow, extrude, etc., any part of the selected shape or the text that is being designed
- Feather any shadow, bevel, or extrusion
- Shade tool
- Create complex gradients
- Mesh tool - create grids around the shape, and then each grid can be colored in case complex coloring or shading is required e.g. in a fruit or a scenery painting
- Paint bucket (fill bounded region)
- Texture tool
- Fill an object with creative effects
- Real-time gradients, effects, blend modes and adjustments
- Pattern fills
- GLSL shader fill
- Ergonomic tools
- Guides
- [Smart adjustments](https://www.figma.com/blog/introducing-smart-selection/)
- Adjustable size canvas
- Canvas can be made infinite by the user
- Canvas markers for standard sizes (e.g. A4, 1080 HD, 4K)
- Powerful pen tool
- Bezier pen
- Dynamic editing and option to edit with split/combined handles
- Based on http://www.cmyr.net/blog/hyperbezier.html
- Undo the last point you drew (like Inkscape, this is a lifesaving feature)
- And continue a path
- Apply pressure, scaling, drawing, miter and line end settings for organic strokes
- Create single polycurve from multiple curves
- Snap control handles to geometry, node, grid or guide
- Live Booleans
- Node tool
- Shows the nodes, paths, and bezier handles of an object
- Handles can be edited joined together or separately
- Dynamic shaping
- Smear
- Twirl
- Attract
- Repel
- Distort
- Blur
- Select tool
- Single-click shows transform tool on object or selection, and corner roundness handles
- Double-click launches the node tool
- Powerful multiselection
- Select by attribute
- Smart select (uses AI to select similar objects in scene or in a certain area)
- Lasso, circular, box, and polygonal selection
- Select all touching or select all bounding
- Quickly add to or remove from selection
- Symmetry (linear, radial, origin)
- Properties editor displays tool options and object properties intelligently
- Grid snapping and alignment for all tools
- Isometric, perspective, and axiometric grids
- Pixel grid for making pixel-perfect vectors
- Asset manager
- Built-in font manager
- Command palette
- Iterative and generative tools
- Patterns and object arrays
- Powerful color tool
- Support for 32-bit true color (over a billion possible colors)
- Apply color to fills and outlines using color swatches, or generate colors based on color harmonies
- Change the transparency of an object and fill objects with patterns, gradients, mesh fill
- Contour fills, blend, shadow, envelope, block shadows based on https://shadows.brumm.af/
- Support for several color palette formats, and import palettes from every major graphics application
- Create "looks" using LUTs applied to your artwork
- Tools for tracing:
- Concept image overlay
- Professional-grade demo files
- Seamless auto-save you can rely on that stays out of your way
- New files are automatically saved to a backup dir even if you do not manually save them
- A "scratch file" can be opened to quickly store a few changes somewhere
- Projects can have multiple "branches" and you can create a workspace with all the files and folders you will need
- Innovate file manager to quickly locate backups
- Vector painting technology with ultra-crisp, high resolution brush strokes, no matter how far in you zoom
- Zoom beyond 10,000% with pixel-perfect clarity
- Vector particles
- Intuitive export
- Export a rectangular selection, using a preset/template size, a selection, or entirely custom
- Batch export every page/every object to a separate file in a folder
- Export at certain sizes
- All features from https://w00dn.github.io/papergrapher/
- Per-point stroke tapering width controls
- Powerful brush tool
- Multiple modes - pencil, paintbrush, sketch, calligraphy, freehand
- Stabilizer
- Variable width either by velocity (best for mouse) or pressure (best for drawing tablet)
- 2D sculpt tool
- Mixed raster-vector workflow
- Trace bitmap to vector
- A "raster mode" like Affinity designer for photo editing and retouching
- UI design features
- Layout management
- Components & Styles
- Design system support
- Ships with an optional downloadable icon pack and components library (Animax's)
- More: see [Vecternary more features](/YS0hsTwqQKa0Z0_6TTKyIA)