--- tags: tldw, motivation, time management, development --- # DevDuck ## The Tools I Use for Inde Game Dev <iframe width="560" height="315" src="https://youtu.be/jfS58k6H7o8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> * Aseprite for pixel art * Steam 15$ * github for personal use 0$) * Audacity for audio recordings * VSCode with Unity * Trello for task management * platform independent * classic kanban board (backlog, todo, done) * alternatively ## A Day in the Life of a Game Developer <iframe width="560" height="315" src="https://www.youtube.com/embed/_I51sqsDR-M" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> * wake up early (5:00 - 5:30), still get your necessary sleep * do something you like directly after standing up * stretching after standing up * trello or some other board for tracking tasks * eat breakfast, if possible something tasty and/or healthy * create a working environment (lots of space, little distraction) * go to bed early ## My week as an Indie Game Developer <iframe width="560" height="315" src="https://www.youtube.com/embed/W7gXJ-zpYZA" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> * if you don't have time to actually be productive use the time and energy left to prepare for your next productivity boost, like organizing your tasks and so on * stay motivated by balancing your activities * create trello tasks according to your weekly schedule by creating the tasks in a way so that the time needed to complete the task is equivalent to an empty time slot in your schedule ## Making Time for Indie Development <iframe width="560" height="315" src="https://www.youtube.com/embed/HKt853TK7Mo" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> * tool to track ideas and progress * tasks for next week * backlog * etc. * track **all** new ideas * use idle time for new ideas, so you have something specific to do once you find time and motivation to work * schedule tasks according to your weekly schedule (tasks as long as time slots available) * avoid 'zero' days (days on which you don't work on the project at all) * start with small project before tackling a behemoth of a project ## When is it time to move on from a personal project <iframe width="560" height="315" src="https://www.youtube.com/embed/4f3Ss5n7SRQ" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> * technical problems * break it down into smaller, simpler problems * creative roadblock * use feedback * gain experience by other people interaction with your project * burnout * mix up your activities * staying true to the motivation of a project * if you wanted the project to function as a stepping stone feel free to focus on the aspects you want to improve in and after finishing those parts drop the project and remember what you have learned ## How to become a morning person <iframe width="560" height="315" src="https://www.youtube.com/embed/T-953H5QLhM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> * start the night before * create a plan for the morning (make use of your new free time) * start with a fun / enjoyable activity (video game, series), something you really want to do * prepare warm clothers near your bed or shower * prepare a glass of water next to your bed * go to bed early ## How I developed and Released my first game <iframe width="560" height="315" src="https://www.youtube.com/embed/PipKcM4B5ZY" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> * capture all the ideas you have whereever you are * organize your tasks / ideas (e.g. Trello) * try to get a lot of diverse feedback