# Chem Based Changes - Bar/Hydro/Cargo/Medical(ish) ## Bar Healing Changes > This drink will kill a man in just one sip! > This other drink will get you back on your feet in no time, Captain! > *Loads dart into shotgun* > So as it stands bar can with just as much easy be a getto if not better medical station to heal people from mixing and stacking bears, juices and even darts. Or you can mix up a death stun and sleep round that will be on par with even a traitors full set of toxins and para pen. Drink based healing is 1 of 2 ways - Needs have a condition i.e Bearfoot healing 3 per tick if no shoes, Heardy Punch healing only in crit Or just healing I.g look at tea, tomato juice and other such drinks ### Changes that are ideal kek lmao ### Changes that are going to happen Things that heal based on Rng (Milk, Soy, Ect) should *not* stack to get around the affect, Best way to do this perhaps when mixing the drinks it stop the healing affects as a hole. Things that flat heal (Docs drink) should have a backlash to them, were it could be normally able to OD to remove the affect and give the bad moodlit. This forces players and memers to be more carefull bases of OD should be low amouts like 25. As well as halfing their usefullness, after all healing 0.5 of all damage types other then clone/stam every unit is really powerfull 0.1 would be much better. #### Code based changes atm Orange Juice - (1 O2 healing prob 30) to (0.5 O2 healing Prob 15) Tomato Juice - (1 BN healing prob 20) to (0.5 BR healing Prob 10) Lime Juice - (1 TX healing prob 20) to (0.5 TX healing Prob 10) Lime Juice - (1 TX healing prob 20) to (0.5 TX healing Prob 10) Poison BJ - (1 TX Damage) to (1 TX damage Prob 75) Banana Juice - (1 BT Healing Clown/Monkey) to (1 BT Healing Clown/Monkey Prob 50) Nothing - (1 BT Healing Mime) to (1 BT Healing Mime Prob 50) Milk - (CALCIUM_HEALER 1.5 BT or 1 BT Prob 20) to (CALCIUM_HEALER 1 BT or 0.5 BT Prob 20) - Removes Soy/Coconut Milk/Cream Soy Milk - (1 BT healing prob 20) to (0.5 BT healing Prob 10) - Removes Milk/Coconut Milk/Cream Coconut Milk - (2 BT healing prob 20) t0 (1 BT healing prob 20) - Removes Milk/Soy/Cream Cream - (1 BT healing prob 20) to (0.5 BT healing Prob 10) - Removes Milk/Coconut Milk/Soy Coffee - (40 sleep "Healing") to (20 sleep "Healing" + 0.1 Stam) OD 60 from 80 Clears ice offee Ice Coffee - (40 sleep "Healing") to (20 sleep "Healing" + 0.1 Stam) OD 60 from 80 Clears Coffee Tea - (1TX Healing prob 20) to (0.5 TX Healing prob 20) Clears icetea IceTea - (1TX Healing prob 20) to (0.5 TX Healing prob 20) Clears tea Nuka Cola - (40 sleep "Healing") to (20 sleep "Healing" + 1 Rads) SM Wind - (20 sleep "Healing") to none Grey Bull - Shocks proof + (40 sleep "Healing") to 3x remove rate no sleep healing Tonic Water - (40 sleep "Healing") to 10 sleep healing Soy Latte - (1 BT Healing prob 20) - No healing The Doctor's Delight - 0.5 heals all - Only heals doctors Chocolate Milk - Acts like normal milk, make it not heal Nutriment - Heals 1 brute 50% to 10% Vitamin - Heals 1 brute/Burn 50% to 10% Thirteen Loko - 5% after od of 60 to make you perma blind - 1% od of 90 addition 60 Bilk - 10% to heal 1 brute - no healing Cuba Libre - Heals revs by 1TX/Brute/Burn and 5o2 - Make it heal 0.5 of each and 1O2 Brave Bull - Gives you 10+ Max hp when drank/insystem - 5Hp + 1 stam prob 50% Beepsky Smash - If sec 10 Stam to if sec 5 stam (Holy shit why does it give 10 stam?) The Manly Dorf - If dwarf heals 2brute/brun to 0.5 burn/brute Barefoot - 3 brute if bearfoot - 1 brute of bearfoot Hearty Punch if Hp <= 0 heals brute/burn/tox by 3 o2 by 4 and clone by *5* Note that dart guns full of this still IS BETTER then the chem that chems can make that is meant to do this Hearty punch if HP <= heals brute burn tox by 1 o2 by 2 and clone by 1 Atomic Bomb - After 51 ticks in system adds 100 sleep then at 201 ticks keeps adding 200 sleep and 2 tox This legit is a after-affect hard stun like morphin and other sleep based chems but on a timer... To 40 sleep at 51 and at 201 sleep of 50 and 1 tx Neurotoxin - If a bar keep made this they could 1 shot anyone with 30 darts, nerfs all vaules it has by half at most Quintuple Sec - If sec basicly heals all but cloning by 5 to heals all but 1 Bastion Bourbon - Stam from 5 to 2 per tick Crevice Spike - Deals 5 brute damage and is additive based on amount in system. Lower this damage to 1.5 and make it based on 15,V rather then 5,V Alexander - +10% to shield block to 10% still but prosses 3x rate Branca Menta - -35 stam if not below 0HP to nothing ## Hydro Chem Changes > I can kill you in 4 seconds with one plant! > Want to have a Cig Captain? > I am a god, unkillable via my harvest > Woooooh Duuuude > "Why did I just die?" Idealy make the "containers" aka plant hold only as much as its potency/2 so they can never be better then a container in reagant holding. This isnt to nerf hydro's healing but rather its flat out overly deadly memes, in most case the major healing items hydro has are just chems sci can make baring Earth Blood / Omnizer Remove of chems that are overly evil - Poison-berry seeds Loses Stamtoxin Mimana seeds Loses Mute Toxin Rainbow weed seeds Mindbraker replaced with Hippy Delight Omega weed seeds Loses Lithim, HG, histamine, haloperidol, Methamphetamine Ice pepper seeds .25 Forst oil to .05 Oil Combustible lemon seeds - Makes them less bomb-y Bungopit - 0.1 toxin to 0.05 Cherry bomb pits - Blackpowered from 0.7 to 0.1 Coconut - Bomb only heats chems to 900 rather then 1k, less volume Reishi - No more morphin Amanita Mycelium - Amatoxin from .35 to 0.1 Glowcap Mycelium - Teslium replaced with Liquid Electricity Deathnettle - Removes the Fluorosulfuric acid Bluespace-tomato seeds - Removes Lube (Normal blue has lube anyways) you should add whatever you're smoking while writing this as a really strong drug because jesus ## Cargo Chems Additions/Changes >"We can buy those?" >*unpacks medibots rather then anything that would help in the level 7 bio hazard* >"Why do you wany rad crates?" - Well all of medical is dealing with a nuclear winter > Really the only chems cargo can get are sprays and epi pens. Meaning theirs no real problem in this other then Miner Survival Pens - Outside the scope but will keep this in mind More chems to heal - Ears/Heart/Lungs/Tounge/Liver More ways to get rad healing other then the kit - Maybe cheaper bottles Perhaps **MAYBE** - A bottle of Slime 60u or 90u for medical to buy to make the types of slime based healing chems without needing xenobio/blood. ## Big Pharma