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# System prepended metadata

title: Nackanas Changelog (to be updated every week)

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## V1.00 - Week 1 of semester 2
- Base version of game from last semester so no update notes here as this week is spent planning and doing research
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## V1.10 - Week 2 of semester 2

#### New Content:
- Game title finally decided upon: "NACKANÄS: The Forgotten World"
- Added Elevator/Lift functionality
- Added a developer test world
- Added boss fight world "Nidhogg's Domain"
- Added newly created game's logo to the main menu
- Added a new pre-main menu screen: "start to play"
- Added newly created UE5 intro video to splash screen list
- Added the ability for objects to now float in water
- Added Video Settings Menu functionality 
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#### Updates:
- Updated Main menu UI to be more consistant
- Updated UI Font to be more thematicly appropriate
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#### Fixed Issues:
- Fixed texture rendering bug with Crow King & the cathedral
- Fixed playable character leaving behind square blocks of shadows
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#### Known Issues
- The cathedral has a dark texture on the front that needs updating.
- Megascan rock asset textures rendering in slowly causing them to look blury (solution known but can't be fixed with megascans)
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#### Things To Do:
- Replace all known water with the new buoyancy water
- Replace all structure groups with blueprints
- Replace Water caustics with a more optimised system (lights < regions)
- Add splash VFX & SFX
- look into replacing ripple in water with a particle system
- add ladder mechanic
- add a ui element into the game that shows the changelog
- update pause screen graphics
- add player save state system (quickly, load save, new game)
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## V1.20 - Week 3 of semester 2

#### New Content:
- Added new lift model for boss fight
- Added new lift animations
- Added new waterfall shader
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#### Updates:
- No updated Assets
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#### Fixed Issues:
- Fixed a dark texture on the cathedral
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#### Known Issues
- cathedral UV needs reviewing and updating
- Megascan rock asset textures rendering in slowly causing them to look blury (solution known but can't be fixed with megascans)
- Underwater shader has randomly been removed from open world sections.
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#### Things To Do:
- Replace all known water with the new buoyancy water
- Replace all structure groups with blueprints
- Replace Water caustics with a more optimised system (lights < regions)
- Add splash VFX & SFX
- look into replacing ripple in water with a particle system
- add ladder mechanic
- add a ui element into the game that shows the changelog
- update pause screen graphics
- add player save state system (quickly, load save, new game)
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## V1.30 - Week 4 of semester 2

#### New Content:
 - Added new bridge model to "Nidhogg's Domain Hallway"
 - Added Banners to the boss fight entry way
 - Added Location Title Card Functionality
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#### Updates:
- updated lift animations to be smoother
- updated wind physics to effect banners and cloth simulations
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#### Fixed Issues:
- Textures not seamless on the stone of the bridge in "Nidhogg's Domain"
- Texture error on the lift inside "Nidhogg's Domain"
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#### Known Issues
- cathedral UV needs reviewing and updating
- Megascan rock asset textures rendering in slowly causing them to look blury (solution known but can't be fixed with megascans)
- Underwater shader has randomly been removed from open world sections.
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#### Things To Do:

- Replace all known water with the new buoyancy water
- Replace all structure groups with blueprints
- Replace Water caustics with a more optimised system (lights < regions)
- Add splash VFX & SFX
- look into replacing ripple in water with a particle system
- add ladder mechanic
- add a ui element into the game that shows the changelog
- update pause screen graphics
- add player save state system (quickly, load save, new game)

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## V1.40 - Week 5 of semester 2


#### New Content:
- Added new wall model to "Nidhogg's Domain Hallway"
- Added new pillar model to "Nidhogg's Domain Hallway"
- Added new roof model to "Nidhogg's Domain Hallway"
- Added new supports model to "Nidhogg's Domain Hallway"
- Added boyancy physics to player ragdolls
- Added lamp functionality for the players in dark areas of the world
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#### Updates:
- Updated Water to currently kill you inside of "Nidhogg's Domain Hallway"
- Updated localised lighting inside of "Nidhogg's Domain Hallway"
- Updated World Lighting effects inside of "Nidhogg's Domain"
- ----
#### Fixed Issues:
- N/A
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#### Known Issues:
- cathedral UV needs reviewing and updating
- Megascan rock asset textures rendering in slowly causing them to look blury (solution known but can't be fixed with megascans)
- Underwater shader has randomly been removed from open world sections.
----
#### Things To Do:
- Replace all known water with the new buoyancy water
- Replace all structure groups with blueprints
- Replace Water caustics with a more optimised system (lights < regions)
- Add splash VFX & SFX
- look into replacing ripple in water with a particle system
- add ladder mechanic
- add a ui element into the game that shows the changelog
- update pause screen graphics
- add player save state system (quickly, load save, new game)
----

## V1.50 - Week 6 of semester 2


#### New Content:

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#### Updates:
- Updated waterfalls
- Updated Pillar models in "Nidhogg's Domain Hallway"
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#### Fixed Issues:
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#### Known Issues
- cathedral UV needs reviewing and updating
- Megascan rock asset textures rendering in slowly causing them to look blury (solution known but can't be fixed with megascans)
- Underwater shader has randomly been removed from open world sections.
----
#### Things To Do:
- Replace all known water with the new buoyancy water
- Replace all structure groups with blueprints
- Replace Water caustics with a more optimised system (lights < regions)
- Add splash VFX & SFX
- look into replacing ripple in water with a particle system
- add ladder mechanic
- add a ui element into the game that shows the changelog
- update pause screen graphics
- add player save state system (quickly, load save, new game)
----


## V1.60 - Week 7 of semester 2


#### New Content:
- Added new walking system
- Added multi-directional dodge roll system
- Added stamina system
- Added player stamina HUD UI
- Added Whispers to "Nidhogg's Domain Hallway"
- Added Reverb effect to "Nidhogg's Domain Hallway"
- added enterance cinematic to "Nidhogg's Domain Hallway"
- Added MotionCapture Data for dodgerolling
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#### Updates:
- Rebound defaul jump key to "F"
- Rebound default dodge key to "Spacebar"
- Player Camera will now follow the death ragdoll
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#### Fixed Issues:
- Dodgeroll could be infinitely spammed
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#### Known Issues:
- Dodgerolling only works facing forward (the code is fine we just need to create new animations via mocap)
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#### Things To Do:
- Replace all known water with the new buoyancy water
- Replace all structure groups with blueprints
- Replace Water caustics with a more optimised system (lights < regions)
- Add splash VFX & SFX
- look into replacing ripple in water with a particle system
- add ladder mechanic
- add a ui element into the game that shows the changelog
- update pause screen graphics
- add player save state system (quickly, load save, new game)
- Replace all megascan rocks with our own
- make sure the water sfx works with reverb 
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## V1.70 - Week 8 of semester 2
#### New Content:
- Added 10 new rock Assets
- Added a stalactite asset
- Added new world location: "Nidhogg's Domain Cave"
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#### Updates:
- Removed shadows from banners for optimisation
- Updated rock assets to utilise Nanite
- Updated complex assets to utilise Nanite inside of "Nidhogg's Domain Hallway"
- Optimised Lighting setup to increase FPS on lower end systems
- Stopped water from casting shadows to optimise for lower end systems
- Reduced the ammount of stamina used when running from 2 to 1 per second
- Reduced time it takes to start re-gaining stamina from 5 seconds to 2.5
- Increase stamina regeneration speed from 2 to 2.5
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#### Fixed Issues:
- Changed how water reflections work to fix a refaction error
- Rremoved nanite from landscape materials to fix a fatal error
- Removed 4 rect lights from "Nidhogg's Domain Hallway" to fix lighing complexity lag
- Dodgerolling only working when facing forward is now fixed
- Changed fog ammount to make the world feel less washed out
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#### Known Issues
- cathedral UV needs reviewing and updating
- Underwater shader has randomly been removed from open world sections.
----
#### Things To Do:
- Replace all known water with the new buoyancy water
- Replace all structure groups with blueprints
- Replace Water caustics with a more optimised system (lights < regions)
- Add splash VFX & SFX
- look into replacing ripple in water with a particle system
- add ladder mechanic
- add a ui element into the game that shows the changelog
- update pause screen graphics
- add player save state system (quickly, load save, new game)
- Replace all megascan rocks with our own
- make sure the water sfx works with reverb 
- add audio reverb to the cave section


## V1.80 - Week 9 of semester 2
#### New Content:
- Added new layout to "Nidhogg's Domain Arena"
- Added new Floor asset to "Nidhogg's Domain Arena"
- Added New Yggdrasil emblem to "Nidhogg's Domain Enterance"
- Added New Landscape material inside of "Nidhogg's Domain Hallway"
- Added Nidhogg to the game
- Added Dust Particles to light sources
- Added Firefly particles
- Added particles to the elevator inside of "Nidhogg's Domain Hallway"
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#### Updates:
- Updated pillar design inside "Nidhogg's Domain Hallway"
- Updated banner textures inside "Nidhogg's Domain Cave"
- Updated Collision on various rock assets
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#### Fixed Issues:
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#### Known Issues
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#### Things To Do:

## V1.90 - Week 10 of semester 2
#### New Content:
- Added New Rock Pillars to "Nidhogg's Domain Cave"
- Added New Rock Pillar connectors to "Nidhogg's Domain Cave"
- Added New Rock Pillar details to "Nidhogg's Domain Cave"
- Added New Rock flooring to "Nidhogg's Domain Cave"
- Added test version of the roots to "Nidhogg's Domain Arena"
- Added "The Valkyrie" playable character to the game for testing
- Added splash vfx to waterfalls in "Nidhogg's Domain Hallway"
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#### Updates:
- Updated Lighting in "Nidhogg's Domain Cave"
- Updated Lighting in "Nidhogg's Domain Hallway"
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#### Fixed Issues:
- Fixed texture opacity mask on "The Valkyrie"
- Fixed model scaling on "The Valkyrie" being too shiny
- Fixed "The Valkyrie" being too shiny
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#### Known Issues
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#### Things To Do:

## V2.00 - Week 11 of semester 2
#### New Content:
- Added a developer easteregg room into "Nidhogg's Domain Cave"
- Added roots to "Nidhogg's Domain Arena"
- Added wall models to "Nidhogg's Domain Arena"
- Added waterfalls to "Nidhogg's Domain Arena"
- Added celing to "Nidhogg's Domain Arena"
- Added floor and detail models to "Nidhogg's Domain Arena"
- Added wall model to "Nidhogg's Domain Shaft"
- Added pillar model to "Nidhogg's Domain Shaft"
- Added new cave/spawn zone to "Nidhogg's Domain Cave"
- Added statue of Hel to "Nidhogg's Domain Cave"
- Added new options menu background
- Added Wall models to "Nidhogg's Domain Elevator"
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#### Updates:
- Updated the emblem model in "Nidhogg's Domain Cave"
- Re-added fireflys to the player in dark areas
- Updated lighting in "Nidhogg's Domain Arena"
- Updated lighting in "Nidhogg's Domain Cave"
- Updated landscape material in "Nidhogg's Domain Cave"
- Updated Main Menu screen for version 2.
- Updated valkyrie rig to V5.0
- Updated IK Retargeting for valkyrie rig
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#### Fixed Issues:
- Stamina bar appearing over title card UI
- Nidhogg eye texture not UV mapped correctly
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#### Known Issues
- Problem with the rooted men where the texture is not displaying correctly.
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#### Things To Do:
