## V1.00 - Week 1 of semester 2 - Base version of game from last semester so no update notes here as this week is spent planning and doing research ---- ## V1.10 - Week 2 of semester 2 #### New Content: - Game title finally decided upon: "NACKANÄS: The Forgotten World" - Added Elevator/Lift functionality - Added a developer test world - Added boss fight world "Nidhogg's Domain" - Added newly created game's logo to the main menu - Added a new pre-main menu screen: "start to play" - Added newly created UE5 intro video to splash screen list - Added the ability for objects to now float in water - Added Video Settings Menu functionality ---- #### Updates: - Updated Main menu UI to be more consistant - Updated UI Font to be more thematicly appropriate ---- #### Fixed Issues: - Fixed texture rendering bug with Crow King & the cathedral - Fixed playable character leaving behind square blocks of shadows ---- #### Known Issues - The cathedral has a dark texture on the front that needs updating. - Megascan rock asset textures rendering in slowly causing them to look blury (solution known but can't be fixed with megascans) ---- #### Things To Do: - Replace all known water with the new buoyancy water - Replace all structure groups with blueprints - Replace Water caustics with a more optimised system (lights < regions) - Add splash VFX & SFX - look into replacing ripple in water with a particle system - add ladder mechanic - add a ui element into the game that shows the changelog - update pause screen graphics - add player save state system (quickly, load save, new game) ---- ## V1.20 - Week 3 of semester 2 #### New Content: - Added new lift model for boss fight - Added new lift animations - Added new waterfall shader ---- #### Updates: - No updated Assets ---- #### Fixed Issues: - Fixed a dark texture on the cathedral ---- #### Known Issues - cathedral UV needs reviewing and updating - Megascan rock asset textures rendering in slowly causing them to look blury (solution known but can't be fixed with megascans) - Underwater shader has randomly been removed from open world sections. ---- #### Things To Do: - Replace all known water with the new buoyancy water - Replace all structure groups with blueprints - Replace Water caustics with a more optimised system (lights < regions) - Add splash VFX & SFX - look into replacing ripple in water with a particle system - add ladder mechanic - add a ui element into the game that shows the changelog - update pause screen graphics - add player save state system (quickly, load save, new game) ---- ## V1.30 - Week 4 of semester 2 #### New Content: - Added new bridge model to "Nidhogg's Domain Hallway" - Added Banners to the boss fight entry way - Added Location Title Card Functionality ---- #### Updates: - updated lift animations to be smoother - updated wind physics to effect banners and cloth simulations ---- #### Fixed Issues: - Textures not seamless on the stone of the bridge in "Nidhogg's Domain" - Texture error on the lift inside "Nidhogg's Domain" ---- #### Known Issues - cathedral UV needs reviewing and updating - Megascan rock asset textures rendering in slowly causing them to look blury (solution known but can't be fixed with megascans) - Underwater shader has randomly been removed from open world sections. ---- #### Things To Do: - Replace all known water with the new buoyancy water - Replace all structure groups with blueprints - Replace Water caustics with a more optimised system (lights < regions) - Add splash VFX & SFX - look into replacing ripple in water with a particle system - add ladder mechanic - add a ui element into the game that shows the changelog - update pause screen graphics - add player save state system (quickly, load save, new game) ---- ## V1.40 - Week 5 of semester 2 #### New Content: - Added new wall model to "Nidhogg's Domain Hallway" - Added new pillar model to "Nidhogg's Domain Hallway" - Added new roof model to "Nidhogg's Domain Hallway" - Added new supports model to "Nidhogg's Domain Hallway" - Added boyancy physics to player ragdolls - Added lamp functionality for the players in dark areas of the world ---- #### Updates: - Updated Water to currently kill you inside of "Nidhogg's Domain Hallway" - Updated localised lighting inside of "Nidhogg's Domain Hallway" - Updated World Lighting effects inside of "Nidhogg's Domain" - ---- #### Fixed Issues: - N/A ---- #### Known Issues: - cathedral UV needs reviewing and updating - Megascan rock asset textures rendering in slowly causing them to look blury (solution known but can't be fixed with megascans) - Underwater shader has randomly been removed from open world sections. ---- #### Things To Do: - Replace all known water with the new buoyancy water - Replace all structure groups with blueprints - Replace Water caustics with a more optimised system (lights < regions) - Add splash VFX & SFX - look into replacing ripple in water with a particle system - add ladder mechanic - add a ui element into the game that shows the changelog - update pause screen graphics - add player save state system (quickly, load save, new game) ---- ## V1.50 - Week 6 of semester 2 #### New Content: ---- #### Updates: - Updated waterfalls - Updated Pillar models in "Nidhogg's Domain Hallway" ---- #### Fixed Issues: ---- #### Known Issues - cathedral UV needs reviewing and updating - Megascan rock asset textures rendering in slowly causing them to look blury (solution known but can't be fixed with megascans) - Underwater shader has randomly been removed from open world sections. ---- #### Things To Do: - Replace all known water with the new buoyancy water - Replace all structure groups with blueprints - Replace Water caustics with a more optimised system (lights < regions) - Add splash VFX & SFX - look into replacing ripple in water with a particle system - add ladder mechanic - add a ui element into the game that shows the changelog - update pause screen graphics - add player save state system (quickly, load save, new game) ---- ## V1.60 - Week 7 of semester 2 #### New Content: - Added new walking system - Added multi-directional dodge roll system - Added stamina system - Added player stamina HUD UI - Added Whispers to "Nidhogg's Domain Hallway" - Added Reverb effect to "Nidhogg's Domain Hallway" - added enterance cinematic to "Nidhogg's Domain Hallway" - Added MotionCapture Data for dodgerolling ---- #### Updates: - Rebound defaul jump key to "F" - Rebound default dodge key to "Spacebar" - Player Camera will now follow the death ragdoll ---- #### Fixed Issues: - Dodgeroll could be infinitely spammed ---- #### Known Issues: - Dodgerolling only works facing forward (the code is fine we just need to create new animations via mocap) ---- #### Things To Do: - Replace all known water with the new buoyancy water - Replace all structure groups with blueprints - Replace Water caustics with a more optimised system (lights < regions) - Add splash VFX & SFX - look into replacing ripple in water with a particle system - add ladder mechanic - add a ui element into the game that shows the changelog - update pause screen graphics - add player save state system (quickly, load save, new game) - Replace all megascan rocks with our own - make sure the water sfx works with reverb ---- ## V1.70 - Week 8 of semester 2 #### New Content: - Added 10 new rock Assets - Added a stalactite asset - Added new world location: "Nidhogg's Domain Cave" ---- #### Updates: - Removed shadows from banners for optimisation - Updated rock assets to utilise Nanite - Updated complex assets to utilise Nanite inside of "Nidhogg's Domain Hallway" - Optimised Lighting setup to increase FPS on lower end systems - Stopped water from casting shadows to optimise for lower end systems - Reduced the ammount of stamina used when running from 2 to 1 per second - Reduced time it takes to start re-gaining stamina from 5 seconds to 2.5 - Increase stamina regeneration speed from 2 to 2.5 ---- #### Fixed Issues: - Changed how water reflections work to fix a refaction error - Rremoved nanite from landscape materials to fix a fatal error - Removed 4 rect lights from "Nidhogg's Domain Hallway" to fix lighing complexity lag - Dodgerolling only working when facing forward is now fixed - Changed fog ammount to make the world feel less washed out ---- #### Known Issues - cathedral UV needs reviewing and updating - Underwater shader has randomly been removed from open world sections. ---- #### Things To Do: - Replace all known water with the new buoyancy water - Replace all structure groups with blueprints - Replace Water caustics with a more optimised system (lights < regions) - Add splash VFX & SFX - look into replacing ripple in water with a particle system - add ladder mechanic - add a ui element into the game that shows the changelog - update pause screen graphics - add player save state system (quickly, load save, new game) - Replace all megascan rocks with our own - make sure the water sfx works with reverb - add audio reverb to the cave section ## V1.80 - Week 9 of semester 2 #### New Content: - Added new layout to "Nidhogg's Domain Arena" - Added new Floor asset to "Nidhogg's Domain Arena" - Added New Yggdrasil emblem to "Nidhogg's Domain Enterance" - Added New Landscape material inside of "Nidhogg's Domain Hallway" - Added Nidhogg to the game - Added Dust Particles to light sources - Added Firefly particles - Added particles to the elevator inside of "Nidhogg's Domain Hallway" ---- #### Updates: - Updated pillar design inside "Nidhogg's Domain Hallway" - Updated banner textures inside "Nidhogg's Domain Cave" - Updated Collision on various rock assets ---- #### Fixed Issues: ---- #### Known Issues ---- #### Things To Do: ## V1.90 - Week 10 of semester 2 #### New Content: - Added New Rock Pillars to "Nidhogg's Domain Cave" - Added New Rock Pillar connectors to "Nidhogg's Domain Cave" - Added New Rock Pillar details to "Nidhogg's Domain Cave" - Added New Rock flooring to "Nidhogg's Domain Cave" - Added test version of the roots to "Nidhogg's Domain Arena" - Added "The Valkyrie" playable character to the game for testing - Added splash vfx to waterfalls in "Nidhogg's Domain Hallway" ---- #### Updates: - Updated Lighting in "Nidhogg's Domain Cave" - Updated Lighting in "Nidhogg's Domain Hallway" ---- #### Fixed Issues: - Fixed texture opacity mask on "The Valkyrie" - Fixed model scaling on "The Valkyrie" being too shiny - Fixed "The Valkyrie" being too shiny ---- #### Known Issues ---- #### Things To Do: ## V2.00 - Week 11 of semester 2 #### New Content: - Added a developer easteregg room into "Nidhogg's Domain Cave" - Added roots to "Nidhogg's Domain Arena" - Added wall models to "Nidhogg's Domain Arena" - Added waterfalls to "Nidhogg's Domain Arena" - Added celing to "Nidhogg's Domain Arena" - Added floor and detail models to "Nidhogg's Domain Arena" - Added wall model to "Nidhogg's Domain Shaft" - Added pillar model to "Nidhogg's Domain Shaft" - Added new cave/spawn zone to "Nidhogg's Domain Cave" - Added statue of Hel to "Nidhogg's Domain Cave" - Added new options menu background - Added Wall models to "Nidhogg's Domain Elevator" ---- #### Updates: - Updated the emblem model in "Nidhogg's Domain Cave" - Re-added fireflys to the player in dark areas - Updated lighting in "Nidhogg's Domain Arena" - Updated lighting in "Nidhogg's Domain Cave" - Updated landscape material in "Nidhogg's Domain Cave" - Updated Main Menu screen for version 2. - Updated valkyrie rig to V5.0 - Updated IK Retargeting for valkyrie rig ---- #### Fixed Issues: - Stamina bar appearing over title card UI - Nidhogg eye texture not UV mapped correctly ---- #### Known Issues - Problem with the rooted men where the texture is not displaying correctly. ---- #### Things To Do: