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Ryuusei no Hagaki ★ Artists' Comments

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Hi-GO! ( twitterpixivweb )

Starforce is extraordinary in the whole franchise, for its depth in story and the main theme. I really hope its charm could be carried on in the future.

What's more, I think the story of Starforce is more than relevant to modern society, isn't it? In the live I will lead, I feel motivated by what I sensed from the game.

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悠yau_ ( twitterpixivweb )

Hello, My name is 悠yau_. It was my pleasure to participate in this project.

I got to know Starforce in middle school days, and have been fascinated by the designs of EM Beings and the story of Geo overcoming his trauma. I'm so happy for the opportunity to join this project with creators from all over the world. Also big thanks to the organizer for the hard work.

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臨道マヤ ( twitterpixivweb )

My name is Rindo Maya. It was my pleasure to participate in this project.

After more than a decade since its first release, I'm still in love with the Starforce series. I haven't got the chance to draw Starforce for a while since I finished Starforce 3. Thanks to the invitation of this project, I drew for Starforce again. I was inspired by various people and felt that my world is expanding. There may be another new project somewhere in the future, but the experience in this project is unique for me. I cherish it very much.


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宮田奏 ( twitterpixivweb )

I made an image illustration for the fan vocal track Shooting Star some time ago. Taking this opportunity, personally I decided to remake that illustration. It's a scene from Starforce 3, where Geo jumped and descended onto the stage of Sonia's live while transforming himself. I was having a lot of fun when drawing this.

Thank you for much for inviting me into this wonderful project.

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AccNanami ( twitterpixiv )

I drew what I always wanted to draw. I'm always addicted to the subtle relationship between this duo, so I naturallybut I worried whether I got carried away. I love the character arc and the depiction of their "connections" in Starforce. I love it, love it very very much.

In a word I was more than happy to participate in this project. Hope we will have the chance to meet somewhere in the future!


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うい ( twitterpixiv )

Congratulations to CAPCOM FOOD EXPO 2022!

I have been very fond of Starforce even since I played the game in my childhood. It's full of memories. I always want a Visualizer, so I made the illustration with this wish in mind.

I can't help but feel a bond with the game, which is still loved by people all over the world after 16 years!


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小原

Before I knew Mega Man Starforce, I've already knew Patrick by the recommendation from my friends! He really shows lovely feelings for Geoand the special bond between Pat and Ray, so soft and sensitive that really attracts me, and drives me to draw them.

It's so nice to draw cute fan art for Starforce with you!


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さとりランダ ( twitterpixiv )

Starforce also stepped into its 16th anniversary! Congrats!

The game is full of memories. I'm particularly fascinated by the growth of Geo for I love him so much. It's a treasure for me that Starforce enabled me to make gamer friends though the work. Many Thanks to this amazing postcard project!

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Tomoponcho ( twitterweb )

Thanks for the opportunity to participate in Ryuusei no Hagaki!

When I first played the game, I had never dreamed of connecting to other Starforce fans in such as way. It has been 16 years, but I want to shout out that my love for Starforce has never changed. Thank you so much!

In the end I have to say, Mr. Boreal! I love you!


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ROPUNiNG ( twitterpixiv )

It is an honor to be with such wonderful people at such a great event.

I was really happy to be able to draw this picture in 2022 as I really like Shooting Star Mega Man in the Mega Man series. I hope that this happiness will be conveyed to many people. Thank you.

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ama ( twitter )

Thanks so much to let my unskilled work in!

Starforce is a work that emphasizes "connections," so it became so hard for me to select a limited number of characters to draw. Basically, I put down those who can perform EM Wave Change.

Thanks again for this opportunity to participate in the project that full of the love from fans. Also, congrats to the 16th anniversary of Starforce!

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Akira. ( twitter  )

When I was close to the completion of the illustration for the MMBN project, I decided out of greed to participate in the Starforce side, too. Thanks for organizing such wonderful projects!

The same as MMBN, I planned a lot of characters to draw but had to make a choice. I'm glad if the picture looks cool, even a little bit. Although the illustration doesn't have any feeling of celebrationCongrats to the 16th anniversary of Starforce!


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Kudo Nguyễn ( twitterweb )

Thank you for letting me participating in this project!

Megaman Star Force is one of my favorite games. It has such awesome designs, nice story and decent character arcs ^^. So i'm really happy to contribute my art to this collection.

All the arts from the previews looks amazing! I hope everyone else would enjoy these illustrations <3

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青喵Mirai ( twitter )

CAPCOM! Please work a little bit harder and release a Starforce Legacy Collection!

In the beginning of the story, I was worried about the autistic behaviors of Geo. He started to make friends after the encounter with doggy Omega-Xis, gradually grown up and had more smiles on the face. I was moved to tears as if I were his mom. Well done, Geo!


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九樹みや ( twitterpixivweb )

Thanks for the opportunity to participate in this amazing project.

My favorite character is Arthur C. Eos, though I didn't draw him this time.


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HELLFARIN ( twitterweb )

Rockman Starforce is my most favorite Rockman series, so it's been my pleasure to participate in this postcard project!

iiKOAO ( twitterpixiv )

Now that MMBN has a legacy collection, CAPCOM must have already started one on Starforce, mustn't it?

The products made by the organizer are fantastic! Please support the project!


Message from the organizer

Thanks for the support from all the participants and fellows in the MMBN/Starforce postcard projects. Every contribution is refreshing, and I gained a lot from the process.

After a silence for three years, I eventually got the chance to apply for a booth in RG this June. I was desperate to hang out and meet people in a comic show, even without any products to put out. The original plan was to print some free cards and distribute a new issue of Starforce web comic, just like what I have done in RG24. Then here came the CAPCOM zone in the event and I was motivated to publish a MMBN/Starforce postcard collection with some close friends.

Then, here came the bomb in the end of June.
A MMBN Legacy Collection is on the way, with FULL CHINESE TRANSLATION.

The community was abuzz, everything melting down. Those who quitted the fandom for a long time all returned.

It became a now or never situation for me. I should reach out for all the fans within my reach to do something now, or I will never have a second chance to do it. Just like the ones who didn't have prior participation in a fan project, it was my first experience as an organizer. Aiming at a parallel release of MMBN/Starforce postcards, I wrote a patchwork proposal and braved it out to contact everyone I could, including those I hadn't even greeted before. To my surprise, I received many warm reply and they encouraged me to move further.

I can't but feel grateful for CAPCOM FOOD EXPO and the ecology of fan activities in Hong Kong. It's a self-mockery of CAPCOM fans that we all feed on reheated cold rice - the port, remaster and remake of retrogames. Still, you can meet new friends in RG via retrogames, however obscure they might be. Also, you could communicate the passion to new fans through the creation of derivative works. When I start with the MMBN/Starforce series about 6 years ago, I was led by a friend to an old manga shop in Choi Hung Estate, where you could rent a set of translated manga of MMBN (by Ryo Takamisaki) or Starforce (by Masaya Itagaki). By chance you could also run into adorable licenced local products in a dust covered corner, such as inflatable lanterns in the shape of MegaMan and ProtoMan. When the animation came out in Japan, TVB aired the two titles almost simultaneously, dubbed in Cantonese. Probably for this reason, the two series became a boom among young teenagers, even though the games were not available in Chinese. Residents in Guangdong, who could receive TVB programs, were also influenced. It was not long before I went to an offline event of the two series in Guangzhou, and got to know two best ACG friends. It was an incredible experience close to that of a timeslip. A powerful retrogame was a hit of the past as well as a permanent flame burning in the heart of the fans.

Last but not least, I have to thanks the supporters behind the project. 青喵 and +2, who designed the gifts for the participants, and PWM and yau_, who helped in the event logistics. I was absolutely impossible to run the booth by myself.


December 2022
Untitled Studio
Sarah


(Editing and Translation: Sarah)