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# System prepended metadata

title: Guide to Ultraseries Space Vessels

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# Guide to Ultraseries Space Vessels

Space vessels across the Ultraverse tend to go with a departmental system designed to aid in efficiency and modularity.

## Department Types

### Command
#### FACTION: ALL SHIPS
The Command department is on all ships, serving as its command structure and bridge. It can range in size from thousands of people directing a massive supercruiser to a Captain and Executive Officer.

### Security
#### FACTION: MOST SHIPS
Security departments are armed with basic less-lethal equipment but tend to stock lethal equipment to enforce local laws onboard.

### Military Operations
#### FACTION: Nanotrasen, Gorlex Marauders, OVIASHIELD
Military Operations teams handle ranged artillery when Munitions is otherwise occupied and also handle boarding operations, armed with lethal weapons constantly.

### Munitions
#### FACTION: ALL ARMED VESSELS
Munitions departments handle gunnery, loading, and basic weapons. Often being trained engineers, they are meant to make the ship a weapon.

### Engineering
#### FACTION: ALL SHIPS
Engineering often maintains vessel thrusters and operates power supplies and life supports, being the maintenance men.

### Medical
#### FACTION: ALL SHIPS
Medical departments heal and revive wounded and dead crewmembers, often being well-trained.

### Service
#### FACTION: MOST SHIPS
Service departments help provide food and some logistics and entertainment, running biological reserves, providing alcohol and food, and keeping the crew from going insane.

### Logistics
#### FACTION: MOST SHIPS
Logistics moves freight and mines ore. 

## THRUSTERS

Thrusters are divided into a few types.

EXPULSION: Flings out gas, does not burn it.
IONOSPHERIC: Engines that use electricity to move.
FIRE: BURN THE FOOLS WHO CHASE YOU
FUSION: Uses a fusion reactor to create an exaust of high-energy plasma, moving the ship.
ANTIMATTER: Uses antimatter fuel to propulse ships near the speed of light. Used in conjunction with hyperdrives to reach obscene travel speed.
BLUESPACE JUMP DRIVE: Drive that hops in and out of bluespace for rapid transport.
REALSPACE JUMP DRIVE: An alcuiberre drive frequently used by the Gorlex Marauders.
HYPERDRIVE: An alcubierre drive which is used to increase speeds beyond that of light, but not as a jump system. Used mainly by Nightstar and many spinward ships.

## CONTROL SYSTEMS

Ships are often operated from a helm console often in the bridge that controls flight functions, alongside a gunnery console in the bridge or munitions to control weaponry.
