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# System prepended metadata

title: Timelines

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# Timelines
A *timeline* in the Ultraseries is an entire distinct world, a constantly progressing timeline where everything inside of it ages at the same rate when unaltered.
Using highly-futuristic technology, pieces of a timeline can be detached, rearranged, and *sprouted* (branched off into new variations of the same timeline). However, pieces of a timeline **cannot** be destroyed.

There are an infinite number of timelines.

## Replicas
Every single timeline is a *replica* of one another, with each timeline holding individuals and materials exactly similar to every other timeline. The only difference is that the individuals have different personalities and experiences from other *versions* of themselves. 
Due to the fact that there are an infinite amount of timelines, an individual has an infinite amount of versions of themselves, each one having different memories and behaviors. Similarly, a timeline in comparison to another timeline is called an *alternate timeline.*

### Example: Ultraverse and BFAC
Out-of-character, BFAC is a separate server where roleplay is also done. In-character, BFAC coexists as an **alternate timeline** to the Ultraverse. For comparison, both roleplay timelines have Earth as a primary location. They also both include Twenzu as a character, although the two versions don't share the same personality. This is a good example of how alternate timelines work.

### Anomalies
There are specific *laws* surrounding timelines, that ensure that things in one timeline do not enter and mix with ANOTHER timeline, which would both **cause disarrangement**, and **threaten the order** of the timelines. One known type of these is a chrono-bluespace anomaly, often caused by malfunctioning equipment, capable of sending structures between timelines. One incident caused the loss of a small Nanotrasen outpost, followed by the disappearance of an intruder into the Megabase.
