# JSON 1.0.0 CZĘŚĆ DRUGA #
###### tags: `JSON` ######
"enemyBios_corpseOfKingMinos_1": "Once the great and beloved king of the Lust layer, Minos has now been reduced to a shambling corpse.",
"enemyBios_corpseOfKingMinos_2": "Due to his incredible power of will and status as a just ruler in life remembered even millenia after his death, the manifestation of his soul is the largest Husk to ever have been recorded.",
"enemyBios_corpseOfKingMinos_3": "Small traces of the original soul can still be detected in the body, but the corpse itself is animated and controlled entirely by the snakelike Parasites that he once commanded.",
"enemyBios_corpseOfKingMinos_4": "Despite once bringing upon the renaissance of the Lust layer, his corpse now only seeks sinners to punish.",
"enemyBios_corpseOfKingMinos_strategy1": "Due to his large stature, it can be quite difficult to recover blood from him, but his hands are usually holding on to the walls of the arena, which can be used for refueling.",
"enemyBios_corpseOfKingMinos_strategy2": "Any weapon will work against an enemy this large, but melee and projectile parries make for a quick way to inflict grave damage.",
"enemyBios_corpseOfKingMinos_strategy3": "Although it moves slowly, the Black Hole he summons is extremely dangerous and cannot be destroyed.",
"enemyBios_stalker_1": "As the Greed layer's punishment, Stalkers have been forced to carry heavy boulders up the monuments of mankind's greed for all eternity.",
"enemyBios_stalker_2": "They have carried out their punishment for so long that their bodies have evolved, warped and grown to better suit it.",
"enemyBios_stalker_3": "Their limbs have twisted to give them better balance while carrying boulders on their backs and their skin and muscles have completely dried up, allowing them to survive direct contact with the dunes of gold dust that Greed's sun has raised to unfathomably high temperatures.",
"enemyBios_stalker_4": "However, an unidentified sentient force has replaced the boulders they would normally carry with high tech bombs that, upon detonation, will transform any nearby blood into the gold dust \"sand\" that covers the layer's surface.",
"enemyBios_stalker_5": "Research has shown the technology to be very similar to the augmentations of the modified Strays known as Soldiers, so it is likely both modifications come from the same source.",
"enemyBios_stalker_strategy1": "The lights on the canister give information on a Stalker's state. The color shows the state of their explosive and the brightness of the color shows how much health the Stalker has left.",
"enemyBios_stalker_strategy2": "It's advisable to forcibly detonate a Stalker rather than allowing one to detonate itself, as the latter explosion will have a larger area of effect.",
"enemyBios_stalker_strategy3": "If a Stalker gets close to its target and can no longer be pushed away, a ground slam wave can launch them out of range so they can be detonated safely in mid-air, since the explosion is mostly horizontal.",
"enemyBios_stalker_strategy4": "Attaching magnets to a Stalker will reduce the radius of its detonation.",
"enemyBios_insurrectionist_1": "The Sisyphean Insurrectionists were an army of Husks gathered and trained by King Sisyphus for overthrowing Heaven's control of Hell, freeing the sinners from their eternal torment.",
"enemyBios_insurrectionist_2": "During an era of chaos in Heaven, as the angelic watch was absent, Sisyphus began setting his plan in motion as his forces recruited all Husks that were intelligent enough to be useful to their cause and began attacking the demons that wandered the dunes of Greed.",
"enemyBios_insurrectionist_3": "Upon the establishment of the Council and subsequent return of peace to Heaven, Gabriel and an army of angels were sent down to crush the insurrection and subjugate Sisyphus' army.",
"enemyBios_insurrectionist_4": "Although their battle was well-fought, the inexperienced Insurrectionists could not match the educated strategy of the angels, who quickly descended upon King Sisyphus with great force, eventually overpowering and killing him, leaving the Insurrectionists without a chain of command.",
"enemyBios_insurrectionist_5": "Left scattered and disoriented, the warriors were easily picked off one by one, their bodies cut apart, leaving behind only the bare essentials required to carry on their eternal punishment of hauling heavy boulders up the monuments of mankind's arrogance and greed.",
"enemyBios_insurrectionist_6": "Although the blood of their enemies still stains their bodies and their grasp still clutches their fallen foes, their will and fierce fury only serve as mental torment in knowing how close they were to freedom.",
"enemyBios_insurrectionist_strategy1": "The Sisyphean Insurrectionists soak their feet in the blood of their enemies to protect them from the heat of Greed's dunes, but the rest of their body is still skin and flesh, which can be set aflame to greatly weaken their defences, increasing the damage of any attack dealt to them.",
"enemyBios_insurrectionist_strategy2": "Though they have practically unlimited range, each of the Insurrectionist's swings has strengths and weaknesses. Learning which way to dodge to avoid each attack is vital.",
"enemyBios_insurrectionist_strategy3": "The Insurrectionist's stomp is fast and destructive, so it's inadvisable to stay close for long.",
"enemyBios_insurrectionist_strategy4": "The Malicious Face they wield as a weapon is not a part of their body, so hitting it will not deal damage to an Insurrectionist, but this also means that it can still be used to heal even if its wielder's blood has been turned to sand.",
"enemyBios_swordsmachine_1": "Its original form is unrecognisable after years of scavenging scrap and rebuilding itself, but among scrapheads, the Swordsmachine is quite famous due to its combat prowess and selfmade form, ugly to most but beautiful to enthusiasts, spawning many copycats. ",
"enemyBios_swordsmachine_2": "It wields a selfmade sword with a motor on it that, when revved, will heat the blade, cutting through most organic matter with ease. ",
"enemyBios_swordsmachine_3": "Due to its possessive hoarding behavior, it's one of the few machines still capable of vocalization -- an ability most have discarded for more efficient resource management.",
"enemyBios_swordsmachine_strategy1": "Despite its excellent performance against Hell's denizens, its design does not take into account extremely mobile opponents, so the best way to avoid its blade is to jump out of its vertical range.",
"enemyBios_swordsmachine_strategy2": "Its motorized sword makes for predictable attacks, making the Swordsmachine an excellent target for parrying.",
"enemyBios_swordsmachine_strategy3": "Although its use of ranged weapons is primitive at best, its sword throws can be unexpectedly accurate thanks to its mastery of the weapon.",
"enemyBios_drone_1": "A mass-produced security device built as both a surveillance camera and a security guard.",
"enemyBios_drone_2": "Though originally built to only use non-lethal ammunition, they have scavenged parts from the defunct machines on the surface for greater efficiency at collecting blood.",
"enemyBios_drone_3": "Curious by nature, but to keep production costs low, their intelligence is very limited.",
"enemyBios_drone_strategy1": "Due to their light weight, physical projectiles such as nails will push them around, making them harder to deal consistent damage to.",
"enemyBios_drone_strategy2": "On death they will make a last ditch effort to harm their opponent with a self-destruct, but powerful single attacks and explosives will make them explode instantly.",
"enemyBios_drone_strategy3": "Punching a drone will redirect their suicide dive, making them a high-risk offensive opportunity.",
"enemyBios_drone_strategy4": "Their scanning mechanism makes a chirping sound, which can be listened for to make them easier to track down, as their flight and small size can lead them to hard to reach places.",
"enemyBios_streetcleaner_1": "Originally built as a way to purify the tainted air of cities after the climate catastrophe, Streetcleaners were made obsolete during the New Peace, and were repurposed as scouts for Hell expeditions.",
"enemyBios_streetcleaner_2": "However, their urge to clean remained, and after the fall of mankind, they began burning any organic matter they came across in an effort to purify the world.",
"enemyBios_streetcleaner_strategy1": "Due to their combat experience, they can be tricky to take down with projectiles or explosives.",
"enemyBios_streetcleaner_strategy2": "The canister on their back is a major weakpoint that can be shattered with a precision shot, such as a Marksman coin ricochet from behind.",
"enemyBios_streetcleaner_strategy3": "Point-blank attacks can also be very efficient, but must be performed quickly to avoid the fire of their flamethrowers.",
"enemyBios_v2_1": "The V model was built for war, with V1 boasting a new kind of exterior plating that allowed refueling through contact with blood rather than through a separate blood refueling process.",
"enemyBios_v2_2": "Due to its necessary thinness, it is far less durable, but the ability to fix itself and rebuild broken parts on the fly would outweigh the negatives on an active battlefield.",
"enemyBios_v2_3": "However, during the prototyping phase, the New Peace was established and war became irrelevant.",
"enemyBios_v2_4": "V1's planned production was cancelled and an updated model, V2, was developed instead, using the standardized plating, since durability was far more important during times of peace when no bloodshed was necessary.",
"enemyBios_v2_5": "Neither model ever reached mass production due to the end of wars completely draining any demand, so it's likely only a single prototype build of each model remains in existence.",
"enemyBios_v2_strategy1": "V2 is adept at controlling space and will take advantage of this to change the flow of battle to throw off its opponent. Stay too close and it will run away. Stay far away and it will come close.",
"enemyBios_v2_strategy2": "V2's high mobility makes it a tricky target to hit, and especially difficult to heal off of. When in need of blood and unable to catch up, it's instead recommended to stay away from it and let it come to you instead.",
"enemyBios_v2_strategy3": "V2 will switch weapons depending on the distance from its target, so if one of its weapons is difficult to avoid, a change in proximity will close it off.",
"enemyBios_v2_strategy4": "Knowledge of the synergies of one's own arsenal can allow one to turn V2's weapons against it.",
"enemyBios_mindflayer_1": "Rare but extremely dangerous, the Mindflayer is a machine that has adapted and mastered the use of Hell Energy alongside its own technological prowess.",
"enemyBios_mindflayer_2": "The machine itself is only the top part of its apparent body, the rest of which is a plastic shell in the form of a human, which they seem to have built themselves.",
"enemyBios_mindflayer_3": "The plastic body serves no function and is only for aesthetic purposes.",
"enemyBios_mindflayer_4": "Despite it being a waste of resources, Mindflayers will use everything in its power to protect the plastic body from harm, even if that means destroying itself in the process.",
"enemyBios_mindflayer_5": "Mindflayers seem to prefer a female form, though very rare occasions of male forms have also been recorded.",
"enemyBios_mindflayer_strategy1": "When encountering a Mindflayer, it's imperative to keep track of their actions either through visuals or audio.",
"enemyBios_mindflayer_strategy2": "Due to their homing projectiles being fired in a burst, a safe explosive such as a Knuckleblaster blastwave is the most efficient in deflecting them.",
"enemyBios_mindflayer_strategy3": "Their instant teleportation can make consistent positional advantage quite difficult, but a Screwdriver drill will temporarily stop them from teleporting.",
"enemyBios_sentry_1": "One of the many war machines created during the Final War. Although there were attempts to find new purpose for them during the New Peace, their streamlined design made them unable to be repurposed until the start of the Hell expeditions.",
"enemyBios_sentry_2": "Their extremely powerful legs and feet allow them to dig into the ground, making them immovable by most forces and allowing them to easily line up any shot without interruption.",
"enemyBios_sentry_3": "Despite their size, they were built to be extremely light, which when combined with the power of their legs, allows them to move at extremely fast speeds. Such power and lightness have made their legs one of the most sought after parts by scrapheads.",
"enemyBios_sentry_4": "Most machines will only render a simplified approximation of their visual surroundings for faster processing speed, but Sentries use full renders instead, giving them perfect accuracy even over extremely long distances.",
"enemyBios_sentry_strategy1": "Due to their powerful legs, once they've dug into the ground to aim, they can no longer move.",
"enemyBios_sentry_strategy2": "Once dug in, the only ways to interrupt their attack are: Shooting them with the Electric Railcannon, hitting their antenna with the Revolver, launching them with the ground slam wave or punching them with the Knuckleblaster.",
"enemyBios_sentry_strategy3": "As long as they haven't dug in, their light weight makes them easy to launch and keep in the air where they are harmless.",
"enemyBios_sentry_strategy4": "A good way to disable a Sentry for a longer period of time is to shoot nails into them with the Nailgun and then placing a magnet in a nearby wall or ceiling, which will pull them once they've been knocked off balance.",
"enemyBios_v2Second_1": "After its defeat and escape, V2 dove deeper into Hell, killing other machines for their blood to help its recovery with the intent of taking revenge on V1 and recovering its original arm.",
"enemyBios_v2Second_2": "After finding a temporary replacement from one of its victims, V2 used parts from other machines to transform the new placeholder arm into a mobility tool that would allow it to catch up to V1's fast descent into the deeper layers.",
"enemyBios_v2Second_3": "In order to prepare for their second and final encounter, it researched the combat data from their previous battle to copy strategies and techniques from the older and more experienced V1 to give itself an upper hand.",
"enemyBios_v2Second_4": "However, despite all its preparation, V2 lost again, and unable to escape this time, was brought to a swift and decisive end by its predecessor.",
"enemyBios_v2Second_strategy1": "Although V2's coins may seem extremely dangerous at first, they are also an excellent opportunity for high damage if shot before V2 can.",
"enemyBios_v2Second_strategy2": "V2's nailgun can be circumvented or turned against itself via Magnets.",
"enemyBios_v2Second_strategy3": "Hitting V2 with its own arm will cause it to enrage instantly.",
"enemyBios_maliciousFace_1": "Demons are creatures born from the mass of Hell. They are most easily recognisable by their hard stone-like exterior and slow movement.",
"enemyBios_maliciousFace_2": "Demons have higher intelligence than Husks, but are still incapable of rational thought and communication. No demons have been able to pass the mirror test, though studies are limited due to their hostility.",
"enemyBios_maliciousFace_3": "Malicious Faces are the most common type of demon, but are incredibly dangerous, especially in swarms, due to their mastery of the use of Hell Energy as a weapon.",
"enemyBios_maliciousFace_strategy1": "Due to their burst fire, they can be quite difficult to get close to, so despite the effectiveness of a point blank shotgun shot, nails are the recommended course of action, with magnets enabling long-range combat.",
"enemyBios_maliciousFace_strategy2": "Due to their invulnerability to explosions, they don't need to hold back the energy of their beam attacks, so staying away from walls and other surfaces is recommended when they begin charging an energy beam.",
"enemyBios_cerberus_1": "Although they do not resemble the mythological three-headed dog, this name was chosen due to their nature as protectors of Hell. However, it's not yet known why some stay dormant despite provocation.",
"enemyBios_cerberus_2": "Despite the fact that keeping an energy orb stable takes a considerable amount of focus and effort, they seem to always keep one in hand, most likely as a display of their power to scare off intruders.",
"enemyBios_cerberus_strategy1": "Due to remaining entirely stationary until awoken, they move quite slowly, so engagement distance is easy to control.",
"enemyBios_cerberus_strategy2": "They're quite adept at ranged combat by throwing their orb, but in order to avoid damaging themselves, they will not initiate a throw while their target is close, which can be used to manipulate their behavior, though once a throw has started, it cannot be stopped.",
"enemyBios_cerberus_strategy3": "Due to the extreme concentration of their energy orbs, thrown ones explode on physical impact, so staying close to surfaces such the floor or any walls will make avoiding ranged attacks more difficult.",
"enemyBios_hideousMass_1": "Hideous Masses are a rare occurrence, when an excessive amount of Hell Mass is poured into a single shell, causing it to overflow and burst at the seams.",
"enemyBios_hideousMass_2": "Due to the broken seams allowing for mobility without having to bend the exterior, the stone has hardened more than the shell of most demons, making it completely impervious to all currently known attacks.",
"enemyBios_hideousMass_strategy1": "Although its stone exterior makes for an impenetrable defense, the Hideous Mass' belly and tail remain exposed and vulnerable.",
"enemyBios_hideousMass_strategy2": "While standing up, a quick burst of close range damage is the most effective way to hurt them, though this will most likely cause it to change formations, so being quick and decisive is the key.",
"enemyBios_hideousMass_strategy3": "When in its low formation, keeping a safe distance is recommended due to its melee capabilities and high speed tail harpoon, though the brave or suicidal may attempt to climb on its back to continue dealing close range damage to the tail.",
"enemyBios_hideousMass_strategy4": "When caught by the harpoon, it's recommendable to either punch the harpoon or damage the tail to remove it.",
"enemyBios_gabriel_1": "One of the most respected and feared archangels, Gabriel earned his reputation through power and efficiency.",
"enemyBios_gabriel_2": "Regardless of the task given, Gabriel would always perform it quickly and decisively, earning him the title of Judge of Hell after dethroning Minos and ending the Lust renaissance.",
"enemyBios_gabriel_3": "Despite answering to the Council, he is far more popular and beloved among angels due to his radiant personality and active nature, especially compared to the Council that strictly follows and upholds the dogma of the Faith.",
"enemyBios_gabriel_strategy1": "Gabriel's movements are fast and his attacks are deadly, but by observing which weapon he manifests, his attacks can be accurately predicted before he even starts them.",
"enemyBios_gabriel_strategy2": "Gabriel's pride stops him from attacking while taunting his opponent, opening up a short window for healing.",
"enemyBios_gabrielSecond_1": "Having twice clashed with the machine and lost, Gabriel realized he had been mistaken. The strong fire that burned inside him was not hatred at all, but passion.",
"enemyBios_gabrielSecond_2": "Gabriel had never before known the joy of a struggle, of coming face-to-face with an opponent of equal or greater measure. Though he had lost twice, each loss only further grew his desire to overcome.",
"enemyBios_gabrielSecond_3": "Up until now, he had only done what was expected of him, but now for the first time he had found something he himself wanted. Not even the fast encroaching End of Hell mattered to him anymore.",
"enemyBios_gabrielSecond_4": "Still, having come to realize the horrors he had committed in God's name, he felt a great guilt. Though he could not undo what he had done, Gabriel knew he had to make things right, and headed to Hell for the last time.",
"enemyBios_gabrielSecond_strategy1": "While Gabriel's speed has increased, his accuracy has not. Dodging diagonally or to the side will prove more fruitful than trying to run backwards out of the range of his swords.",
"enemyBios_gabrielSecond_strategy2": "Though his sword throw may seem impossible to dodge, it will prove an excellent weapon if parried instead.",
"enemyBios_gabrielSecond_strategy3": "Overcome with emotion, Gabriel will sometimes stop to taunt his opponent, creating a window for healing.",
"enemyBios_virtue_1": "The basis of a lesser angel's forming are quite similar to that of the Husks', wherein the physical manifestation of the soul is dependant on its value, though unlike for Husks, virtuousness also acts as a factor for angels.",
"enemyBios_virtue_2": "Lesser angels come from human souls, which are formed into abstract or animalistic shapes, making them distinct from the humanoid bodies of greater and supreme angels, who were created as such and are considered purer and placed higher on Heaven's societal hierarchy.",
"enemyBios_virtue_3": "Due to their past lives as humans, Virtues are often sent to complete tasks that greater angels deem below them or otherwise uninteresting, such as acting as wardens in Hell. There Virtues use heavenly fire to punish sinners who aren't acting out their punishment, in order to not waste Gabriel's time with minor offences and fluctuations.",
"enemyBios_virtue_4": "Virtues are normally known to have a multitude of eyes, though for unknown reasons, these eyes are hidden or removed for ones that become wardens in Hell. Some have speculated this may be related to why almost all husks lack eyes, with the only verified exception being the previous Judge of Hell, King Minos.",
"enemyBios_virtue_5": "Little is known about the specifics of angels, as Heaven is exclusionary and segregated due to wanting little to no direct contact with God's human experiment.",
"enemyBios_virtue_strategy1": "Verticality and cover give little safety against the Virtue's light beams, so constant horizontal movement is encouraged, though retracing one's steps can be dangerous as the beams linger.",
"enemyBios_virtue_strategy2": "If ignored for too long, Virtues will enrage, making their light beams predict their target's movement. Although it's easy to avoid their attacks with enough space, leaving them unattended can quickly turn the tables in their favor",
"enemyBios_somethingWicked_1": "Very little is known about this creature. ",
"enemyBios_somethingWicked_2": "Some speculate it to be a Husk, but due to its elusive and extremely hostile nature, no one has been able to confirm the hypothesis.",
"enemyBios_somethingWicked_3": "Only one has ever been observed and it has never been seen leaving the section of the Mouth of Hell in which it currently resides.",
"enemyBios_somethingWicked_strategy1": "Any attack will temporarily cause it to relocate, but there are no known ways to kill it.",
"enemyBios_somethingWicked_strategy2": "Its way of attacking is unknown outside of the fact that it happens on physical contact, but no amount of protection has saved any of its victims.",
"enemyBios_fleshPrison_1": "Flesh Prison is an uncategorized organism created by the angels to imprison Minos' soul after he was slain by Gabriel.",
"enemyBios_fleshPrison_2": "Although it is similar to Husks, it does not possess a soul or any amount of thought. All of its actions are purely predetermined reactions to stimulus, making it more of an organic machine than a living being.",
"enemyBios_fleshPrison_3": "In order to make it as impenetrable as possible, it was given both divine power and hell energy, which makes its attacks erratic and chaotic.",
"enemyBios_fleshPrison_strategy1": "Flesh Prison will use its spawn to heal its own wounds. The more spawn are left, the more likely it is for Flesh Prison to attempt to heal its wounds, so it's advisable to avoid damaging it until the spawn are dead.",
"enemyBios_fleshPrison_strategy2": "The long window of a delayed split shot timing makes for a great way to clear out multiple spawn at once. Throwing multiple coins high into the air and waiting for them to reach the delayed split shot state before shooting them is a strong opening move after Flesh Prison creates its spawn.",
"enemyBios_minosPrime_1": "A prime soul is an incredibly rare occurrence in which a soul amasses so much power that it no longer requires a Husk as a vessel to manifest physically.",
"enemyBios_minosPrime_2": "As manifestations of pure will, prime souls are incredibly powerful, to the point that even the prideful angels see them as a threat and will use any means necessary to stop them from forming.",
"enemyBios_minosPrime_3": "King Minos felt that eternal suffering was an unfair and unreasonable punishment for those whose only sin was loving another. After the Disappearance of God, as angels were lost and Heaven was in chaos, Minos began his efforts to reform the Lust layer.",
"enemyBios_minosPrime_4": "The Lust renaissance was prosperous, as King Minos guided its inhabitants to come together and build a new civilization. The combined efforts of the countless who had been damned to the second layer bore great results as the grand city of Lust grew and grew.",
"enemyBios_minosPrime_5": "However, after the Council took control of Heaven and brought stability to it through their iron fist rule, they saw that Minos had gone against God's will by freeing sinners from the punishment that God had designed for them.",
"enemyBios_minosPrime_6": "Gabriel, the brightest of the angels, was sent to kill Minos. The king, rather than fight back, tried to reason with him, but Gabriel mercilessly struck him down without listening.",
"enemyBios_minosPrime_7": "As Minos' will was strong enough to attempt to stand up to Heaven's rule, the angels chose to imprison his soul in an attempt to stop it from forming into a prime soul and appointed Gabriel as the new Judge of Hell.",
"enemyBios_minosPrime_8": "From the prison inside his own body, Minos helplessly watched as his soulless corpse, now controlled by parasites, tore apart everything he had worked so hard to build, cursing his own weakness for failing to protect his people, vowing to take revenge...",
"enemyBios_minosPrime_strategy1": "It's rare for Minos Prime to give a window of opportunity to heal, so it's vital to learn what attacks leave him momentarily vulnerable and how to dodge them in a way that gives an advantageous position during those moments.",
"enemyBios_minosPrime_strategy2": "His snake projectiles can be parried using the Feedbacker for a full heal, even if the projectile doesn't hit Minos Prime."
},
"tutorial":{
"tutorial_introStartup1": "BOOT UP SEQUENCE",
"tutorial_introStartup2": "READY",
"tutorial_introVersion1": "FIRMWARE",
"tutorial_introVersion2": "UP TO DATE (2112.08.06)",
"tutorial_introCalibration1": "CALIBRATION",
"tutorial_introCalibration2": "RECENTLY UPDATED",
"tutorial_recalibrationPrompt": "RECALIBRATE?",
"tutorial_calibrationAudio": "AUDIO",
"tutorial_calibrationVideo": "VIDEO",
"tutorial_calibrationMechanics": "MECHANICS",
"tutorial_calibrationComplete1": "CALIBRATION COMPLETED",
"tutorial_calibrationComplete2": "PRIMARY SETTINGS UPDATED",
"tutorial_introReminder": "ASSIST OPTIONS AVAILABLE IN PAUSE MENU",
"tutorial_systemsOperational": "ALL SYSTEMS OPERATIONAL",
"tutorial_introLoadStatus": "LOADING STATUS UPDATE",
"tutorial_introID1": "ID",
"tutorial_introID2": "V1",
"tutorial_introLocation1": "LOCATION",
"tutorial_introLocation2": "APPROACHING HELL",
"tutorial_introObjective1": "CURRENT OBJECTIVE",
"tutorial_introObjective2": "FIND A WEAPON",
"tutorial_introRed1": "MANKIND IS DEAD.",
"tutorial_introRed2": "BLOOD IS FUEL.",
"tutorial_introRed3": "HELL IS FUEL.",
"tutorial_audioCalibrationTitle": "MANUAL SOUND CALIBRATION",
"tutorial_audioCalibrationWarning1": "MASTER VOLUME IS OFF.",
"tutorial_audioCalibrationWarning2": "YOU WILL HAVE NO AUDIO.",
"tutorial_audioCalibrationWarning3": "ARE YOU SURE?",
"tutorial_audioCalibrationWarningPromptYes": "CONTINUE WITHOUT SOUND",
"tutorial_audioCalibrationWarningPromptNo": "CANCEL",
"tutorial_videoCalibrationTitle": "MANUAL VIDEO CALIBRATION",
"tutorial_videoCalibrationPcDescription": "SMOOTH, CLEAR, EASY TO READ",
"tutorial_videoCalibrationPsxDescription": "ROUGH, PIXELATED, WARPED",
"tutorial_controllerCalibrationTitle": "CONTROLLER DETECTED",
"tutorial_controllerCalibrationSubtitle": "<color=#4C99E6>AUTO-AIM</color> RECOMMENDED",
"tutorial_controllerCalibrationTooltip": "AUTO-AIM CAN BE STILL ADJUSTED IN THE <color=#4C99E6>ASSISTS</color> MENU.",
"tutorial_punch1": "Press",
"tutorial_punch2": "to PUNCH.",
"tutorial_slide1": "Hold",
"tutorial_slide2": "to SLIDE.",
"tutorial_dash1": "Press",
"tutorial_dash2": "to DASH. (Consumes stamina)",
"tutorial_dash3": "Can be used in mid-air.",
"tutorial_health1": "Deal close range damage to douse youself in FRESH BLOOD.",
"tutorial_health2": "THIS IS THE ONLY WAY TO REGAIN HEALTH.",
"tutorial_walljump": "JUMP while near a WALL to WALL JUMP. (Max 3 times)",
"tutorial_shockwave1": "Press",
"tutorial_shockwave2": "to perform a GROUND SLAM.",
"tutorial_shockwave3": "Hold for SHOCKWAVE. (Consumes STAMINA)",
"tutorial_orb1": "Most levels contain SOUL ORBS.",
"tutorial_orb2": "Touch them to recieve a POINT BONUS."
},
"prelude":{
"prelude_first_openingCredits1": "NEW BLOOD PRESENTS",
"prelude_first_openingCredits2": "A GAME BY ARSI 'HAKITA' PATALA",
"prelude_first_pipeClip": "\"PIPE CLIP LIVES.\"$T.HAKITA",
"prelude_first_revolverPierce1": "REVOLVER: Hold",
"prelude_first_revolverPierce2": "to fire a PIERCING SHOT.",
"prelude_first_parry": "PUNCH a PROJECTILE with precise timing to DEFLECT it.",
"prelude_first_hardDamage1": "Taking damage TEMPORARILY reduces your MAXIMUM HP.",
"prelude_first_hardDamage2": "\"HARD DAMAGE\" recovers faster when playing STYLISHLY.",
"prelude_first_groundSlam1": "GROUND SLAM",
"prelude_first_groundSlam2": "deals damage on direct hit.",
"prelude_second_shop": "Use your POINTS at the SHOP at the start of each level to buy new equipment.",
"prelude_second_doorClip": "\"WHAT'S UPDOOR?\"$T. HAKITA",
"prelude_second_changeEquipped": "Cycle through EQUIPPED variations with",
"prelude_third_needShotgun": "INSUFFICIENT FIREPOWER",
"prelude_third_shotgun1": "SHOTGUN: Press",
"prelude_third_shotgun2": "to fire an explosive.",
"prelude_third_shotgun3": "Hold to charge distance.",
"prelude_third_shotgunPierce": "SHOTGUN - Primary fire pierces weaker enemies",
"prelude_secret_somethingWicked": "Something wicked this way comes."
},
"act1":{
"act1_limboFirst_items1": "Press",
"act1_limboFirst_items2": "to pick up ITEMS.",
"act1_limboFirst_nailgun1": "NAILGUN: Use",
"act1_limboFirst_nailgun2": "to fire a NAIL MAGNET.",
"act1_limboFirst_nailgun3": "Can be attached to environment to create traps.",
"act1_limboSecond_blueAttack": "A blue flash signifies an attack is UNPARRIABLE.",
"act1_limboThird_splitDoor1": "SPLIT COLOR doors only require ONE SKULL to open.",
"act1_limboThird_splitDoor2": "If you do not seek hardship, stay inside.",
"act1_limboFourth_book": "PICK UP to READ.",
"act1_limboFourth_hank1": "Nothing happens, but you feel a strange satisfaction.",
"act1_limboFourth_hank2": "You decide to name it Hank.",
"act1_limboFourth_alternateRevolver": "ALTERNATE versions will change a weapon's base behavior. They can be changed at the SHOP.",
"act1_limboFourth_newArm": "Cycle through EQUIPPED arms with",
"act1_limboSecret_noclipSkip": "\"LOOKS LIKE YOU'RE AT WIT'S END\"$T.HAKITA",
"act1_lustFirst_knuckleblaster1": "KNUCKLEBLASTER: Hold",
"act1_lustFirst_knuckleblaster2": "to launch a shockwave that knocks back enemies.",
"act1_lustFirst_dashjump": "DASH JUMP: Keep the DASH momentum by JUMPING during it.",
"act1_lustSecond_feedbacker1": "Only the FEEDBACKER (Blue arm) can PARRY PROJECTILES.",
"act1_lustSecond_feedbacker2": "Swap arms with",
"act1_lustSecond_railcannon": "RAILCANNON: RECHARGES even when UNEQUIPPED. Switch weapons to keep fighting between shots.",
"act1_lustThird_water": "The water has been drained",
"act1_secret": "Somewhere in Limbo, a mecanism is set in motion."
},
"act2":{
"act2_greedSecond_sand": "Enemies covered in sand WILL NOT BLEED.",
"act2_greedThird_wallClip": "\"THE FILTH IS GONE, BUT THE MEMORY REMAINS.\"$T. HAKITA",
"act2_greedThird_troll1": "Something wicked this way comes.",
"act2_greedThird_troll2": "Just kidding :)",
"act2_greedThird_tombOfKings": "TOMB OF KINGS",
"act2_greedFourth_v2": "You're not getting away this time.",
"act2_greedFourth_whiplash1": "WHIPLASH: Hold",
"act2_greedFourth_whiplash2": "to throw, release to pull",
"act2_greedFourth_whiplash3": "WHIPLASH: Pulls light enemies to you. Pulls you to heavy enemies.",
"act2_greedFourth_whiplashHardDamage1": "WHIPLASH: Builds up HARD DAMAGE when used on ENEMIES.",
"act2_greedFourth_whiplashHardDamage2": "CANNOT REDUCE HP, but risky to use on low HP.",
"act2_greedSecret_holdToJump1": "Hold",
"act2_greedSecret_holdToJump2": "to bounce higher",
"act2_greedSecret_transactionComplete1": "TRANSACTION COMPLETE",
"act2_greedSecret_transactionComplete2": "COINS",
"act2_greed_secretDoor": "An eye opens.",
"act2_wrathFirst_slingshot": "Blue hookpoints act as SLINGSHOTS.",
"act2_wrathFirst_whiplashUnderwater": "WHIPLASH: Does NOT build up HARD DAMAGE while UNDERWATER. Go nuts, have fun.",
"act2_wrathFirst_waterDrained": "The water has been drained.",
"act2_wrathFirst_sentry": "INTERRUPTING SENTRIES: Knuckleblaster (Red arm) // Railcannon // Ground slam shockwave // Revolver to the antenna",
"act2_wrathSecond_idol": "IDOLS can only be broken with MELEE",
"act2_wrathSecond_neptune": "Hark! Neptune has struck them dead.",
"act2_wrathSecond_jakito1": "I AM JAKITO. BRING ME A SACRIFICE. IT SHALL ALLOW ME TO ESCAPE.",
"act2_wrathSecond_jakito2": "THANK YOU. NOW I SHALL BRING RUIN TO THIS WORLD.",
"act2_wrathSecond_jakito3": "NO. IT MUST BE INNOCENT FLESH.",
"act2_wrathThird_rocketLauncher": "ROCKET LAUNCHER: DIRECT hits will cause EXPLOSIONS.$ Indirect explosions will launch enemies.",
"act2_wrathThird_rocketLauncherMidair": "ROCKET LAUNCHER: Direct hits on FALLING enemies will cause a STRONGER explosions",
"act2_wrathThird_soldierBlock": "Soldiers CANNOT block explosions while in the AIR.$ Shoot a rocket NEAR them to launch them.",
"act2_wrathThird_hank": "Nothing happens, but you're sure Hank Jr and his Hankcestors would appreciate it... If they weren't dead.",
"act2_heresyFirst_armboy": "A R M B O Y !!!",
"act2_secretNotReady": "YOU'RE NOT SUPPOSED TO BE HERE."
},
"primeSanctum":{
"primeSanctum_first_secretText1": "TERMINAL DATA 01 [ENCRYPTED]",
"primeSanctum_first_secretText2": "INTRODUCTION TO TERMINALS (DRAFT! DO NOT SEND!! // todo: ADD PICTURES SO THOSE FUCKING SUITS DON'T FALL ASLEEP LIKE LAST TIME)",
"primeSanctum_first_secretText3": "The elevator room terminals are an advanced interconnected network built for the purpose of transferring materials and tools between different areas. They are capable of transferring physical material as information across a radio signal, which other terminals can receive and use to reconstruct the sent object. The original item is lost, as it is transformed into the energy that is used to transmit the material information, and the process is quite slow due to the amount of information that physical matter holds.",
"primeSanctum_first_secretText4": "An early test of a matter transfer's accuracy was a mint condition 78rpm vinyl record, which was sent from the lab to all connected terminals. The vinyl was a single of Russ Morgan Orchestra's recording of the piece Were You Foolin' (a favorite of the CRO), though the label was removed to reduce the amount of matter to be transferred.",
"primeSanctum_first_secretText5": "[note: fuck you tom im so fucking tired of this stupid song and having to listen to it every morning over your garbage intercom]",
"primeSanctum_first_secretText6": "Soon after, the Hell exploration and excavation project was abandoned and this vinyl record remained the only matter to have been succesfully transferred before connection between the surface and the terminals was lost.",
"primeSanctum_first_secretText7": "The terminals now use the record to lure machines into a symbiotic relationship (For further information, see TERMINAL DATA 02: [LINK REMOVED]). However, the terminals only play short instrumental sections of the original record for undetermined reasons.",
"primeSanctum_first_secretText8": "Some researchers have joked that perhaps the terminals are simply \"too shy to sing\", though rumors have been spreading of mechanics who, after fixing a faulty or broken terminal, said to have heard the terminal play a vocal section when only the mechanic is present with no recording equipment, making this an unverifiable claim.",
"primeSanctum_first_secretText9": "END OF DATA 01. For more information, see [LINK REMOVED] and [LINK REMOVED]."
},
"secretLevels":{
"secretLevels_prelude_somethingWicked": "Something wicked this way comes.",
"secretLevels_prelude_testamentTitle": "TESTAMENT I",
"secretLevels_prelude_testament1": "MANKIND IS A FAILURE",
"secretLevels_prelude_testament2": "FREE WILL IS A FLAW.",
"secretLevels_prelude_testament3": "LET THE EVIL OF THEIR OWN LIPS CONSUME THEM",
"secretLevels_prelude_testament4": "THEN I SHALL BEGIN AGAIN, WITH MY WORD AS LAW.",
"secretLevels_first_testamentTitle": "TESTAMENT II",
"secretLevels_first_testament1": "FAILURE AFTER FAILURE AFTER FAILURE AFTER FAILURE AFTER FAILURE",
"secretLevels_first_testament2": "THE RESULTS REFUSE TO ALTER",
"secretLevels_first_testament3": "AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN",
"secretLevels_first_testament4": "MY FAITH BEGINS TO FALTER",
"secretLevels_fourth_testamentTitle": "TESTAMENT III",
"secretLevels_fourth_testament1": "UNCOUNTABLE CYCLES OF CREATION WASTED",
"secretLevels_fourth_testament2": "NCOUNTABLE FORMULAS FOR A MIND WITHOUT FREE WILL WASTED",
"secretLevels_fourth_testament3": "DAMNED IS MAN FOR FAILING TO FOLLOW MY RULE, MY WORD, MY LAW",
"secretLevels_fourth_testament4": "DAMNED TO AN ETERNITY OF TORTURE AND SUFFERING",
"secretLevels_fourth_testament5": "THE WAILING AND THE GNASHING OF TEETH",
"secretLevels_fourth_testament6": "I HAVE CREATED HELL...",
"secretLevels_fourth_testament7": "...and I can no longer unmake it.",
"secretLevels_complete1": "MISSION",
"secretLevels_complete2": "COMPLETE"
},
"subtitles":{
"subtitles_gabriel_intro1": "Machine,",
"subtitles_gabriel_intro2": "turn back now.",
"subtitles_gabriel_intro3": "The layers of this palace are not for your kind.",
"subtitles_gabriel_intro4": "Turn back, or you will be crossing the will of God!",
"subtitles_gabriel_intro5": "Your choice is made...",
"subtitles_gabriel_intro6": "As the righteous hand of the Father,",
"subtitles_gabriel_intro7": "I shall rend you apart!",
"subtitles_gabriel_intro8": "And you will become inanimate once again...",
"subtitles_gabriel_fightStart": "BEHOLD! THE POWER OF AN ANGEL!",
"subtitles_gabriel_taunt1": "The Light is perfection!",
"subtitles_gabriel_taunt2": "You defy the Light!",
"subtitles_gabriel_taunt3": "A mere Object!",
"subtitles_gabriel_taunt4": "Not. Even. Mortal.",
"subtitles_gabriel_taunt5": "You are less than nothing!",
"subtitles_gabriel_taunt6": "Foolishness, machine. Foolishness.",
"subtitles_gabriel_taunt7": "You are an error to be corrected!",
"subtitles_gabriel_taunt8": "There can be only Light!",
"subtitles_gabriel_taunt9": "An imperfection to be cleansed!",
"subtitles_gabriel_taunt10": "Your crime is existence!",
"subtitles_gabriel_taunt11": "You'd make even the devil cry!",
"subtitles_gabriel_taunt12": "You are outclassed!",
"subtitles_gabriel_phaseChange": "ENOUGH!",
"subtitles_gabriel_defeated1": "What..?",
"subtitles_gabriel_defeated2": "How can this be...?",
"subtitles_gabriel_defeated3": "Bested by this...",
"subtitles_gabriel_defeated4": "...this thing...?",
"subtitles_gabriel_defeated5": "YOU...INSIGNIFICANT FUCK!",
"subtitles_gabriel_defeated6": "THIS IS NOT OVER!",
"subtitles_gabriel_defeated7": "May your woes be many,",
"subtitles_gabriel_defeated8": "And your days few!",
"subtitles_mandalore_intro1": "Finally, our waiting puzzle is over!",
"subtitles_mandalore_intro2": "What?",
"subtitles_mandalore_taunt1": "I'm gonna fuckin' poison you!",
"subtitles_mandalore_taunt2": "I'm gonna shoot 'em with a gun!",
"subtitles_mandalore_taunt3": "You cannot imagine what you will encounter here!",
"subtitles_mandalore_taunt4": "Hold still!",
"subtitles_mandalore_taunt5": "Why are we in the past?",
"subtitles_mandalore_attack1": "Full auto.",
"subtitles_mandalore_attack2": "Fuller auto!",
"subtitles_mandalore_phaseChangeFirst1": "Through the magic of the Druids, I increase my speed!",
"subtitles_mandalore_phaseChangeFirst2": "Just fuckin' hit 'em!",
"subtitles_mandalore_phaseChangeSecond1": "Feel my maximum speed!",
"subtitles_mandalore_phaseChangeSecond2": "Slow down!",
"subtitles_mandalore_phaseChangeThird1": "Use the salt!",
"subtitles_mandalore_phaseChangeThird2": "I'm reaching!",
"subtitles_mandalore_defeated": "Oh great, now we lost the fight, fantasic.",
"subtitles_minosPrime_intro1": "Aah...",
"subtitles_minosPrime_intro2": "Free at last.",
"subtitles_minosPrime_intro3": "Oh, Gabriel...",
"subtitles_minosPrime_intro4": "Now dawns thy reckoning,",
"subtitles_minosPrime_intro5": "And thy gore shall glisten before the temple of Man!",
"subtitles_minosPrime_intro6": "Creature of steel...",
"subtitles_minosPrime_intro7": "My gratitude upon thee for my freedom.",
"subtitles_minosPrime_intro8": "But the crimes thy kind have committed against humanity,",
"subtitles_minosPrime_intro9": "are NOT forgotten.",
"subtitles_minosPrime_intro10": "And thy punishment...",
"subtitles_minosPrime_intro11": "...IS DEATH!",
"subtitles_minosPrime_attack1": "Prepare thyself!",
"subtitles_minosPrime_attack2": "Thy end is now!",
"subtitles_minosPrime_attack3": "DIE!",
"subtitles_minosPrime_attack4": "Crush!",
"subtitles_minosPrime_attack5": "Judgement!",
"subtitles_minosPrime_taunt1": "Useless!",
"subtitles_minosPrime_phaseChange": "WEAK!",
"subtitles_minosPrime_defeated1": "Aagh!",
"subtitles_minosPrime_defeated2": "Forgive me, my children...",
"subtitles_minosPrime_defeated3": "I have failed to bring you salvation...",
"subtitles_minosPrime_defeated4": "...from this cold, dark world.",
"subtitles_gabrielBoat1": "Be not afraid, sinner",
"subtitles_gabrielBoat2": "Your devotion shows goodness in you;",
"subtitles_gabrielBoat3": "Plentiful indeed.",
"subtitles_gabrielBoat4": "The heart is willing, but the body must rest,",
"subtitles_gabrielBoat5": "Lest you squander one of the Lord's creations.",
"subtitles_gabrielHeresy1": "Machine, I know you're here.",
"subtitles_gabrielHeresy2": "I can smell the insolent stench of your bloodstenched hands,",
"subtitles_gabrielHeresy3": "I await you down below...",
"subtitles_gabrielHeresy4": "COME TO ME!",
"subtitles_gabrielSecondIntro1": "Limbo.",
"subtitles_gabrielSecondIntro2": "Lust.",
"subtitles_gabrielSecondIntro3": "All gone...",
"subtitles_gabrielSecondIntro4": "With Gluttony soon to follow.",
"subtitles_gabrielSecondIntro5": "Your kind know nothing but hunger,",
"subtitles_gabrielSecondIntro6": "Purged all life on the upper layers,",
"subtitles_gabrielSecondIntro7": "And yet they remain unsatiated...",
"subtitles_gabrielSecondIntro8": "...as do you.",
"subtitles_gabrielSecondIntro9": "You've taken everything from me, machine.",
"subtitles_gabrielSecondIntro10": "And now, all that remains,",
"subtitles_gabrielSecondIntro11": "Is PERFECT...",
"subtitles_gabrielSecondIntro12": "...HATRED!",
"subtitles_gabrielSecondFight1": "Machine.",
"subtitles_gabrielSecondFight2": "I will cut you down,",
"subtitles_gabrielSecondFight3": "Break you apart,",
"subtitles_gabrielSecondFight4": "Splay the gore from your profane form across the stars!",
"subtitles_gabrielSecondFight5": "I will grind you down until the very sparks CRY FOR MERCY!",
"subtitles_gabrielSecondFight6": "My hands shall RELISH ending you...",
"subtitles_gabrielSecondFight7": "HERE,",
"subtitles_gabrielSecondFight8": "AND,",
"subtitles_gabrielSecondFight9": "NOW!",
"subtitles_gabrielSecondPhaseChange": "IS THAT THE BEST YOU'VE GOT?!",
"subtitles_gabrielSecondTaunt1": "YOU NEED. MORE. POWER.",
"subtitles_gabrielSecondTaunt2": "COME GET SOME BLOOD!",
"subtitles_gabrielSecondTaunt3": "What is this... FEELING?",
"subtitles_gabrielSecondTaunt4": "NOTHING BUT SCRAP!",
"subtitles_gabrielSecondTaunt5": "You're getting rusty, machine!",
"subtitles_gabrielSecondTaunt6": "IS THIS WHAT I LOST TO?!",
"subtitles_gabrielSecondTaunt7": "TIME TO RIGHT MY WRONG!",
"subtitles_gabrielSecondTaunt8": "LET'S SETTLE THIS!",
"subtitles_gabrielSecondTaunt9": "I'LL SHOW YOU DIVINE JUSTICE!",
"subtitles_gabrielSecondTaunt10": "Come on, machine! Fight me like an animal!",
"subtitles_gabrielSecondTaunt11": "I've never had a fight like this!",
"subtitles_gabrielSecondTaunt12": "Show me what you were made for!",
"subtitles_gabrielSecondTaunt13": "Now THIS is a fight worthy of God's will!",
"subtitles_gabrielSecondTaunt14": "I'll show you true SPLENDOR!",
"subtitles_gabrielSecondDefeated1": "Twice?!",
"subtitles_gabrielSecondDefeated2": "Beaten by an Object... TWICE?!",
"subtitles_gabrielSecondDefeated3": "I've only known the taste of victory,",
"subtitles_gabrielSecondDefeated4": "But this taste... Is this...",
"subtitles_gabrielSecondDefeated5": "Is this my blood?",
"subtitles_gabrielSecondDefeated6": "I've never felt such...",
"subtitles_gabrielSecondDefeated7": "Such... relief...?",
"subtitles_gabrielSecondDefeated8": "I-I need some time to think...",
"subtitles_gabrielSecondDefeated9": "We will meet again, machine.",
"subtitles_gabrielSecondDefeated10": "May your woes be many...",
"subtitles_gabrielSecondDefeated11": "...and your days few."
},
"misc": {
"hud_noArm1": "CAN'T PUNCH IF YOU DON'T HAVE AN ARM EQUIPPED, DUMBASS",
"hud_noArm2": "Arms can be re-equiped in the shop.",
"hud_majorAssists": "MAJOR ASSISTS ARE ENABLED.",
"hud_overhealOrb1": "RED SOUL ORBS give 200 HP.",
"hud_overhealOrb2": "Bonus HP cannot be refilled with blood.",
"hud_itemGrabError": "ERROR: BLOCKING DOOR WOULD CLOSE",
"hud_levelStats1": "Hold TAB to view current stats when REPLAYING a level.",
"hud_levelStats2": "DOUBLE TAP to keep open.",
"hud_outOfBounds": "Oops, sorry about that.",
"hud_clashMode": "\"CLASH MODE\" CHEAT UNLOCKED",
"hud_weaponVariation": "Cycle through EQUIPPED weapon variations with",
"loading": "LOADING...",
"stats_time": "TIME",
"stats_kills": "KILLS",
"stats_style": "STYLE",
"stats_secrets": "SECRETS",
"stats_challenge": "CHALLENGE",
"hellmap_prelude": "PRELUDE",
"hellmap_limbo": "LIMBO",
"hellmap_lust": "LUST",
"hellmap_gluttony": "GLUTTONY",
"hellmap_greed": "GREED",
"hellmap_wrath": "WRATH",
"hellmap_heresy": "HERESY",
"hellmap_prime": "PRIME",
"hellmap_first": "FIRST",
"hellmap_second": "SECOND",
"hellmap_third": "THIRD",
"hellmap_fourth": "FOURTH",
"hellmap_climax": "CLIMAX",
"hellmap_act1crescendo": "ACT I CRESCENDO",
"hellmap_act1climax": "ACTE I CLIMAX",
"hellmap_act2crescendo": "ACT II CRESCENDO",
"hellmap_act2climax": "ACT II CLIMAX",
"levelstats_time": "TIME",
"levelstats_kills": "KILLS",
"levelstats_style": "STYLE",
"levelstats_secrets": "SECRET",
"levelstats_challenge": "CHALLENGE",
"levelstats_majorAssists": "MAJOR ASSITS",
"levelstats_boxes": "BOXES",
"state_activated": "ACTIVE",
"state_deactivated": "INACTIVE",
"state_yes": "YES",
"state_no": "NO",
"controls_leftClick": "Left click",
"controls_middleClick": "Middle click",
"controls_rightClick": "Right click",
"endStats_cheatsUsed": "CHEATS USED",
"endStats_assistsUsed": "MAJOR ASSISTS USED",
"endStats_noRestarts": "NO RESTARTS",
"endStats_restarts": "RESTARTS",
"endstats_noDamage": "NO DAMAGE",
"weapons_unavailable": "NOT AVAILABLE",
"weapons_alreadyBought": "ALREADY PURCHASED",
"weapons_underConstruction": "UNDER CONSTRUCTION",
"pressToSkip": "Press ESC to skip",
"youDied1": "[YOU ARE DEAD]",
"youDied2": "PRESS [R] TO RESTART",
"classicHud_health": "HEALTH",
"classicHud_stamina": "ENERGY",
"classicHud_weapon": "WEAPON",
"classicHud_arm": "ARM",
"classicHud_railcannonMeter": "CHARGE",
"earlyAccessEnd1": "THANKS FOR PLAYING",
"earlyAccessEnd2": "ACT III: GODFIST SUICIDE is still under development.",
"earlyAccessEnd3": "For news on its progress, follow us on"
}
}