# My technical notes - Cataurant ## Things that I learn while coding this game ### 1. GitHub Actions ### 2. Using SDL2 API ### 3. Git ## All my stupid mistakes ### 1. Load texture to each pieces of ingredients **Problems:** In 05/04/2023, I made a very stupid mistakes. I created a class `Ingredients` with `Texture` in it. Each pieces of ingredients had their own texture. When creating new ingredients, I reloaded the texture. Therefore, the game was too lag and delayed. **Solve:** I figured out 2 ways. - `The first way`, load all textures at the beginning of the game and create a class `Ingredients` with `ptrTexture` and `typeIngrediets`. Just update the `ptrTexture` when adding new ingredients. - `The second way`, class `Ingrediets` only have `typeIngredients` and extern all textures. Write a function to render ingredients. So, just have to call this function. This way is better than the former way because it use less memory and time. ## Things that I want to do ### 1. Using Emscripten to run game in browser **Problems:** I am concerning that running my game in browser is not a good idea. I watched some YouTube videos and tried some SDL2 games running in broswer and then figured out that it is too lag despite of its simplicity. Moreover, I have to include emscripten libraries to my code but I don't want to do that. It may make my game run less smoothly. ### 2. Add more languages **Problems:** After searching in StackOverflow and some websites, I concern about the compatibility of Unicode fonts with Linux and MacOS. ### 3. Using SDL2_net **Problems:** My knowledge about networks is not enough to do this now. I will do in future. ![](https://hackmd.io/_uploads/H12d32fEn.jpg)