# Lemons: Short Feature Videos Each list item should last around 2-3 seconds on average. ## 1. The Right Way to Think About NFTs - duration: 30 seconds 1. You're probably used to thinking about NFTs as art, images. 2. You're not wrong. Art is an important part of it. 3. But it's only a subset of what NFTs can and should do. 4. To take them to the next level, we need to unlearn what we know. 5. And think of NFTs as rows of data... 6. ... which you can cryptographically prove that you own. 7. If you then allow those rows of data to "own" or reference other rows... 8. ... you end up with a global, censorship resistant database that is filled with information of any type, so not just images and art. 9. Suddenly, NFTs make sense for house deeds. Music. Books. Concert tickets. Achievement badges. Virtual land or equipment. Even skills, personalities, and pathfinding-algorithms for avatars. 10. Join us in learning how RMRK makes the above possible by exploring our series of short explainers. ## 2. Multi Resource NFTs - duration: 1 minute 1. It used to be that an NFT pointed to a single image, movie, or audio file. 2. But in a rapidly evolving world of different and interchangeable ways of content consumption... 3. ... this is severely limiting. 4. With RMRK, every NFT is multi-resource by default. 5. A **resource** is an alternative way of consuming (seeing, hearing, playing, experiencing) the same NFT. 6. An e-book can have three resources: a PDF, a cover image, and an audio file. 7. If you load it into Audible, you hear it. If you load it into Singular.rmrk.app or Kindle, you read the PDF. 8. If you look at it on a marketplace, you see the cover. 9. But this applies to so much more. Think about the metaverse: an evolving online game experience. 10. Traditionally, to have something like a Bored Ape NFT represented in a game... 11. ...you need someone to make that model, insert it into the game software, let you log in with your web3 wallet ... 12. ... and then check for Bored Ape balance before allowing your in-game avatar access to the already pre-built model for playing the game. 13. With multi resource NFTs, the NFT itself can contain the model to be used in the game. 14. The 3D model for video game A is one resource. 15. The 3D model for video game B is another. And the image for viewing on marketplaces is a third. 16. With multi resource NFTs, your avatar is truly yours and does not disappear when the game goes offline. 17. Multi resource NFTs push the boundaries of how both humans and software percieve NFTs.. 18. ... in different contexts and situations. 19. They allow you to fully own all assets and related representations of your NFT. 20. And they allow you to use that NFT in a true metaverse fashion - everywhere. ## 3. Multi Resource NFTs: eternal NFTs - duration: 30 seconds 1. NFTs are currently little more than links to images online. 2. In most cases - due to demanding deadlines or developer laziness... 3. ... these images are hosted on centralized servers. 4. If these servers go down... 5. So do these images. 6. RMRK Fixes this. 7. One of many advantages of RMRK's multi resource NFTs is being able to store the media your NFT is referencing... 8. ... on multiple different protocols at once - like IPFS, Arweave, Sia, http. 9. By doing this, you exponentially decrease the chances of an NFT disappearing from view because a server went down 10. And you keep your NFT alive - forever. ## 4. Nested NFTs - duration: 1 minute 1. With RMRK, an NFT can own another NFT. 2. An NFT that is a house deed can, within itself, contain a photo album... 3. ... of photos of the latest construction project on it. 4. ... a separate NFT that is the record of previous ownership 5. ... and another photo gallery of the process of the original construction with an architecture blueprint. 6. ... along with a notarized PDF energy certificate. 7. Everything you need, in one place. 8. Or imagine a music sheet where each child-NFT is a single instrument's track. 9. The final result, a collaborative composition, is aware of its contributors and distributes royalties to all of them. 10. But where nested NFTs really shine, is games. 11. When a piece of virtual land is an NFT... 12. ... which can contain an avatar... 13. ... which can contain a backpack... 14. ... which can contain a sandwich... 15. Not only do you own all these NFTs that can naturally interact... 16. But you also introduce real scarcity to the world of virtual goods. 17. An avatar that is currently INSIDE a land NFT is exclusively located within that one land NFT. 18. No more logging into multiple games at once with the same avatar and even selling your NFTs while using them in a metaverse. 19. RMRK makes true metaverses possible. Cross project nested NFTs with equipping and wearing logic, ideal for games, multimedia, and more. ## 5. RMRK NFTs: Eternal Liquidity and Forward Compatibility - duration: 1 minute 1. RMRK supports nested NFTs, meaning NFTs can own each other. 2. But RMRK also supports something we call EQUIP logic. 3. An NFT can have slots, and into these slots other NFTs can be equippable if they have a resource tuned to that slot. 4. An in-game avatar can equip a backpack. 5. A song can equip an instrument or vocal track. 6. A movie can equip a different audio track. 7. A photo can equip a filter. 8. A piece of virtual land can equip a billboard. 9. At any point, an NFT can be given a new resource compatible with the existing slot of another. 10. This new resource makes the NFT equippable into the existing one. 11. By building this massive compatibility layer between ALL RMRK NFTs, we created a global item economy... 12. ... not just for games, but all media. 13. This is forward compatibility - automatically being compatible with future, not yet released projects. 14. Additionally, by making, for example, a hat compatible with one project, then another, then another, and another, without inflating its supply, the hat becomes scarcer and scarcer. 15. Rather than losing value and gathering dust like in traditional NFT collections... 16. ... a RMRK NFT gains value over time as its demand across other projects keeps increasing and new utilities are implicitly added to it. 17. Demand means liquidity. And infinite demand means eternal liquidity. ## 6. On-chain Emotes - duration: 30 seconds 1. Emoting on social media is addictive and useful. 2. Not only does it give you dopamine boosts to get the reactions you crave... 3. ... you also get validation of your opinions, agreement from peers, and (non constructive) criticism of your ideas. 4. Why not apply the same to NFTs? 5. RMRK Fixes this. 6. With RMRK, any NFT can be given a reaction from the roster of typically available emoji on an emoji keyboard. 7. But these are more than decoration or affirmation. They are also a fantastic price discovery method. 8. If one of several very similar NFTs has more reactions than the next, it has clearly evoked more emotion in people and is therefore more relatively valuable. 9. Social mechanics entering the NFT world ushers in some more possible functions too, but more on that in a separate video... ## Conditional Rendering - duration: 1 minute TBD, feature not live yet ## NFTs as DAOs - duration: 1 minute TBD, feature not live yet ------------------------ NOT TO BE ANIMATED ## My Problem with Metaverses today Key points: - let's talk about the problem with modern metaverses - there are many definitions of a metaverse - my own is: a virtual environment in which a reasonably unique representation of a human can interact with other such representations, but with permanence. - and it is this permanence that is a key factor for me. Without permanence, all you have is a multiplayer game. An envioronment which disappears once the server shuts down, the players log off. Even in those cases where the environment state is saved, it is typically saved on a centralised service which is problematic and cannot guarantee environment permanence. - metaverses as they are today, even as they are being built for the near future, should be called multiplayer games - permissioned, run by specific teams, and prone to disappearance as soon as the userbase dries up - you know how a metaverse lets you use an NFT in a game today? - let me deconstruct it for you. - let's say you have a bored ape NFT. - now let's say there is a 3D voxel based metaverse (voxels are big 3d pixels, large blocks from which you make other structures), we can call it mudbox. - a bored ape is a 2D illustration of an APE, so obviously using it as an avatar in that metaverse directly cannot work. - so the mudbox devs have to do the following: they have to make a 3D model of your ape using voxels, add it to their game, and then tell the game engine - the software running that game - in some database - that this particular 3D model is representative of this particular NFT. - when you log into mudbox with your web3 address, the mudbox software first checks if you have certain APE, then checks if it has a 3D version of this ape built-in, and only if both conditions are true, it will let you take this ape for a spin in the game. - what a mess just to get an avatar in, right? And what happens if mudbox shuts down? Whoops, no more 3D model. - it gets better. - say there is a banana NFT. The same process applies - getting that banana into the game requires the team to make a 3D model of it (centralized) store it into the DB and game client (centralzed) and read your balance of bananas when logging in. - Now let's say the ape can interact with the banana in-game, and if it eats it, its "Bananas_eaten" score goes up by 1. Now it is a contest between the apes of who can eat more bananas. Fun, right? - What happens if this game shuts down? - All 3D models, lost. - But more importantly, all the scores are lost too because they were not logged to the ape itself. They were logged to a centralized database which references the APE, and is now gone. - There is no permanence. - YOU DO NOT OWN YOUR EXPERIENCE. - It is as if you had never eaten a single banana. - So what can we do? - Some projects can mint "bananas eaten" rewards as separate NFTs or chips that you keep, but these are detached from the experience, cost a ton of transaction fees, and end up being wallet spam. - Luckily, there are now advanced NFT infrastructures tackling this. - With something like RMRK NFTs, your ape can have multiple resources in the NFT itself, which means the 3D representation of the ape is PART of the same NFT and therefore not subject to centralized control and disappearance, not to mention when you switch to a new game you don't have to wait for the new game's dev team to build a 3D model representation of your NFT within their own system, as your NFT comes prepackaged with the 3D model. So no long wait queues! - your NFTs can own other NFTs. Not only does this mean that your ape can literally own the bananas, which is a cool mechanic on its own, but it can also own other things that generally are not thought of as NFTs - like skills, personalities, or even - score cards. - The bananas eaten score card can now be a non-transferable (soulbound) child NFT in the APE, growing WITH the ape. You OWN your experience. You own what you did, and your avatar has cross-metaverse growth. When mudbox inevitably shuts down, your avatar and everything it accomplished goes with you, ready for a new world. - This is what the metaverse is all about. - Ownership. Of. Experience. - And you can test it right now with our Kanaria project, and soon with every other NFT out there. RMRK is coming. Skybreach is coming.