---
# System prepended metadata

title: 3p special mix

---

# 3p special mix

| # mod 8| action                          | person clued   | clue
|--------|---------------------------------|----------------|-------
| 0 (8)  | discard slot 1                  | 1 player away  | 1 or 4
| 1 (9)  | play 1                          | 1 player away  | 2, 3, or 5
| 2 (10) | play 2                          | 1 player away  | pink or black
| 3 (11) | play 3                          | 1 player away  | brown
| 4 (12) | play 4                          | 2 players away | 1 or 4
| 5 (13) | play 5                          | 2 players away | 2, 3, or 5
| 6 (14) | discard slot 2                  | 2 players away | pink or black
| 7 (15) | lock                            | 2 players away | brown

## last responder clue assignment
- Only self duplicates and actual trash are allowed for last responder discards. If neither is possible, the last responder must be assigned `lock`
- Corollary: last responder discards result in elim notes.

**endgame**
- assign first responder lock
- can only bomb when it's exceedingly clear

**free choice promise**
- 1s clue - rightmost touched card is a 1 or pink trash
- 5s clue - chop move all of them

**Reset and Bombs and critical discards**
- We reset ALL notes in the event of every critical discard, or bomb.

## reminders
- common mistake: read wrong line of table
- first responder can discard anything without elim note
- play priority is leftmost
- trash discard order is right to left