# 3p special mix
| # mod 8| action | person clued | clue
|--------|---------------------------------|----------------|-------
| 0 (8) | discard slot 1 | 1 player away | 1 or 4
| 1 (9) | play 1 | 1 player away | 2, 3, or 5
| 2 (10) | play 2 | 1 player away | pink or black
| 3 (11) | play 3 | 1 player away | brown
| 4 (12) | play 4 | 2 players away | 1 or 4
| 5 (13) | play 5 | 2 players away | 2, 3, or 5
| 6 (14) | discard slot 2 | 2 players away | pink or black
| 7 (15) | lock | 2 players away | brown
## last responder clue assignment
- Only self duplicates and actual trash are allowed for last responder discards. If neither is possible, the last responder must be assigned `lock`
- Corollary: last responder discards result in elim notes.
**endgame**
- assign first responder lock
- can only bomb when it's exceedingly clear
**free choice promise**
- 1s clue - rightmost touched card is a 1 or pink trash
- 5s clue - chop move all of them
**Reset and Bombs and critical discards**
- We reset ALL notes in the event of every critical discard, or bomb.
## reminders
- common mistake: read wrong line of table
- first responder can discard anything without elim note
- play priority is leftmost
- trash discard order is right to left