# Concept
## Game Overview
The game is a Unity-based experience set in a futuristic environment where an advanced AI controls both the surroundings and the protagonist's car. Players must escape from a house while navigating challenges posed by the malfunctioning AI.
## Plot
### Part 1: Escaping the House
- **Objective:** Navigate through rooms to find clues and tools for escape.
- **Challenges:** AI manipulation alters the environment and creates obstacles.
- **Progression:** Players uncover the AI's intentions and the reasons behind its malfunction.
### Part 2: Car Escape
- **Objective:** Get to the car and start it up where AI is also controlling the car.
- **Challenges:** Troubleshoot the AI's disruptions to start and drive the car.
## Gameplay Mechanics
- **Interactive Environment:** Players interact with objects in the house to find keys, tools, and clues.
- **Dynamic AI Behavior:** The AI adapts and reacts to the player's actions, creating an unpredictable and immersive gameplay experience.
- **Puzzle Solving:** Solving puzzles and deciphering the AI's motives are key to progressing through the game.
- **Driving Challenges:** Once in the car, the player faces driving challenges as the AI continues to malfunction.
# Tools and Technologies used
**Unity Hub**
**Unity Version Control**
**Asset Store**
**C#**
# Contributions
**CS22B053 Dhanush**: House Integration, Fpp mechanics, Door - Key pairs, Interactable objects, Window Breaking, All Sounds Integrations, City extension.
**CS22B047 Tilak**: City Integrations, door animation, door - key mechanics and car movements.
**CS22B030 Maneesh**: Scripts and Initial scenes
**CS22B052 Venkat**: Forest and Mountains.
**CS22B009 Atreya**: Ideas.
**CS22B010 Rajesh**: Recording.
**CS22B031 Yashwanth**: Gameplay Story.
# Game Play Vedio
https://drive.google.com/drive/folders/1_y7TV68rOHgh8QyMpkrn6BMoxg2NeezU?usp=sharing