# Concept ## Game Overview The game is a Unity-based experience set in a futuristic environment where an advanced AI controls both the surroundings and the protagonist's car. Players must escape from a house while navigating challenges posed by the malfunctioning AI. ## Plot ### Part 1: Escaping the House - **Objective:** Navigate through rooms to find clues and tools for escape. - **Challenges:** AI manipulation alters the environment and creates obstacles. - **Progression:** Players uncover the AI's intentions and the reasons behind its malfunction. ### Part 2: Car Escape - **Objective:** Get to the car and start it up where AI is also controlling the car. - **Challenges:** Troubleshoot the AI's disruptions to start and drive the car. ## Gameplay Mechanics - **Interactive Environment:** Players interact with objects in the house to find keys, tools, and clues. - **Dynamic AI Behavior:** The AI adapts and reacts to the player's actions, creating an unpredictable and immersive gameplay experience. - **Puzzle Solving:** Solving puzzles and deciphering the AI's motives are key to progressing through the game. - **Driving Challenges:** Once in the car, the player faces driving challenges as the AI continues to malfunction. # Tools and Technologies used **Unity Hub** **Unity Version Control** **Asset Store** **C#** # Contributions **CS22B053 Dhanush**: House Integration, Fpp mechanics, Door - Key pairs, Interactable objects, Window Breaking, All Sounds Integrations, City extension. **CS22B047 Tilak**: City Integrations, door animation, door - key mechanics and car movements. **CS22B030 Maneesh**: Scripts and Initial scenes **CS22B052 Venkat**: Forest and Mountains. **CS22B009 Atreya**: Ideas. **CS22B010 Rajesh**: Recording. **CS22B031 Yashwanth**: Gameplay Story. # Game Play Vedio https://drive.google.com/drive/folders/1_y7TV68rOHgh8QyMpkrn6BMoxg2NeezU?usp=sharing