# Drawing Moves ## What is a move? Broadly speaking, moves are actionable strategies, steps, or maneuvers that people take to accomplish their goals. **Drawing moves refer specifically to the ways in which visual communicators deploy the elements of drawing -- color, line, shape -- to communicate meaning**. We already use the term “moves” to denote what players do in games and sports. In the same way that a dancer might move his body to express a feeling, or a chess player might move a piece to advance her position on the game board, one can deploy various moves in drawing. This guide is a compilation of “drawing moves.” It was written to teach you how make choices that align with and support your communication goals. ## List of Moves by Element ### Color * Use **[saturated color](https://github.com/learninglab-dev/the-resources/blob/master/data/resources/projects/graphic-design/highlighting-info-w-saturated-color.md)** to “call out” areas of significance * Use **[value contrast](https://github.com/learninglab-dev/the-resources/blob/master/data/resources/projects/graphic-design/attracting-focus-w-value-contrast.md)** to “call out” areas of significance * Use **[complementary colors](https://github.com/learninglab-dev/the-resources/blob/master/data/resources/projects/graphic-design/key-color-terms.md)** to differentiate elements of your drawing * Use **[color palettes](https://github.com/learninglab-dev/the-resources/blob/master/data/resources/projects/graphic-design/Color-Triads.md)** to differentiate elements of your drawing * Use colors to **[group elements](https://github.com/learninglab-dev/the-resources/blob/master/data/resources/projects/graphic-design/Color-Coding.md)** of your drawing * Use **[color scales](https://github.com/learninglab-dev/the-resources/blob/master/data/resources/projects/graphic-design/representing-change-with-value-scales.md)** to represent gradual change ### Line * Use **gestural line** to suggest movement * Use **arrows** to show direction * Use **arrows** to show cause and effect * Use **line weight and outlines** to draw attention * Use **lines** as borders to organize and separate parts of your drawing ### Shape * Use shapes as **containers** of information * Use **similar shapes** to express relatedness * Use **contrasting shapes** to represent contrast * Use **proximity of shapes** to group elements of your drawing * Use **alignment of shapes** to organize information * Use **shape size** to create a hierarchy of information ## List of Moves by Function ### How to orient the viewer * Include a **reference object** (e.g. a penny) to show physical scale * Include a **timeline** to show change over time * Include a **3-D tripod** to show perspective * Use **labels** to identify elements of the drawing * Use a **legend or key** to identify elements of the drawing * Avoid **“chart junk”** that distracts from data * Include **documentation** of your data sources * Use a **title** to communicate the main idea * Provide **context** to orient the viewer * Use a logical, non-arbitrary **organizing principle** to arrange data ### How to express motion * Use **colored arrows** to indicate a specific path and direction * Use **dotted lines** to indicate change in position * Use **ghosting**, or blurry overlapping images, to indicate change in position * Draw **“before and after” images** in parallel, proximal panels to show motion ### How to express change over time * In coordinate planes, use **x-axis** to represent time * Draw **“before and after”** images in parallel, proximal panels to show change * Utilize **reading conventions** (move from left to right or top to bottom) ### How to make verbs visible * Use **arrows** to indicate motion, action, or change in state * Use **comic-book-like panels** to show motion, action, or change in state * Use **ghosting** to show motion, action, or change in state ### How to examine or compare nouns * Use **visual parallelism** to “call out” subtle differences between nouns * Use **stylized line drawings or icons** to gain control over which details you include * Use **continuum scales** to study the gray area that exists between two extremes * Use **crossed continuum diagrams** to unpack a complex concepts ### How to express cause and effect * Use **chain of events diagrams** to show linear, cause-and-effect relationships * Use **convergent diagrams** to show multi-cause relationships * Use **divergent diagrams** to show multi-effect relationships * Use **fishbone diagrams** to show complex multi-cause relationships * Use **cycle of events diagrams** to explain any series of events that repeats over time * Use **human interaction outlines** to show interactions between two groups ### How to guide the viewer’s eye through your drawing * Use **saturated color** to “call out” areas of significance * Use **contrast in color value** to “call out” areas of significance * Use **line quality** to guide the viewer’s eye * Use **arrows** to point out areas of significance * **Break alignment of shapes** to “call out” areas of significance * **Change size of shapes** to “call out” areas of significance ### How to create icons that represent ideas * Combine **simple shapes** into icons ## Key Terms and Concepts ### [Color](https://github.com/learninglab-dev/the-resources/blob/master/data/resources/projects/graphic-design/key-color-terms.md) * hue * saturation * value * contrast * palette * achromatic * monochromatic * complementary * analogous * split complementary * triadic * temperature ### Line * Weight * Solid * Broken or Dotted * Hairline * Arrow * Gestural Line * Straight Line * Sketchy Line * Confidence * Angular * Curved * Parallel * Hard * Soft ### Shape * Organic Shape * Geometric Shape * Open Shape * Closed Shape * Figure/Ground Relationship * Implied Shapes * Negative Space * Positive Space ### Principles of Design * Contrast * Repetition * Alignment * Proximity