---
# System prepended metadata

title: Reagents (Cobby)
tags: [Appended, ' Abstract', ' Reagents']

---

---
tags: Appended, Reagents, Abstract
title: Reagents (Cobby)
---
## Reagents/Chemicals (Cobby)
Chemicals that heal should either hardcap at half sustainable damage (not preferred) or provide a longer term ailment that can be relatively non-problematic so long as they aren't 
1) taking the medicine constantly (what we'll call **doping**) 
2) Not requiring long-term exposure, as this would suggest the patient should have been seeking treatment from a doctor instead.

The goal here is to force the patient to decide between "quick-fixes" versus a more proper treatment, which now becomes out of scope for the chemistry realm.

### Chemical Sources
* Chemical Dispenser/Synthesizers - If it can be made purely through here, it is REQUIRED to fall into [C2](https://hackmd.io/QBwvHy9MTwCShh2gh43RIA?both#Healing-Source-Categories)
* Botany - If the reagent can be made straight from a plant OR a plant can be easily tailored to generate the reagent, it is REQUIRED to fall into [C2](https://hackmd.io/QBwvHy9MTwCShh2gh43RIA?both#Healing-Source-Categories)
* Lavaland - No Restrictions Currently

### Per-Class Reagents
There should be a maximum of 5 reagents per class, Category Independent ([C2/C3s](https://hackmd.io/QBwvHy9MTwCShh2gh43RIA?both#Healing-Source-Categories)). This helps prevent chem-stacking as well as simply switching over to an equivalent to allow practical doping between meds of similar function.

#### Bar Drinks
I will no longer be accepting more bar drinks UNLESS they replace an existing one. This includes both fictional and nonfictional drinks. 

### Naming
The purpose of the naming convention is to allow for chem malleability if it requires balance (See: "We can't have this because that's not how it functions in real life!") while also letting people easily know at a glance what the class of the reagent is such as -ibital being your brute healers and -mol being your O2 healing.

New non-element chemicals are REQUIRED (regardless of function) to fall into the following naming convention.

* Root
* Suffix/Prefix pertaining to Class (function) and Damage Type.
* Combination functions such as Omnizine can be considered their own class.

Current Conventions are listed below.

| Class         | Prefix/Suffix  |
| ------------- | ------- |
| Brute Healing | -ibital |
| Burn Healing  | -uri    |
| Oxy Healing   | -mol    |
| Tox Healing   | -iver   |
| Organ Sustain | -rite   |

### Desired State of Reagent Pipeline

Botany should be the main source of all reagents. No more synthesizers, dispenser, or any sort of magic chem machine. If something like that MUST exist, the reserves (currently handwaved as energy) should be reagent specific, non-renewable without botany, and not work unless only the pure reagent is transferred.

I would like to see the ability to pull out reagents not handled by a magic machine as well, and involve chemistry (department) to focus on extracting chemicals based on physical properties and chemical equipment one might see in a real world lab. This would create a clear separation of roles between the two departments, rather than one department becoming a better version by taking a few of the key items owned by the other.

This would mean chemicals have properties (random per [time] unless element?) that one would need to learn and abuse to aid in extraction.

Geysers would be replaced with uncommon/rare lavaland flora, which can be converted into seeds a botanist can then plant.

*(Addendum by ArcaneMusic: To streamline plants being sole producers of chemicals, to do this less painfully, the re-implementation of seperated chemicals would be greatly beneficial, or at least considered down the pipeline.)*