--- tags: Design title: Loadout Limitations --- :::info Written by Swanni, approved by Twaticus and Mothblocks. ::: # Loadout Limitations Items available through the loadout system must abide to these rules: * Have minimal mechanical value * Do not drastically alter the silhouette and overall color of a standard uniform (of any job) * Do not look out of place in a crowd or would not get you fired if you wore it every day at work, as dictated by future dress codes imagined in 80's retro sci-fi movies (or otherwise modern fashion) * Can be accessed with relative ease at the start of the round, without notable requirement of ID access, resources, effort or time. **NOTE**: Ease of acquisition does not surpass previous rules ### Examples * Beanie: ***YES!*** It sits on your head without covering your uniform and is generally acceptable to wear in the workplace * Face mask: ***NO!*** It hides your identity, giving it mechanical value. You also wouldn't be allowed to go to work with your face covered. * Scarf: ***YES!***, it does not cover the uniform and is appropriate to wear. * Hoodie: May be allowed if a system exists to automatically set its appearance based on job/department selection, otherwise ***NO*** as it would cover uniforms too much. * Cowboy Hat: ***NO!*** You may not think it looks TOO out of place, it is big and rather extravagant * Prescription Glasses: ***YES!*** Although they have some mechanical value it is very neglegible in most situations * Overalls: ***NO!*** This would replace your standard uniform and would only be appropriate for specific jobs * Fingerless Gloves: ***YES!*** They are cosmetic and do not block fingerprints ### Why do we need these rules? These limitations mainly exist for the following reasons: * Do not allow loadout choices to have any major bearing on the round and only remain as an extra tool for players to express themselves and make their character feel unique * Maintain the game's sci-fi aesthetic and themes by making sure that by default every player will look the part of an employee working aboard a space station owned by a soulless megacorporation * Maintain visual cohesion among players of the same department * Keep each job's personality intact and easy to identify at a glance