Written by Swanni, approved by Twaticus and Mothblocks.

Loadout Limitations

Items available through the loadout system must abide to these rules:

  • Have minimal mechanical value
  • Do not drastically alter the silhouette and overall color of a standard uniform (of any job)
  • Do not look out of place in a crowd or would not get you fired if you wore it every day at work, as dictated by future dress codes imagined in 80's retro sci-fi movies (or otherwise modern fashion)
  • Can be accessed with relative ease at the start of the round, without notable requirement of ID access, resources, effort or time. NOTE: Ease of acquisition does not surpass previous rules

Examples

  • Beanie: YES! It sits on your head without covering your uniform and is generally acceptable to wear in the workplace
  • Face mask: NO! It hides your identity, giving it mechanical value. You also wouldn't be allowed to go to work with your face covered.
  • Scarf: YES!, it does not cover the uniform and is appropriate to wear.
  • Hoodie: May be allowed if a system exists to automatically set its appearance based on job/department selection, otherwise NO as it would cover uniforms too much.
  • Cowboy Hat: NO! You may not think it looks TOO out of place, it is big and rather extravagant
  • Prescription Glasses: YES! Although they have some mechanical value it is very neglegible in most situations
  • Overalls: NO! This would replace your standard uniform and would only be appropriate for specific jobs
  • Fingerless Gloves: YES! They are cosmetic and do not block fingerprints

Why do we need these rules?

These limitations mainly exist for the following reasons:

  • Do not allow loadout choices to have any major bearing on the round and only remain as an extra tool for players to express themselves and make their character feel unique
  • Maintain the game's sci-fi aesthetic and themes by making sure that by default every player will look the part of an employee working aboard a space station owned by a soulless megacorporation
  • Maintain visual cohesion among players of the same department
  • Keep each job's personality intact and easy to identify at a glance