# Wallening Final Push :::info # If the code is ready, Wallening will be merged with whatever sprites it has on August 1, 2024. ::: --- [Artists, click here](#Art-Bounties) [Coders, click here](#Code) --- [TOC] ## Art Bounties The following sprites are expressly requested. You will be compensated for your help in getting Wallening complete. Make it clear to the spriting channels or to the Wallening crew that you are working on a sprite. Let's not be dicks by trying to snipe other people's bounties or whatever. If you see a bounty in this list, it is available. Wallening crew--remove bounties when they are claimed. All bounties will be paid out by Mothblocks on **merge**. Mothblocks does not actively monitor Wallening channels--contact them directly when your sprite has been merged. Bounties ideally sent out through PayPal but we can figure some shit out if you don't want to do that. Commentary on these bounties from TheFinalPotato--they should be able to assist with clarifications. ### P0 -- $60 each #### Airlock overlays - Linked Issue: N/A - Assets: basically all /overlay.dmi files in the /airlocks folder and its subfolders. Except the default one. - Claimed By: Incomprehensibility Airlock sprites are currently orangized by storing "finished" sprites in the /tall folder, alongside anything that applies to them. Basically all airlocks have been resprited, but most unique ones are missing overlays (lights, sparks, etc) that fit their new perspective. This looks BAD in movement. This issue could be decreased in priority if the more common instances (roundstart airlocks) were handled. ![image](https://hackmd.io/_uploads/BygYxP4VA.png) ### P1 - $45 each #### Abductor airlocks - Linked Issue: N/A - Assets: abductor_airlock.dmi - Claimed By: BigBimmer This is another airlock sprite we just like, forgot about. Ideally this'd be a bit unqiue but I'm not exactly choosy at this point. Remember to update their overlays. ![image](https://hackmd.io/_uploads/H1PKLDEEA.png) #### Wide airlocks - Linked Issue: N/A - Assets: airlocks/multi_tile/public/glass.dmi - Claimed By: Viro We do not have sprites for the wide tram airlock, 3/4th or directionals. It will also need updated overlays, alongside the wide airlock (status TBD). ![image](https://hackmd.io/_uploads/rJWpFD4N0.png) ![image](https://hackmd.io/_uploads/SkCLFvE4R.png) #### Curtains - Linked Issue: <https://github.com/wall-nerds/wallening/issues/216> - Assets: watercloset.dmi - Claimed By: BigBimmer Curtains need directionals, somehow. May have to make them as thick as a door, remember we CANNOT do directional opacity really. ![image](https://hackmd.io/_uploads/HyVJUwENC.png) ### P2 - $25 each #### Station maps - Linked Issue: N/A - Assets: signs.dmi - Claimed By: Viro Station maps do not fit the walls they are placed on, and lack a 3/4th perspective (Notably not directionals IDK how you'd do that.) ![image](https://hackmd.io/_uploads/S1rMkPVNC.png) #### Mountainside walls - Linked Issue: <https://github.com/wall-nerds/wallening/issues/92> - Asset: icerock_cliff.png - Claimed By: BigBimmer We... Maybe? need 3/4th cliff walls. They're not really walls, more meant to give the illusion of depth. I'm honestly not sure if they even need updating here ![image](https://hackmd.io/_uploads/SJNWF84NR.png) ## Code As much as possible, we want to avoid one enormous PR that changes an enormous amount of code. It is the responsibility of the coders of the project to ensure that we do the best we can to avoid that. Any PR that can be merged to master before August 1st should be made and merged as soon as feasible. Code that is unused today but will be used by Wallening, such as new components/elements etc is acceptable, as long as it is compiled into the game. Ideally you would have at least one consumer of these things such that we can more easily test if things break. Any PR that cannot be merged to master before August 1st, ideally with a second pair of eyes to double check that is the case, ideally should be put into a project branch on the main repository that we make PRs to (NOT directly merging on top of). The ideal state for me is that we can do reasonable review on the PRs to this branch to the point that we just merge that project branch on top with no extra changes, which is easily vettable through the diffs. ## Paid Bounties ### P0: $60 #### Directional firelocks - Linked Issue: N/A - Assets: edge_Doorfire.dmi (holy shit what a horrible name) - Claimed By: Thunder Directional firelocks still need 3/4thifying ![image](https://hackmd.io/_uploads/Bka6PvV4C.png) #### Shield walls - Linked Issue: <https://github.com/wall-nerds/wallening/issues/216> - Assets: effects.dmi - Claimed By: Azlan Shield wall generators well, shield wall looks BAD. Both because of poor layering and because it's basically just drawing to the floor, which renders wrong. This should maybe be done as a transparent 3/4th effect, I am unsure. ![309441764-63fd5500-cd8f-45fa-9d28-e02db2062ed8](https://hackmd.io/_uploads/S1krhwVNA.png) ### P1: $45 #### Diamond airlocks - Linked Issue: N/A - Assets: airlocks/diamond/diamond.dmi - Claimed By: Bimmer We just straight up don't have sprites for diamond airlocks. IDK how we managed this to be honest but here it is. ![image](https://hackmd.io/_uploads/HkdVBvNEC.png) #### Alien walls - Linked Issue: <https://github.com/wall-nerds/wallening/issues/92> - Assets: nest.png, resin_membrane.png - Claimed By: Infrared Baron Alien walls need 3/4th variations. We have existing sprites for resin walls, but are missing nest (reinforced resin) and membrane (seethrough resin, this could use the wall or window format) Missing sprites: ![302095510-1a2fa6a2-eaa1-43d1-a536-1a4de6c681b4](https://hackmd.io/_uploads/ByO0DLVVR.png) Existing resin wall: ![image](https://hackmd.io/_uploads/H14uOUENR.png) #### Request consoles - Linked Issue: N/A - Assets: request_computer.dmi - Claimed by: Thunder Request consoles lack directional states. ![image](https://hackmd.io/_uploads/B11t6LV4A.png) #### Weather effects - Linked Issue: <https://github.com/wall-nerds/wallening/issues/216> - Assets: weather_effects.dmi, glow_weather.dmi - Claimed By: BigBimmer Weather effects need to be 3/4thified. How exactly this will function CODE side I'm not sure of, but we need them in cube form to start on that. They may even just need an extra 16 px at the top, I'm not sure. ![image](https://hackmd.io/_uploads/HJcc5P4NC.png) #### Paper windows - Linked Issue: N/A - Assets: paperframes.png (should be replaced by a window sprite in the relevant folder) - Claimed By: BigBimmer Paper windows are missing a proper window. This would ideally by done with a standard paper state, and a bitmask smoothed overlay we can mask out from the paper if it's torn. We are also missing window frames for this window style. Kryson made a start a while back but it would likely need work to make sense with our perspective. Included as design fuel ![image](https://hackmd.io/_uploads/r1Z27vNN0.png) ![image](https://hackmd.io/_uploads/rk4e7wVN0.png) #### Puzzle doors - Linked Issue: N/A - Assets: puzzledoor/wood.dmi, puzzledoor/default.dmi, puzzledoor/danger.dmi - Claimed By: Thunder Puzzle doors are totally missing 3/4th sprites. This breaks the visuals they're used in, but that use is limited, so we relegate them to a lower priority. The wood variation appears to have been a carbon copy of the wood door, though that sprite will not work here in future. ![image](https://hackmd.io/_uploads/rJBpLwVEC.png) ![image](https://hackmd.io/_uploads/H1PwvPEER.png) #### Runed cult airlock sprites - Linked Issue: N/A - Assets: airlocks/tall/cult/cult.dmi - Claimed by: Draco Runed Cult airlocks are missing a closing state. This could be acomplished by reversing the opening state, but with how animated it is that might just suck. ![image](https://hackmd.io/_uploads/SJRVZwNER.png) #### Turret controls - Linked Issue: N/A - Assets: turret_control.dmi - Claimed By: Thunder Turret control wallmounts are missing 3/4th sprites ![image](https://hackmd.io/_uploads/By2DsLNNA.png) An uncommited set from Kryson exist. He doesn't seem? to have the source anymore though, so if you want to work off them you'd have to copy them from existing gifs. ![turret_control_in_the_dark](https://hackmd.io/_uploads/SyiAi84NC.gif) ![turret_control](https://hackmd.io/_uploads/r1cynL4E0.gif) #### Doors - Linked Issue: <https://github.com/wall-nerds/wallening/issues/192> - Assets: mineral_doors.dmi - Claimed By: meyhazah About half our door sprites use the old perspective, which looks WEIRD. We're changing the format from an animated opening to just open/close states. ![image](https://hackmd.io/_uploads/SyRadv4V0.png) ![image](https://hackmd.io/_uploads/rk91YwNER.png) #### Newscasters - Linked Issue: N/A - Assets: newscaster.dmi - Claimed By: Thunder Constructed newscasters lack directional states. ![image](https://hackmd.io/_uploads/ByhF98NVA.png) ### P2 $25 #### Ticket machines - Linked Issue: N/A - Assets: bureaucracy.dmi - Claimed By: Azlan Ticket machines lack directional states. ![image](https://hackmd.io/_uploads/r1syoIVEA.png) #### Notice boards - Linked Issue: N/A - Assets: noticeboard.dmi - Claimed By: Azlan Notice boards lack directional states. ![image](https://hackmd.io/_uploads/HkrXAI44R.png) #### Table buttons - Linked Issue:<https://github.com/wall-nerds/wallening/issues/216> - Asset: button.dmi - Claimed By: Meyhazah We often place buttons onto tables. It'd be cool if they had a unique sprite for that, as 3/4th buttons look WEIRD even if they do line up right. ![image](https://hackmd.io/_uploads/rkT92wN4A.png) #### Plaques - Linked Issue: N/A - Assets: signs.dmi - Claimed By: Capsandi Plaques totally lack directional states, alongside a few missing 3/4th perspective totally. ![image](https://hackmd.io/_uploads/BJj208NVR.png) #### Brass windows - Linked Issue: N/A - Assets: clockwork_window.png - Claimed By: meyhazah Brass windows are totally missing a 3/4th sprite. This should be relatively simple to resolve, they can basically just be a recolor of the standard windows if need be ![image](https://hackmd.io/_uploads/SJOUfP4NA.png) ![image](https://hackmd.io/_uploads/BkWcGD44C.png) #### Rock walls - Linked Issue: <https://github.com/wall-nerds/wallening/issues/211> - Assets: icerock_wall.png, rock_wall2.png - Claimed By: BigBimmer Rock walls were not made properly. The bouldering present in their unsmoothed state (the first one) is totally dropped afterwards, so they look BAD. (The issue applies to both rock wall sprites as they are recolors) ![image](https://hackmd.io/_uploads/SyvcF8NEA.png) ![302095640-9ee50fa5-0b14-4b19-8903-a72aef2e82b4](https://hackmd.io/_uploads/SyactUEEA.png) #### Firelocks - Linked Issue: N/A - Assets: doorfire.dmi and doorfireglass.dmi - Claimed By: Draco Firelocks are missing an upper edge (misaligned) which looks odd. Their East/West states are also too short, which breaks the illusion ![image](https://hackmd.io/_uploads/Bk2LuPNEC.png)